Archived from groups: alt.games.morrowind (
More info?)
Duke Fenton wrote:
> Craig Carter wrote:
> > Hello everyone.
> > I recently purchases an X-Box, and was wondering if anyone in the group
> > thought it would be worth getting Morrowind. I already have Morrowind for
> > PC.
> > Is the X-Box version the same, or different?
> >
> The XBox is fairly similar to the original PC release, complete with
> glitches, in terms of general playability. AFAIK all characters, items,
> quests, discussion topics, graphics, etc. are the same. There may be
> subtle differences I'm not aware of, but the locals here might have
> better memories.
>
> It does not have the enemy hit point gague (the yellow bar) seen in the
> GOTY PC version; this is perhaps the most notable ongoing difference.
> There are some display differences - ongoing magic effects, for example,
> are at the top of the screen, and unlike the PC your info screens are
> full-size so you have to page through them. (Personally I like a
> full-page map, but it's too big a nuisance to get on the PC unless
> there's some magic command I don't know.) There is also a lower
> capacity for how many objects can be in a cell before the dreaded OLB
> shows up, but unless you're an incorrigible packrat this isn't a problem.
>
> There are some changes in certain interfaces - notably, when entering
> text you can't just type it in; rather, you'll have to mess with a
> virtual keypad. There are also differences in picking up and dropping
> items which are a little hard to describe here.
>
> The XBox also has a tendency to freeze and/or crash earlier and more
> often than the computer version. If just doing the MQ and faction
> quests this isn't likely to be a major problem, but with prolonged play
> and the more you screw around with the scenery the more likely it is to
> become a major PITA. And it takes longer to re-start after a crash.
>
> The main long-term difference is that with the XBox you have no access
> to console commands or mods - both essential for hardcore MW fans.
>
> On the plus side, Morrowind on a PC will kill even a good mouse in short
> order; XBox controllers are considerably more durable.
>
> Minor points:
> * XBox has a vibration function to alert you when getting hit; many
> players find this very disconcerting. You can turn it off, tho.'
> * On the XBox you can make potions with any 2 ingredients, even if they
> don't produce an effect; the computer won't let you do that.
> * Inverted Y-axis works *much* better on the XBox, if you're into that.
> I use regular Y-axis on the PC because a mouse doesn't have the right
> 'feel' but with the XBox stick controls the inverted seems much more
> natural. Your mileage may vary, of course.
>
The *worst* part about the Xbox version of Morrowind (especially the
GOTY edition) has to be the "dirty disk" errors, which get annoyingly
frequent when your character has been built up and you've put in 50-60
hours. It's a great game otherwise, although I have to say I'm pretty
much done with it. I might be tempted to get an Xbox 360 to get
Oblivion, because I guess in theory at least that time around you could
download mods off of Live. PC version is better if you've got a decent
system.
> In summary - XBox Morrowind is most useful to get your friends addicted
> to it before they switch to the PC version.
>
> -ED \1/
>
> Deep Thought: If the Dwemer return, will they want their stuff back?