X2 any good?

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"Diskhead" <disk@head.invalid> wrote in message
news:v4vtc09dst1knbp1p0n6e2bb1n0fgmuk2h@4ax.com...
> Or is it boring like X Beyond the Frontier?

I enjoyed X2 for about 50 hours. X-BTF bored me right from the start.
However X2 did become tedious after a while. So my answer would be that it
is much better than X-BTF.
 
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"Diskhead" <disk@head.invalid> wrote in message
news:v4vtc09dst1knbp1p0n6e2bb1n0fgmuk2h@4ax.com...
> Or is it boring like X Beyond the Frontier?


This game is definetly worth buying , it can get a bit boring
after weeks of gameplay but its still very good value for money.

The upcoming patch 1.4 should make things a lot more interesting and
increase the longevity even more.

have a look at the message boards on
http://www.egosoft.com/x2/forum/index.php?c=2
 
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Whats 1.4 going to fix ????

The combat ? how about putting a realistic trading system in ? and
some reason to actual play the game ?

Then i might reinstall it and try again.


On Thu, 17 Jun 2004 12:11:08 +0000 (UTC), "jak flash"
<p.hopkinson@SPAM_TRAP.btopenworld.com> wrote:

>"Diskhead" <disk@head.invalid> wrote in message
>news:v4vtc09dst1knbp1p0n6e2bb1n0fgmuk2h@4ax.com...
>> Or is it boring like X Beyond the Frontier?
>
>
>This game is definetly worth buying , it can get a bit boring
>after weeks of gameplay but its still very good value for money.
>
>The upcoming patch 1.4 should make things a lot more interesting and
>increase the longevity even more.
>
>have a look at the message boards on
>http://www.egosoft.com/x2/forum/index.php?c=2
>
 
Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Thu, 17 Jun 2004 18:15:53 GMT, "FLY135" <fly_135(@ hot not
not)notmail.com> wrote:


>Though his complaints are legitimate, many of them are overcome with help.
>For example his initial complaint about no money in the beginning can be
>overcome by a tip about selling off the parts of a ship you are given on an
>early mission. The undocuments key shortcuts are important and can be found
>if you know to ask. I never had a problem with corrupt saves and think
>that's probably fixed in the last patch. I think the game is worth buying.
>

OK, I'm still pondering, and I see there is a major patch to be
released soon for it. But what about these frame rate issues? I hate
games with poor frame rates. What can I expect on a P4 2.66ghz,
R9800pro and 1gb of ram?
 
Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

"Diskhead" <disk@head.invalid> wrote in message
news:e2h6d0l1c9eehchhbgnf60am541ptcofku@4ax.com...
> OK, I'm still pondering, and I see there is a major patch to be
> released soon for it. But what about these frame rate issues? I hate
> games with poor frame rates. What can I expect on a P4 2.66ghz,
> R9800pro and 1gb of ram?

You should get pretty good performance on that rig. The games
performance increased alot in the 1.3 patch (over the retail version).
But you have a good processor and a great video card. I would
expect (from what I read on the egosoft forums) that you will be
able to run even with the shadows on. (many of us cannot, it's too
slow).

I only have a 1.2ghz P3 and GF4 TI4200, and I can play the game
in 1024x768, with all details maxed EXCEPT shadows, and it runs
very good, albeit a bit jumpy at times in crowded systems and
big battles. In the initial release of the game, I had to play in 800x600
and couldn't even use bump mapping if I wanted SMOOTH play.
They have improved the performance alot from 1.0 to 1.3. I suspect
many complaints about the sluggishness of the game are based soley
on the initial release.
 
Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Fri, 18 Jun 2004 17:16:06 -0500, "Jim Vieira"
<WhiplashrAT@wiDOT.rrDOT.com> wrote:


>You should get pretty good performance on that rig. The games
>performance increased alot in the 1.3 patch (over the retail version).
>But you have a good processor and a great video card. I would
>expect (from what I read on the egosoft forums) that you will be
>able to run even with the shadows on. (many of us cannot, it's too
>slow).
>
>I only have a 1.2ghz P3 and GF4 TI4200, and I can play the game
>in 1024x768, with all details maxed EXCEPT shadows, and it runs
>very good, albeit a bit jumpy at times in crowded systems and
>big battles. In the initial release of the game, I had to play in 800x600
>and couldn't even use bump mapping if I wanted SMOOTH play.
>They have improved the performance alot from 1.0 to 1.3. I suspect
>many complaints about the sluggishness of the game are based soley
>on the initial release.
>
>

OK, thx. I'll probably pick it up soon then. Hopefully it's more user
friendly than that abomination called "Universal Combat".
 
Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Fri, 18 Jun 2004 18:43:37 -0700, Diskhead <disk@head.invalid>
wrote:

>OK, thx. I'll probably pick it up soon then. Hopefully it's more user
>friendly than that abomination called "Universal Combat".

Alright, I picked up X2 today. Not bad at all, better than UC by far
IMO. One question though. How to tell what star systems need what
commodities? Everytime I buy a product and go to another system they
ain't buying what I have. So far I'm just following the campaign as
instructed.
 
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On Mon, 21 Jun 2004 22:20:12 -0700, Diskhead <disk@head.invalid>
wrote:

>On Fri, 18 Jun 2004 18:43:37 -0700, Diskhead <disk@head.invalid>
>wrote:
>
>>OK, thx. I'll probably pick it up soon then. Hopefully it's more user
>>friendly than that abomination called "Universal Combat".
>
>Alright, I picked up X2 today. Not bad at all, better than UC by far
>IMO. One question though. How to tell what star systems need what
>commodities? Everytime I buy a product and go to another system they
>ain't buying what I have. So far I'm just following the campaign as
>instructed.

http://www.the-commander.com/x2guide.htm

br d
 
Archived from groups: comp.sys.ibm.pc.games.space-sim (More info?)

On Tue, 22 Jun 2004 13:50:43 +0100, br d
<misterbCOCKNEYTWAT@nildram.co.uk> wrote:


>http://www.the-commander.com/x2guide.htm
>
>br d

Thanks.
 
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"br d" <misterbCOCKNEYTWAT@nildram.co.uk> wrote in message
news😛oagd0tq95d496f1an4nlgj73hdj8bbcvv@4ax.com...
> On Mon, 21 Jun 2004 22:20:12 -0700, Diskhead <disk@head.invalid>
> wrote:
>
> >On Fri, 18 Jun 2004 18:43:37 -0700, Diskhead <disk@head.invalid>
> >wrote:
> >
> >>OK, thx. I'll probably pick it up soon then. Hopefully it's more user
> >>friendly than that abomination called "Universal Combat".
> >
> >Alright, I picked up X2 today. Not bad at all, better than UC by far
> >IMO. One question though. How to tell what star systems need what
> >commodities? Everytime I buy a product and go to another system they
> >ain't buying what I have. So far I'm just following the campaign as
> >instructed.
>
> http://www.the-commander.com/x2guide.htm

That is an excellent guide!
 
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"Diskhead" <disk@head.invalid> wrote in message
news:v4vtc09dst1knbp1p0n6e2bb1n0fgmuk2h@4ax.com...
> Or is it boring like X Beyond the Frontier?

It's better than EVE Online....if that says anything.....
 
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"Teflon Mage" <webmaster@defendersofparagon.com> wrote in message news:<HgzDc.3942$B84.670@newssvr32.news.prodigy.com>...
> "Diskhead" <disk@head.invalid> wrote in message
> news:v4vtc09dst1knbp1p0n6e2bb1n0fgmuk2h@4ax.com...
> > Or is it boring like X Beyond the Frontier?
>
> It's better than EVE Online....if that says anything.....


LOL In your opinion..