Xbox 360 - Premium, Elite, or Classic?

consptheory77

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Jun 24, 2009
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I want to know what is the better choice of buying an Xbox 360. I already have a PS3, so I'm not necessarily looking to play all sorts of games, just the games like Halo that were exclusive releases for the Xbox 360, or perhaps to try out games that are no longer available for rent for the PS3. And, no, I don't have the money to get an Xbox One right now, so please don't suggest that. Would it be better to buy a used or a new Xbox 360 in order to avoid the RRoD? Do I need one of the particular models in order to use a Kinect?
 
Solution
Well im going back here but as I recall most of the white classic models are junk and use the "falcon" or "zepher" motherboard both of which are the models that very commonly get the RROD. You want one of the "jasper" xbox 360s if you go for the big classic design most of these were the black elite models however they came in some of the white classic models if I recall correctly. The best choice would be one of the slim models with the "valhalla" motherboards they had very few issues.
Well im going back here but as I recall most of the white classic models are junk and use the "falcon" or "zepher" motherboard both of which are the models that very commonly get the RROD. You want one of the "jasper" xbox 360s if you go for the big classic design most of these were the black elite models however they came in some of the white classic models if I recall correctly. The best choice would be one of the slim models with the "valhalla" motherboards they had very few issues.
 
Solution
Yeah I would suggest looking for 360 slim model though note you won't be able to play any games online with out a live gold sub which is about 30-$40 per year (when on sale) though they offer monthly free games which will work on Xbox one if you decide to upgrade in the future.
 
Thank you both for your replies. From what I have further researched based off your input, there is a Xbox 360 Slim which uses the Vahalla and has a 250 GB hard drive (2010, also 2012), and an Xbox 360 E 4GB (2013); both of these are considered to be reliable models. But the fact that I'd be running the sound on the console through my computer because my monitor doesn't have speakers makes the absence of the AV audio out port on the Xbox 360 E a dealbreaker.

No, wait, I don't need the TOSLINK, there's a 3.5mm to Composite Audio, so the E could still work for me. But 4GB? Yet they say you can stick a USB drive in the slot and expand the storage.
 


Yeah any of the slim models should be good not just the valhalla im not sure what others there are for slim but they are probably good as well. Yes you can use a usb drive to expand storage but not all usb drives work with the 360 so make sure yours does, my sandisk 16gb used to work. Yeah 4gb is not enough especially if you want to download any digital games and I believe some games require an install to work like GTA V. Maybe you could get the 4gb model now if its all you can afford then buy a hard drive in the future when you need it, they are pretty cheap I linked some below.

http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2050601.m570.l1313.TR12.TRC2.A0.H0.Xxbox+360+hard+drive.TRS0&_nkw=xbox+360+hard+drive&_sacat=0
 
In addition to Ebay, I perused today both the local Gamestop and a local gaming store (the local one being cheaper, larger, quieter, and with a larger selection stretching back to Atari days) and the average used price for the 4GB is $100, the average used price for one with a 320GB is $130, so it makes sense to just get the model that already has the hard drive, although I do have a 320GB 2.5 drive which I could check to see is compatible once I move stuff off of it.
 
If your not in a rush I would look for a sale at gamespot some times they have specials, you can slowly stock up on some cheaps games they haave (I think it still going) a 4 games for $20 promo. I would pick up the halo and gears series if your into first person shooters and any of those games are worth the $4 (IMHO).
 
There is a wrinkle in the question - I want to play original Xbox games on the Xbox 360, but Microsoft says I need to have an Xbox certified drive, which then makes it problematic when shopping refurb models, which may or may not have the certified drives. Or it could be marketing bunk from Microsoft, I don't know if anyone has experience playing Xbox games on a Xbox 360 console where they know the hard drive was replaced with some non-official, non-certified, non-approved.
 
hmm I have all to see if I have any old Xbox games that will work on my 360 (I still have a working chipped OG XBoX) I did replace my drive with a non official HD and flashed. I honestly think it marketing for MS since I did the replacement years ago and have no issues so far with any games.
 
I found a very good deal on Ebay, an Xbox 360 S 4GB with a wired controller, all the AV cables, AND a Kinect for $70 total (shipping included) and when I got it, it turns out there was an official 250GB drive in it - it was a new seller, so I don't think he knew to distinguish between the two models, that he could have gotten more money because there was a hard drive in it. I decided on the Slim version because there didn't seem to be any qualitative difference between that and the E and I preferred the angular contours of the Slim model. I haven't tried any old Xbox games on it yet, but as it turns out many original Xbox games are not compatible and the ones that are might still be glitchy because they are being run through an emulator. I tried out Call of Duty 4: Modern Warfare on it, in my opinion, it looked better than on the PS3, but more importantly, the Xbox 360 controller seems more suited to FPS games, I was able to progress much further in the game than I had been able to do on the PS3. And I was able to run visual through HDMI and audio through composite, just as I do with the PS3, except this being a Microsoft product, there always has to be some oversight, and the composite AV cable was encased by oversized plastic which blocked the HDMI port below it, so I had to pop that off before I could plug in both.
 
Well just as a heads up the *most* of the earlier multiplat games that came out for xbox 360 and ps3 (really most of the EA games) will run better on the 360 since ps3 has a more complex system. So that probably why CoD 4 looks better on the xbox and again I would grab Halo/Gow series they were pretty good though not sure any one is playing those games online but if I remember correctly you can couch co-op halo for sure (I can't remember for GOW always played online). You may want to take a look at his list, it has 360 games that currently work on Xbox one just in case you decide to upgrade in the future you will be able to still play these games with out having to have the 360 connected.

http://www.xbox.com/en-US/xbox-one/backward-compatibility/available-games
 
I'm not really an online competitor except for Avengers Alliance and Injustice Among Gods; with FPS, I haven't managed to make it through a campaign, so I'm not worried about the rest. It has been observed by some that the online multiplayer was more responsive on the PSN, that the Xbox Live had latency issues regardless of the network setup on the user end. Also, Game Fly is sending me Halo:Combat Evolved Anniversary, and they e-mailed me with a caution that the console should not be moved in any way whatsoever while the disc is in the tray, even if the disc is not actively spinning. I never got any sort of warning about this in regard to the PS3.
 
As for the old Xbox games, I think I will eventually just buy an original Xbox (and PS2 as well) and get an adapter - there are too many games that were not patched to be compatible (the Matrix games, for example).
 


I'm not quite sure I understand why a game would look better on the less complex system?
 
Because xbox 360 was closer to PC as far as design, that means big devs could uses and modify tools that they already in house that would work and they had more experience. Since the PS3 had much more custom hardware they have to create new tools or make large modifications to their current tools to get them to work for PS3. So basically it was easier to port/make games on the 360 at first until the dev had experience making games for the ps3 architecture. It's also why and the end of a console (pretty much any long lived console) life normally the best looking games come out since they have had years working with the hardware.
 


The architecture of the Xbox 360 itself lent itself to superior performance, despite ostensibly inferior specs:

http://www.gamespot.com/articles/how-xbox-360-dominated-a-decade/1100-6432469/

“The challenge for console manufacturers is always finding the sweet-spot in technology, between price, complexity, and capability, and the truth is Sony over-shot with PS3,” Bach says. “They went for this chipset design that was more complicated than it was worth, and they went for Blu-ray, which was expensive. It's never a straightforward transition from one generation to the next, but we wanted to make sure ours was easier than most. The coherence between developing on Xbox original and Xbox 360, along with the continuity of Xbox Live, helped make developers’ lives easier if they were developing games for us.”

The Xbox 360 shipped with an ATI card that Multerer describes as monstrous. "You would have to wait a year to even buy a video card for PC that matched it,” he adds.

Since PlayStation 3 combined a Cell processor with an Nvidia GPU, and considering the system was far more expensive than its competition, players were regularly astonished to find that certain games looked superior on Xbox 360. This wasn’t the near-indecipherable difference between 900p and 1080p, this was colossal performance gaps in key games such as Bayonetta, PES 2008, Lost Planet, Valve’s Orange Box, etcetera.

The secret to the Xbox 360’s superior performance was how it handled memory; it was the first major games console to unify RAM across the GPU and CPU. The PlayStation 3, by contrast, evenly split its memory between graphics and processing, with both capped at 256MB. It meant that, in games developed for PC or Xbox 360--such as all those mentioned above--if certain scenes demanded far more memory than 256MB for graphics, the Xbox could adjust accordingly. But when that code was ported to the PS3, the adjustment could not be replicated. Like with most problems in games development, there are many solutions to this, but the easiest remedy was to downgrade the graphics on PS3.

“Too many people back then thought the issue is compute; how many gigaflops or teraflops. It's not. Just as big of an issue is memory bandwidth,” says Multerer, who proceeds to offer me a crash-course in graphics rendering. "So there are three pieces to a game engine. The first is a resource manager that pulls stuff off the disc into memory, and to constantly manage what's in there. That is super complicated. The rendering engine, meanwhile, takes a look at all the resources in memory and tries to draw a picture from them. And it's going to do that a whole bunch of times per second, and it’s probably going to be on a big screen with a lot of pixels, so you have got to move a lot of memory.

"But there's the thing. If the resource manager and the renderer are running in separate memory spaces [like with PS3], you have to copy all those resources across a bus in order to draw a picture. However, in the 360, the resource manager loaded the data into RAM, and then just passed something like four bytes over, which is a pointer, to where it is. That's so much faster. This was a tremendous advantage.”

Unified memory was not common before the Xbox 360 launched, but its influence cannot be underestimated. “Put it this way,” Multerer adds, “there is a reason why both the new consoles have unified memory.”
 


Here's an elaboration on what you are saying, from "airdogspace2", 6 years ago:

https://answers.yahoo.com/question/index?qid=20100312060909AAjIFYL

Microsoft does have a better development kit. Its really Direct X 9 that they are using to develop with, This has been around for a while and is easy to learn. Even more it makes it easy to develop a game for PC and xbox at the same time. Sony uses a different development kit. Its probably similar to Direct X but not the same. Thus as the other guy said, this leaves developers with two options

1. Develop a game from the start with the PS3 development kit, which means they would be developing the same game but two completely different paths.
2. Or Port the game over.

Because of cost it makes more sense for game makers to just port the game. Which does affect the final product. Now how the port the game is up to them. They could start with PS3 and then try to port it to Xbox 360 and PC, but it makes more sense to start with Direct X and port it over to PS3, which is what most do.

Second, if they wanted to use all that space they would in a way have to develop a bigger game. They can do this, but it takes longer then it would for doing a PC and Xbox game. So really you would have Xbox and PC games come out, and then a year later have the PS3 game come out. Again the cost of this isn't justified.

This is why Killzone 2 took 3 years to come out. Now with that said, after the first development cycle is done, this time frame would cut down.

The last part is the blu-ray drive. Blu-ray drives don't transfer data fast enough. This can cause problems when you need to transfer a lot of high end graphics. This is why more and more PS3 games have you install part or all of the game on the hard drive. The Drive just can't transfer the data it needs.
Even more if you wanted to develop a 50gb game for PS3 then it would take you longer to develop. Right now that hasn't been worth it.