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News Xbox Series X Will Play Backwards-Compatible Games Better Than Original Systems, Microsoft Says

Xbox’s Jason Ronald said backwards compatible games for Xbox Series X will use the system’s full power and be able to run with reduced load times and at higher frame rates.

Xbox Series X Will Play Backwards-Compatible Games Better Than Original Systems, Microsoft Says : Read more
To whom it might concern,older games running better on newer hardware isn't any kind of news,you should be focusing on this.
And the original xbox at least had a x86 CPU but the xbox360 had some PowerPC CPU.
Unless natively only applies to the xbox one gen of games,which should be pointed out if so.

"
The games, he said, will be able to run natively on the Xbox Series X with the “full power” of the CPU, GPU and SSD, without boost mode or down clocking."
 
Interesting but what will they do with multiplayer games? The One X had the ability to play games at higher FPS and for single player this was allowed but for multiplayer they capped the FPS to be inline with regular One consoles to deliberately stop One X players having an advantage.
 

nofanneeded

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To whom it might concern,older games running better on newer hardware isn't any kind of news,you should be focusing on this.
And the original xbox at least had a x86 CPU but the xbox360 had some PowerPC CPU.
Unless natively only applies to the xbox one gen of games,which should be pointed out if so.

"
The games, he said, will be able to run natively on the Xbox Series X with the “full power” of the CPU, GPU and SSD, without boost mode or down clocking."
They will work in a Virtual mode for sure for xbox 360 titles , and given the new Xbox power it will be working faster than the original one and with even higher resolution and better fps.

yes even Emulators sometimes work far better than the original consoles. SNES for example Emulators give you far better options on PC than the original SNES , all what you need is very powerful CPU that can lower the Latency you get from Emulation to the point it is not noticed at all.
 

jkflipflop98

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The trick here is that certain games have actions and animations based on the framerate of the hardware. Because the hardware the game runs on is guaranteed to be the same, you can do things like time the acceleration of a car based on how many frames have passed. Once you take that software and speed it up, then you speed up everything based on the frame counts. This can have major impacts to the gameplay.

That's why only certain curated games can be sped up.
 
The trick here is that certain games have actions and animations based on the framerate of the hardware. Because the hardware the game runs on is guaranteed to be the same, you can do things like time the acceleration of a car based on how many frames have passed. Once you take that software and speed it up, then you speed up everything based on the frame counts. This can have major impacts to the gameplay.
I suspect that should be less of a problem for newer Xbox One-era games though. These games were generally co-developed for release on PC, and the consoles themselves are pretty much PC hardware, so I can't imagine there are massive differences in the core programming between them.
 
They will work in a Virtual mode for sure for xbox 360 titles , and given the new Xbox power it will be working faster than the original one and with even higher resolution and better fps.

yes even Emulators sometimes work far better than the original consoles. SNES for example Emulators give you far better options on PC than the original SNES , all what you need is very powerful CPU that can lower the Latency you get from Emulation to the point it is not noticed at all.
Yeah but that's not called native,the first PS3 models had PS2 hardware in them to run PS2 games natively,emulation is not natively.
 
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