Hi all,
So my 270x packed up a few weeks ago (which served me very well), so I replaced with an r9 280x, and then had to splash out on a Corsair TX650 PSU to power the card. I had hoped my frustrations would end there, but I seem to have graphics issues with shadows. I noticed it in AC Rogue, but at the time I was still using my crappy PSU, but now I am noticing it in Rise of the Tomb Raider while using the Corsair. I also notice texture popping, but cannot be certain if that is normal or not. Anyhow, the shadow issues are more of a concern, as I am sure it should not be happening. I could make a video of it, but am hoping I can explain it well enough.
When I am high up and panning the camera around at the distant scenery, I notice shadows moving across parts of the landscape, like someone is pulling a sheet across certain parts.
The problem goes when I turn off shadows, but in ROTTR, there is no low settings for shadows, just medium, high, and very high. On medium, I see it in the distance, and on high, it happens a bit closer. I could turn it off, but then caves and holes are lit up and it looks odd. Just after the cut-scene when Lara's driver is killed in Syria in the beginning, she climbs up and enters a cave. Either side of the cave, the shadows are doing this when panning the scenery (and I do love to pan across and take it all in). I have been gaming for many years, but my eye keeps noticing these shadows and it's upsetting. I have looked at a few walk-throughs, and cannot see anyone else's graphics doing this.
I have an i3 4130 (yes I know it is below minimum) and I have 8 gig of ram. Apart from the shadows and texture popping, the game performs as well as I would expect. Is this a faulty card? Is it just a weakness of the R9 280x? Could it be driver/bios related? I am all up-to-date with display and windows updates, but perhaps I should try some older AMD drivers to see if it solves it, but that could be very time-consuming,
Any ideas please? Would be much appreciated. Thanks
P.S. Selecting "exclusive fullscreen" gives me terrible performance, so I have to leave it un-checked
P.P.S Just tried the intel integrated graphics on low resolution, and despite it being choppy, the shadows are performing normally, so this should not be happening with the 280x
UPDATE:
I have just tried the brand new display driver 18.1.1, and the problem has halved. The shadows (on medium) in front of the cave are behaving normally, but are not on the other side of the cave! So weird. Perhaps this IS a display driver problem, so now I will try lots of different drivers and see if I can make some more improvements.
UPDATE 2:
(I know I am talking to myself at the moment, but as I've started the thread, I may aswell update it with my progress.) I tried the intel integrated graphics again, and the shadows are upto their usual tricks, but this didn't happen when I tried it a while ago and before the new display driver. If it's doing it with the integrated now, I don't know what to make of it.
So my 270x packed up a few weeks ago (which served me very well), so I replaced with an r9 280x, and then had to splash out on a Corsair TX650 PSU to power the card. I had hoped my frustrations would end there, but I seem to have graphics issues with shadows. I noticed it in AC Rogue, but at the time I was still using my crappy PSU, but now I am noticing it in Rise of the Tomb Raider while using the Corsair. I also notice texture popping, but cannot be certain if that is normal or not. Anyhow, the shadow issues are more of a concern, as I am sure it should not be happening. I could make a video of it, but am hoping I can explain it well enough.
When I am high up and panning the camera around at the distant scenery, I notice shadows moving across parts of the landscape, like someone is pulling a sheet across certain parts.
The problem goes when I turn off shadows, but in ROTTR, there is no low settings for shadows, just medium, high, and very high. On medium, I see it in the distance, and on high, it happens a bit closer. I could turn it off, but then caves and holes are lit up and it looks odd. Just after the cut-scene when Lara's driver is killed in Syria in the beginning, she climbs up and enters a cave. Either side of the cave, the shadows are doing this when panning the scenery (and I do love to pan across and take it all in). I have been gaming for many years, but my eye keeps noticing these shadows and it's upsetting. I have looked at a few walk-throughs, and cannot see anyone else's graphics doing this.
I have an i3 4130 (yes I know it is below minimum) and I have 8 gig of ram. Apart from the shadows and texture popping, the game performs as well as I would expect. Is this a faulty card? Is it just a weakness of the R9 280x? Could it be driver/bios related? I am all up-to-date with display and windows updates, but perhaps I should try some older AMD drivers to see if it solves it, but that could be very time-consuming,
Any ideas please? Would be much appreciated. Thanks
P.S. Selecting "exclusive fullscreen" gives me terrible performance, so I have to leave it un-checked
P.P.S Just tried the intel integrated graphics on low resolution, and despite it being choppy, the shadows are performing normally, so this should not be happening with the 280x
UPDATE:
I have just tried the brand new display driver 18.1.1, and the problem has halved. The shadows (on medium) in front of the cave are behaving normally, but are not on the other side of the cave! So weird. Perhaps this IS a display driver problem, so now I will try lots of different drivers and see if I can make some more improvements.
UPDATE 2:
(I know I am talking to myself at the moment, but as I've started the thread, I may aswell update it with my progress.) I tried the intel integrated graphics again, and the shadows are upto their usual tricks, but this didn't happen when I tried it a while ago and before the new display driver. If it's doing it with the integrated now, I don't know what to make of it.