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Yep, late last night my short and bearded Valkyrie, strangely named Helre,
offered the Amulet of Yendor to Tyr (and apologized for losing his hammer)
and was rewarded with the gift of immortality! Hence I'm now a proud
member of the exclusive group of people who can outline their CV as
"Studied lots. Worked some. Ascended on NetHack."
I've played for about half a year, but after a few hundred early failures,
this was the first time things went really well. Prior to this character I
had never set foot below dungeon level 14, I hadn't ever set out on the
class-dependant quest and I had only used two wishes in total. This means
that I encountered loads of new things in this game, and even though I've
done some research I should be considered a beginner in many ways (as was
apparant from my behavior in some situations).
You made the top ten list!
No Points Name Hp [max]
1 9505734 Helre-Val-Dwa-Fem-Law ascended to demigoddess-hood. 344 [344]
2 134223 Tim-Wiz-Elf-Fem-Cha died in The Quest on level 12
[max 13]. Drowned in a moat by a giant eel. 62 [84]
3 65012 Dolk-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on
level 14. Killed by a rock troll. - [72]
It all started looking good down in minetown, where the shops sold me two
uncursed magic lamps and two potions of water, right next to the altar
which happened to be co-aligned. These early wishes and the
excaliburisation of my trusted long sword had me pretty well prepared for
Sokoban and the quest.
Slowly hacked my way down through the levels to Medusa and into the castle
where that nifty wishing wand came with three charges when I already
carried a blessed charging scroll. I had now been granted a total of nine
wishes and had a pretty maxed out close combat girl. Bored with the ease
of monster bashing Helre soon turned to dating incubi (ring of adornment
and +5 helm of brilliance brought my int+cha up to 33 whenever they let me
keep my hat on).
This is also when I made my stupidest mistake. I had just found Frost
Brand. I started enchanting it, only forgot switching to it first. That
left me with an evaporated Mojo. I cried big tears.
In gehennom I discovered that I lacked an intrinsic - one I'd been granted
by Excalibur earlier. Burned some scrolls. Boiled some potions. Fell down
lots of holes (past both Juiblex' Swamp and Orcus Town).
I wandered around a lot down there as I couldn't find Vlad's Tower
anywhere (it turned out much later that it was under a boulder in Orcus
Town, about the last place I'd look).
Also, in gehennom I had an interesting episode when my bag of holding got
cursed (learned a lesson there) and I had to drop it and head for base
camp way up at dlvl 18. On the way back, with all my sickness-curing
thingies in that cursed bag, I confused a fresh giant corpse for an old
one. That'd be my second stupidest mistake and it cost me an amulet of
life saving.
Now, while still trying to get the hell out of gehennom, I was stuck down
below Orcus Town for a while, the problem being that Orcus had his good
friend Yeenoghu over for a slumber party or something (I don't know
whether Orcus summoned Yeenoghu, it looked like the old gnoll was just
standing there). I knew very little about demon lords at the time, so I
assumed the worst, namely that their teleports brought them somewhere out
of reach (like to another plane of existance) and that they always came
back fully healed. Even after I found my courage and managed to beat them
up I had problems reaching safety as I had a shortage of pick-axes and
striking wands, and the current fashion in gehennom was to cover your
stairways with boulders...
After I had taken care of this little series of mishappens I didn't have
much problems completing gehennom and rushing back up to the planes. (Once
I'd reached base camp I didn't play for almost two months because the task
of sorting out my inventory and gearing up for the elemental planes was so
boring).
I had only one major scare on the elemental planes, and that when the
wizard stole the amulet on the fiery plane and I was _so_ certain that he
wasn't standing on lava when I killed him... Also I only had one scroll of
gold detection and I wasn't aware that crystal balls would work so I spent
some time looking for those portals.
I should have done better research before attempting the astral plane.
"Ah, so Pestilence has a sickness attack.." (Who would have guessed?)
"Eh, didn't I just KILL Pestilence? How come he's back up again?"
"Death doesn't seem so bad, I can't see any effects of his attacks." (In
the end I had lost 136 max hitpoints to the guy.)
All this together with the fact that the third altar was the correct one,
and that I insisted on running around at stressed load made things pretty
complicated. I'm glad I made it..
Vanquished creatures:
Asmodeus
Baalzebub
Orcus
Yeenoghu
Juiblex
The Wizard of Yendor (17 times)
Death (6 times)
Pestilence (4 times)
Famine (4 times)
....
104 fire ants
....
5 grid bugs
18 bats
8 lichens
11 kobold zombies
13 newts
4162 creatures vanquished.
Voluntary challenges:
You never genocided any monsters.
You used 9 wishes.
You did not wish for any artifacts.
There isn't much to this, I didn't plan not to genocide but simply found
only two scrolls of that type in the game and those rather late. I decided
to curse them to use as unicorn generators (I didn't find a single magic
marker so I did some unihorn polypiling).
Farvel Helre the Demigoddess...
You went to your reward with 9505734 points,
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Orb of Fate (worth 3500 zorkmids and 8750 points)
Excalibur (worth 4000 zorkmids and 10000 points)
Orcrist (worth 2000 zorkmids and 5000 points)
Sting (worth 800 zorkmids and 2000 points)
Sunsword (worth 1500 zorkmids and 3750 points)
Ogresmasher (worth 200 zorkmids and 500 points)
Grimtooth (worth 300 zorkmids and 750 points)
Trollsbane (worth 200 zorkmids and 500 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
Frost Brand (worth 3000 zorkmids and 7500 points)
30 topaz stones (worth 27000 zorkmids),
29 garnet stones (worth 20300 zorkmids),
28 emeralds (worth 70000 zorkmids),
19 aquamarine stones (worth 28500 zorkmids),
18 fluorite stones (worth 7200 zorkmids),
15 citrine stones (worth 22500 zorkmids),
14 obsidian stones (worth 2800 zorkmids),
13 turquoise stones (worth 26000 zorkmids),
13 jade stones (worth 3900 zorkmids),
12 rubies (worth 42000 zorkmids),
11 dilithium crystals (worth 49500 zorkmids),
11 amber stones (worth 11000 zorkmids),
11 amethyst stones (worth 6600 zorkmids),
11 agate stones (worth 2200 zorkmids),
10 diamonds (worth 40000 zorkmids),
10 jet stones (worth 8500 zorkmids),
9 chrysoberyl stones (worth 6300 zorkmids),
8 jacinth stones (worth 26000 zorkmids),
7 sapphires (worth 21000 zorkmids),
7 worthless pieces of colored glass,
4 jasper stones (worth 2000 zorkmids),
3 black opals (worth 7500 zorkmids),
1 opal (worth 800 zorkmids),
8 amulets of restful sleep (worth 1200 zorkmids),
4 amulets versus poison (worth 600 zorkmids),
3 amulets of reflection (worth 450 zorkmids),
3 amulets of magical breathing (worth 450 zorkmids),
2 amulets of life saving (worth 300 zorkmids),
2 amulets of change (worth 300 zorkmids),
1 amulet of strangulation (worth 150 zorkmids),
1 amulet of unchanging (worth 150 zorkmids),
and 115273 pieces of gold, after 91968 moves.
You were level 30 with a maximum of 344 hit points when you ascended.
Cheers,
Per W.
Yep, late last night my short and bearded Valkyrie, strangely named Helre,
offered the Amulet of Yendor to Tyr (and apologized for losing his hammer)
and was rewarded with the gift of immortality! Hence I'm now a proud
member of the exclusive group of people who can outline their CV as
"Studied lots. Worked some. Ascended on NetHack."
I've played for about half a year, but after a few hundred early failures,
this was the first time things went really well. Prior to this character I
had never set foot below dungeon level 14, I hadn't ever set out on the
class-dependant quest and I had only used two wishes in total. This means
that I encountered loads of new things in this game, and even though I've
done some research I should be considered a beginner in many ways (as was
apparant from my behavior in some situations).
You made the top ten list!
No Points Name Hp [max]
1 9505734 Helre-Val-Dwa-Fem-Law ascended to demigoddess-hood. 344 [344]
2 134223 Tim-Wiz-Elf-Fem-Cha died in The Quest on level 12
[max 13]. Drowned in a moat by a giant eel. 62 [84]
3 65012 Dolk-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on
level 14. Killed by a rock troll. - [72]
It all started looking good down in minetown, where the shops sold me two
uncursed magic lamps and two potions of water, right next to the altar
which happened to be co-aligned. These early wishes and the
excaliburisation of my trusted long sword had me pretty well prepared for
Sokoban and the quest.
Slowly hacked my way down through the levels to Medusa and into the castle
where that nifty wishing wand came with three charges when I already
carried a blessed charging scroll. I had now been granted a total of nine
wishes and had a pretty maxed out close combat girl. Bored with the ease
of monster bashing Helre soon turned to dating incubi (ring of adornment
and +5 helm of brilliance brought my int+cha up to 33 whenever they let me
keep my hat on).
This is also when I made my stupidest mistake. I had just found Frost
Brand. I started enchanting it, only forgot switching to it first. That
left me with an evaporated Mojo. I cried big tears.
In gehennom I discovered that I lacked an intrinsic - one I'd been granted
by Excalibur earlier. Burned some scrolls. Boiled some potions. Fell down
lots of holes (past both Juiblex' Swamp and Orcus Town).
I wandered around a lot down there as I couldn't find Vlad's Tower
anywhere (it turned out much later that it was under a boulder in Orcus
Town, about the last place I'd look).
Also, in gehennom I had an interesting episode when my bag of holding got
cursed (learned a lesson there) and I had to drop it and head for base
camp way up at dlvl 18. On the way back, with all my sickness-curing
thingies in that cursed bag, I confused a fresh giant corpse for an old
one. That'd be my second stupidest mistake and it cost me an amulet of
life saving.
Now, while still trying to get the hell out of gehennom, I was stuck down
below Orcus Town for a while, the problem being that Orcus had his good
friend Yeenoghu over for a slumber party or something (I don't know
whether Orcus summoned Yeenoghu, it looked like the old gnoll was just
standing there). I knew very little about demon lords at the time, so I
assumed the worst, namely that their teleports brought them somewhere out
of reach (like to another plane of existance) and that they always came
back fully healed. Even after I found my courage and managed to beat them
up I had problems reaching safety as I had a shortage of pick-axes and
striking wands, and the current fashion in gehennom was to cover your
stairways with boulders...
After I had taken care of this little series of mishappens I didn't have
much problems completing gehennom and rushing back up to the planes. (Once
I'd reached base camp I didn't play for almost two months because the task
of sorting out my inventory and gearing up for the elemental planes was so
boring).
I had only one major scare on the elemental planes, and that when the
wizard stole the amulet on the fiery plane and I was _so_ certain that he
wasn't standing on lava when I killed him... Also I only had one scroll of
gold detection and I wasn't aware that crystal balls would work so I spent
some time looking for those portals.
I should have done better research before attempting the astral plane.
"Ah, so Pestilence has a sickness attack.." (Who would have guessed?)
"Eh, didn't I just KILL Pestilence? How come he's back up again?"
"Death doesn't seem so bad, I can't see any effects of his attacks." (In
the end I had lost 136 max hitpoints to the guy.)
All this together with the fact that the third altar was the correct one,
and that I insisted on running around at stressed load made things pretty
complicated. I'm glad I made it..
Vanquished creatures:
Asmodeus
Baalzebub
Orcus
Yeenoghu
Juiblex
The Wizard of Yendor (17 times)
Death (6 times)
Pestilence (4 times)
Famine (4 times)
....
104 fire ants
....
5 grid bugs
18 bats
8 lichens
11 kobold zombies
13 newts
4162 creatures vanquished.
Voluntary challenges:
You never genocided any monsters.
You used 9 wishes.
You did not wish for any artifacts.
There isn't much to this, I didn't plan not to genocide but simply found
only two scrolls of that type in the game and those rather late. I decided
to curse them to use as unicorn generators (I didn't find a single magic
marker so I did some unihorn polypiling).
Farvel Helre the Demigoddess...
You went to your reward with 9505734 points,
The Book of the Dead (worth 10000 zorkmids and 25000 points)
The Orb of Fate (worth 3500 zorkmids and 8750 points)
Excalibur (worth 4000 zorkmids and 10000 points)
Orcrist (worth 2000 zorkmids and 5000 points)
Sting (worth 800 zorkmids and 2000 points)
Sunsword (worth 1500 zorkmids and 3750 points)
Ogresmasher (worth 200 zorkmids and 500 points)
Grimtooth (worth 300 zorkmids and 750 points)
Trollsbane (worth 200 zorkmids and 500 points)
The Bell of Opening (worth 5000 zorkmids and 12500 points)
The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
Frost Brand (worth 3000 zorkmids and 7500 points)
30 topaz stones (worth 27000 zorkmids),
29 garnet stones (worth 20300 zorkmids),
28 emeralds (worth 70000 zorkmids),
19 aquamarine stones (worth 28500 zorkmids),
18 fluorite stones (worth 7200 zorkmids),
15 citrine stones (worth 22500 zorkmids),
14 obsidian stones (worth 2800 zorkmids),
13 turquoise stones (worth 26000 zorkmids),
13 jade stones (worth 3900 zorkmids),
12 rubies (worth 42000 zorkmids),
11 dilithium crystals (worth 49500 zorkmids),
11 amber stones (worth 11000 zorkmids),
11 amethyst stones (worth 6600 zorkmids),
11 agate stones (worth 2200 zorkmids),
10 diamonds (worth 40000 zorkmids),
10 jet stones (worth 8500 zorkmids),
9 chrysoberyl stones (worth 6300 zorkmids),
8 jacinth stones (worth 26000 zorkmids),
7 sapphires (worth 21000 zorkmids),
7 worthless pieces of colored glass,
4 jasper stones (worth 2000 zorkmids),
3 black opals (worth 7500 zorkmids),
1 opal (worth 800 zorkmids),
8 amulets of restful sleep (worth 1200 zorkmids),
4 amulets versus poison (worth 600 zorkmids),
3 amulets of reflection (worth 450 zorkmids),
3 amulets of magical breathing (worth 450 zorkmids),
2 amulets of life saving (worth 300 zorkmids),
2 amulets of change (worth 300 zorkmids),
1 amulet of strangulation (worth 150 zorkmids),
1 amulet of unchanging (worth 150 zorkmids),
and 115273 pieces of gold, after 91968 moves.
You were level 30 with a maximum of 344 hit points when you ascended.
Cheers,
Per W.