Archived from groups: rec.games.roguelike.adom (
More info?)
maddog@dsr.kvl.dk wrote:
> Jaakko Iisala wrote:
>
>><maddog@dsr.kvl.dk> wrote:
>>
>>>Jaakko Iisala wrote:
>>>
>>>><maddog@dsr.kvl.dk> wrote:
>>>>
>>>>>Twinge wrote:
>>>>>
>>>>>>maddog@dsr.kvl.dk wrote:
>>>>>>
>>>>>>>Raj wrote:
>>>>>>>
>>>>>>>>Morio wrote:
>>>>>>>>.
>>>>>>>>.
>>>>>>>>.
>>>>>>>>minorly spoily
>>>>>>>>.
>>>>>>>>.
>>>>>>>>.
>>>>>>>>.
>>>>>>>>.
>>>>>>>>.
>>>>>>>>.
>>>>>>>>.
>>>>>>>>.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>
>>>> Snip ring of elemental mastery stats and whatnots
>>>>
>>>>
>>>>> I see. Wonder why? It is powerful enough as it is. After all
>>>>> Cold and Fire are the only immunities that cannot be gained
>>>>> by corpses. It seems a wee bit too powerful considering it is
>>>>> 'only' a ring and can be wished for.
>>>>>
>>>>
>>>> I thought that eating ancient dragon or wyrm corpses gave you
>>>> all immunities. At least the ancient whatshisnames corpse at
>>>> the top of tower of eternal flames gives you fire immunity (If
>>>> I'm not wrong).
>>>>
>>>
>>> That is not the case. The ToEF Chaos Wyrm gives fire resistence.
>>> The only Wyrm that bestows immunity is the greater blue wyrm who
>>> gives lightning immunity. Apart from that blessed lightning
>>> lizards have 10% chance of shock immunity and giant slugs
>>> guaranteed acid immunity.
>>>
>>
>> This might be a stupid question but what is the difference between
>> lvl3 fire resistance and immunity to fire?
>>
>
> Like suggested a minor degree of damage. There is no special levels
> of fire resistence according to the codedivers. However resistence
> stacks. If you recieve 10% damage with one, you will recieve 1% with
> two sources of resistence. A good example is the ToEF. If you have
> THREE sources of fire resistence AND the Healing skill at 100 you
> will completely suppress the background damage. In fact you can use
> continous walk and it works more or less like immunity, with notable
> exceptions. Even with Healing on 99 it won't work. My efforts at the
> brimstone man is the source of this information.
>
That doesn't really make sense, with the way that healing works. There
_could_ be some special check to see if healing is 100 in the tower, but
I doubt it... the healing skill has a random chance to heal you every
turn, (HealingSkill / 1200) IIRC. So 99 healing isn't much different
than 100 healing. (This is quite different from concentration, which
actually has more checks depending on the level of concentration -
having 100 concentration is literally 4 times better than having only
74. Having 100 is ~25% better than having 99.)
'Stacking' is a bit vague, so to clarify it basically means you'll have
another chance with the same success/failure rate. So those numbers are
correct (for the example 10%, I'm not sure of the specifics here) -
you'll have 2 90% chances which equals a 99% chance.
Btw, go look at my corpse effects post if you want the specifics for
what corpses give what, although the specific questions have already
been mostly covered here.