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Archived from groups: rec.games.roguelike.nethack (More info?)
These wouldn't be too hard to implement, and not likely to be
unbalancing. A possible way to make bows and arrows more valuable is
to implement "Arrows of Slaying X", where X is a random creature in the
game. An "Arrow of Slaying Master Mind Flayers" would have a chance to
perform a death attack like a wand of death against a master mind
flayer, but act as a regular arrow against anything else. An Arrow of
Slaying Orcs would be basically useless to a high level character,
unless you found a magic marker and added -us to the end...
These wouldn't be too hard to implement, and not likely to be
unbalancing. A possible way to make bows and arrows more valuable is
to implement "Arrows of Slaying X", where X is a random creature in the
game. An "Arrow of Slaying Master Mind Flayers" would have a chance to
perform a death attack like a wand of death against a master mind
flayer, but act as a regular arrow against anything else. An Arrow of
Slaying Orcs would be basically useless to a high level character,
unless you found a magic marker and added -us to the end...