christopher

Distinguished
Jun 22, 2003
76
0
18,630
Archived from groups: rec.games.roguelike.nethack (More info?)

Yes, I am aware this sounds very stupid, thank you for your concern.

Here's the idea: What Nethack needs is a #strip command. Put simply it
automatically removed all of your armour and accessories in one turn.
Why? Well it would make enchanting one piece of armour quicker, and
would help in some other situations such as droping all of your items
to swim or getting rid of all of your items FAST when you know you're
about to die (and for sake of spoilers I'm not going to explain why).

Of course this is all fine and good, but surely it should have some
other effects to? Of course it should! If you use the #strip command
while there are hostile monsters of opposite gender that can see you
there is a 10 - 80% chance of them becoming non-hostile (depending on
charisma). If your charisma is 10 or below then it works the other way
(they have a 0 - 70% chance of becoming hostile). If the monster is of
the same gender they may still become hostile, but never non-hostile.
If you are wearing a cursed shirt, body armour or cloak then then the
above while never happen, but if you have a high charisma oposite
gender monster may become *hostile* instead (they feel let down), with
a 5 - 40% chance dependent on charisma. #stripping will also abuse
your wisdom whenever used.

The type of monster would have to be factored in somewhere too. If you
are the same race there would be an increased chance of effects, or a
reduced chance if the race is very different (judged perhaps by size)?
A newt shouldn't get 'turned on' by a hill giant!
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

In article <befbd26b.0504092324.4d093651@posting.google.com>,
l07amesc@allsaints.wa.edu.au (Christopher) wrote:

> Yes, I am aware this sounds very stupid, thank you for your concern.
>
> Here's the idea: What Nethack needs is a #strip command. Put simply it
> automatically removed all of your armour and accessories in one turn.

It could be a useful command, but do you mean one turn or one player
action?


> Why? Well it would make enchanting one piece of armour quicker, and
> would help in some other situations such as droping all of your items
> to swim or getting rid of all of your items FAST when you know you're
> about to die (and for sake of spoilers I'm not going to explain why).
>
> Of course this is all fine and good, but surely it should have some
> other effects to? Of course it should! If you use the #strip command
> while there are hostile monsters of opposite gender that can see you
> there is a 10 - 80% chance of them becoming non-hostile (depending on
> charisma). If your charisma is 10 or below then it works the other way
> (they have a 0 - 70% chance of becoming hostile).

First I'd rather see the distinction - which is often significant IRL -
between charisma and attractiveness.

> The type of monster would have to be factored in somewhere too. If you
> are the same race there would be an increased chance of effects, or a
> reduced chance if the race is very different (judged perhaps by size)?
> A newt shouldn't get 'turned on' by a hill giant!

Nor orc by elf.

--
There's nothing quite like the joy of first hearing an Alvin & the Chipmunks
cover of Pink Floyd's "The Final Cut." "Not Now John" is especially sublime.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Gregory Weston wrote:
> In article <befbd26b.0504092324.4d093651@posting.google.com>,
> l07amesc@allsaints.wa.edu.au (Christopher) wrote:
>
>
>>Yes, I am aware this sounds very stupid, thank you for your concern.
>>
>>Here's the idea: What Nethack needs is a #strip command. Put simply it
>>automatically removed all of your armour and accessories in one turn.
>
>
> It could be a useful command, but do you mean one turn or one player
> action?

I would hope it means one game turn, because there is a command to do
what is described with one player action - "A" (yes, that's a capital
"A"!). It will take the requisite number of game turns to remove the
items you select, though, and that makes perfect sense to me.

>>Why? Well it would make enchanting one piece of armour quicker, and
>>would help in some other situations such as droping all of your items
>>to swim or getting rid of all of your items FAST when you know you're
>>about to die (and for sake of spoilers I'm not going to explain why).

I know I don't want to be spoiled about why it might be a good thing to
remove and drop everything worn quickly, but when it comes to enchanting
one piece of armor I make use of the aforementioned "A" command every
time. The only hassle this creates is if I'm enchanting a cloak and
need to remove it after that in order to put back on the things that go
underneath it, but that makes sense to me too (of course, this also
happens if your character has a T-shirt underneath armor and you are
enchanting the armor item).

-Ken