YASD: Greater Checkerboard vault

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Archived from groups: rec.games.roguelike.angband (More info?)

A greater checkerboard at dlvl 44. Looted half of it, and got: Theoden,
Belegennon, Barukkheled, Totila, Glaive of Pain, Thranduil, Aeglin and
Dal-i-Thalion.

Then a Dracolich breathed nether and killed me. I was faster than it and
after finding Thranduil I had 0% failrate on the teleport away spell.
Double resist against cold, but no nether resistance.

The stupid thing was to not wield Barukkheled or Theoden. With the CON
boost I would have had enough HP to survive the breath. At that time I
was wielding Gurthang for poison resistance, which was important a few
cells earlier, but of course completely useless against a Dracolich.
 
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Juho Schultz wrote:
> Then a Dracolich breathed nether and killed me. I was faster than it
and
> after finding Thranduil I had 0% failrate on the teleport away spell.

I feel your pain, but why in Eru's name would you not just teleport it
away? In the best case it might drop some ego items which you'd leave
in the vault anyway. In the worst (your) case, you die.

Unless you're playing a CL50 warrior with 1200 HP, R_NETHER,and Calris,
Dracoliches are "Just Not Worth It"(tm). Also Dracolisks, Grand Master
Mystics, Undead Beholders, etc.
 
Archived from groups: rec.games.roguelike.angband (More info?)

"Bill" <wpeterson1@socal.rr.com> writes:

> Juho Schultz wrote:
> > Then a Dracolich breathed nether and killed me. I was faster than it
> and
> > after finding Thranduil I had 0% failrate on the teleport away spell.
>
> I feel your pain, but why in Eru's name would you not just teleport it
> away? In the best case it might drop some ego items which you'd leave
> in the vault anyway. In the worst (your) case, you die.
>
> Unless you're playing a CL50 warrior with 1200 HP, R_NETHER,and Calris,
> Dracoliches are "Just Not Worth It"(tm). Also Dracolisks, Grand Master
> Mystics, Undead Beholders, etc.

Grand master mystics and undead beholders are best left alone, but
dracoliches and dracolisks have a good drop, and are thus worthwhile for
high-level characters with the proper resistances.

I wouldn't fight one in a checkerboard vault, though; there are already
too many ego items to pick up.

--
David Grabiner, grabiner@alumni.princeton.edu, http://remarque.org/~grabiner
Baseball labor negotiations FAQ: http://remarque.org/~grabiner/laborfaq.html
Shop at the Mobius Strip Mall: Always on the same side of the street!
Klein Glassworks, Torus Coffee and Donuts, Projective Airlines, etc.
 
Archived from groups: rec.games.roguelike.angband (More info?)

Bill wrote:
> Unless you're playing a CL50 warrior with 1200 HP, R_NETHER,and Calris,
> Dracoliches are "Just Not Worth It"(tm). Also Dracolisks, Grand Master
> Mystics, Undead Beholders, etc.

I can't say I agree. My mage kills those things regularly -- he has the
speed and about 900HP so he can survive any single move these monsters
make, save a KO, and doesn't let the mystics step next to him. Some of
them drop good stuff, and all of them are too dangerous to leave lying
around. (Of course now that I have achieved cl50 and exp is no longer
very important to acquire, it's better to genocide/mass genocide the
undead beholders and master mystics using the appropriate spellbook...)

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.angband (More info?)

Bill wrote:
> Juho Schultz wrote:
>
>>Then a Dracolich breathed nether and killed me.
> I feel your pain, but why in Eru's name would you not just teleport it
> away? In the best case it might drop some ego items which you'd leave
> in the vault anyway. In the worst (your) case, you die.

I had to use stone-to-mud to open the cell before teleporting it.
I was secured against double moves. Is there really a way to be safe
against something that can kill the char in one round?
 
Archived from groups: rec.games.roguelike.angband (More info?)

Juho Schultz wrote:
> Bill wrote:
>
>> Juho Schultz wrote:
>>
>>> Then a Dracolich breathed nether and killed me.
>>
>> I feel your pain, but why in Eru's name would you not just teleport it
>> away? In the best case it might drop some ego items which you'd leave
>> in the vault anyway. In the worst (your) case, you die.
>
>
> I had to use stone-to-mud to open the cell before teleporting it.
> I was secured against double moves. Is there really a way to be safe
> against something that can kill the char in one round?

Not stone-to-mudding the wall and instead abandoning the vault would
have kept you safe. Never managed to follow this advice myself, it is
just to tempting to clear the vault out even at the risk of death, but
it would keep you safe.


--
To contact me take a davidhowdon and add a @yahoo.co.uk to the end.
 
Archived from groups: rec.games.roguelike.angband (More info?)

Juho Schultz <juho.schultz@helsinki.fi> wrote in message news:<d4kp4p$mni$1@oravannahka.helsinki.fi>...
> Bill wrote:
> > Juho Schultz wrote:
> >
> >>Then a Dracolich breathed nether and killed me.
> > I feel your pain, but why in Eru's name would you not just teleport it
> > away? In the best case it might drop some ego items which you'd leave
> > in the vault anyway. In the worst (your) case, you die.
>
> I had to use stone-to-mud to open the cell before teleporting it.
> I was secured against double moves. Is there really a way to be safe
> against something that can kill the char in one round?

Yes, the technique is based on how the maximum range of a spell is the
same as the maximum sight range of a monster.

Stand as far away from the wall to be destroyed as possible and cast
Stone to Mud at the wall, move forward 1 step, cast it again. The
point is to make it so that you hit the wall with Stone to Mud from
the farthest point possible, so that the monster is 1 step out of
breath range. After you destroy the wall, the monster will step
forward into breath (and spell) range, then you teleport it away.

Or you can do a similar technique with Word of Destruction and trying
to get it to land just on that cell.

k2
 
Archived from groups: rec.games.roguelike.angband (More info?)

David Howdon <"davidhowdon[nospam]"@[donotspamme]yahoo.com> writes:

> Juho Schultz wrote:
>> Bill wrote:
>>
>>> Juho Schultz wrote:
>>>
>>>> Then a Dracolich breathed nether and killed me.
>>>
>>> I feel your pain, but why in Eru's name would you not just teleport it
>>> away? In the best case it might drop some ego items which you'd leave
>>> in the vault anyway. In the worst (your) case, you die.
>> I had to use stone-to-mud to open the cell before teleporting it.
>> I was secured against double moves. Is there really a way to be safe
>> against something that can kill the char in one round?

Carry a swap item of +con, such as Calris or a ring, and wield it
for the hitpoints if that will put you over the threshold. This
is uncommon, but occasionally it comes up.

> Not stone-to-mudding the wall and instead abandoning the vault would
> have kept you safe. Never managed to follow this advice myself, it is
> just to tempting to clear the vault out even at the risk of death, but
> it would keep you safe.

You should be figuring out your death chances, and your desire to win.
I like to aim for 50% win rate once I get past the start, which means
that over the course of the rest of the game the total instakill
chances I am willing to take are about 50%. Nothing is exact, but it
is best to at least have a plan. You need to balance risk versus time
spent, remembering that the more time you spend the more likely you
will do something stupid. Ideally, I like to leave 10% each for
Vecna, Sauron, and Morgoth, and really need a minimum of 5% each [one
spell/activation that might fail].

If I thought there was a 10% chance that the Dracolich would instakill
me, that's 1/5 of my total risk for the game, and there is no way I
would use it up unless I thought I would get Ringil or the like. Even
if I thought I could solve my problem with a scroll of destruction, I
would leave the vault rather than use up the scroll, which is better
saved to solve a future emergency with 0% risk.


Eddie
 
Archived from groups: rec.games.roguelike.angband (More info?)

Twisted One wrote:
> I can't say I agree. My mage kills those things regularly -- he has
the
> speed and about 900HP so he can survive any single move these
monsters
> make, save a KO, and doesn't let the mystics step next to him. Some
of
> them drop good stuff, and all of them are too dangerous to leave
lying
> around. (Of course now that I have achieved cl50 and exp is no longer

> very important to acquire, it's better to genocide/mass genocide the
> undead beholders and master mystics using the appropriate
spellbook...)
>

Can one be knocked out by a grand master mystic in one move?
 
Archived from groups: rec.games.roguelike.angband (More info?)

gbvr_hchil@yahoo.com wrote:
> Can one be knocked out by a grand master mystic in one move?

I don't know, and I don't plan to find out. There have been reports of
people going from stunned to KO in one move. And they are fast enough
it's easy to encounter them in a situation where they might get a double
move. I've decided it's best not to stand next to them.

There's always the risk of one being summoned next to you. Being fast
enough to get the next move after such a summon is important. Having a
load of AC probably improves the odds if it does get a move.

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.angband (More info?)

>I wouldn't fight one in a checkerboard vault, though; there are
already
>too many ego items to pick up.

Heck, I don't fight anything in a GCV if possible... *destruction*,
and skim the artifacts from the rubble. Sure, I might miss a few great
ego items, but I don't risk death at all.
 
Archived from groups: rec.games.roguelike.angband (More info?)

Twisted One wrote:
> gbvr_hchil@yahoo.com wrote:
>
>> Can one be knocked out by a grand master mystic in one move?
>
> I don't know, and I don't plan to find out. There have been reports of
> people going from stunned to KO in one move.

Stunned to KO is possible. If GMM gets double move then you can get
killed in one of your move. Better be faster than it is.

Timo Pietilä
 
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Timo Pietilä wrote:
> Twisted One wrote:
>
>> gbvr_hchil@yahoo.com wrote:
>>
>>> Can one be knocked out by a grand master mystic in one move?
>>
>> I don't know, and I don't plan to find out. There have been reports of
>> people going from stunned to KO in one move.
>
> Stunned to KO is possible. If GMM gets double move then you can get
> killed in one of your move. Better be faster than it is.

Easier said than done; they're up to +22 and no less than +18. Better
yet is not to let one stand next to you. 😉

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."