YASD or "Cursed by the RNG"

G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

Screenshot as spoiler space, followed by my tale of woe.

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Screenshot
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#.<...#############.....#############################################.......#
#.....# #.....# #.....%...........*.......................# #.......#
####### ###.....# #####/###################################.# #########
#./.....# #.# #.#
#.###### #.# ##################### #[#########
#.# #.# #........./$.[......# #.........#
#.# #.#######/#########.........# #[._......#
#.# #....._...# #.........# #.........#
###/#############.........# ########### #.....@...#
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#._...###########..[_.....# ###########
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Draken St:30 Le: 9 Wi:17 Dx:22 To:37 Ch: 5 Ap: 1 Ma:29 Pe:11 N+
DV/PV: 52/54 H: 519(519) P: 408(514) Exp: 41/9866417 D: 48 Sp: 150
Blessed Satiated
------------------------------------------------------------------------------

This flg is from my backup of the character, basically to (again) get
feedback if there's something I'm clearly doing poorly (the "use bows!"
comment last time was greatly appreciated, although I didn't use them as
much as I should have). The flg doesn't seem to have been generated.
This flg is before I drank all my various attribute gaining potions I had
been saving all game.
This character never had a chance. My last wizard that got anywhere (last
week) died to the chaos archmage. This one died on D50, at least I'm
making progress!
Draken flew through the early game, and got his speed up to about 130
from the bugs. This seemed like a mistake during the middle game, where he
struggled to gain experience. He ended up with the RotHK around level 17,
and killed th ACW at 18 or 19. He did some serious banshee/forest scumming
which turned up nothing particularly useful aside from one PoCC.
He made it to the shortcut out of CoC without having found lightning
spells (teleportation meant he didn't need to face the darkforge golems)
and then accidentally killed his first cat with a typo. The cat lord was
VERY hard (Draken was no higher than 25 when he faced him, he managed to
bring him up a level and teleport back and forth while slamming him with
magic missles). Somewhere around this time he found purifier, which he
used for the rest of the game.
After the library, he lost several good spellbooks in the air temple, and
felt like maybe he was just waiting for something to come along and smack
him to death. He nearly died twice: to the assassin prince (down to
1HP...) and to the named ancient white wyrm he found. The ancient red wyrm
he encountered burned up MORE of his spellbooks, but he eventually managed
to kill them both, finding a RoDS and 7LB in the process.
He found a greater vault of undead (ugh) which he mostly skipped, and an
artifact (soaker... with a name like that, it should be vampiric). He
managed to clear the mana temple the hard way (killed the mage eyes who
were blocking access to the archmage and finally lured NV into acid ball
range, didn't need to use missles).
He dashed back to the surface and decided he wanted to go quickling
hunting. Light Weight was the very last corruption. He chose to live fast,
die young, dined with the quickling royalty and then got cleaned by the
unicorn (he had plenty of other corruption removal available, but he was
maxed out, and figured the unicorn was the most effective way to go).

Draken finally reached D50 and feels an odd tension. Immediately south of
the stairs is a BIG tension room. It was actually very easy, considering
it was D50 and all. Then he hears THUMP... THUMP... THUMP... and thinks "I
guess I'll hunt a dorn beast."
However, he finds a room filled with greater molochs. He counted eighteen
of them before running away. Ugh.
He tried to tunnel around the molochs, but the room was big. Eventually,
Draken died as a result of an impossible teleport. He wanted to end up in
the corridor near one of the levers. Something must have been standing
there, he ended up in the middle of the moloch room.

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Draken Race: male Hurthling Class: Wizard
Eye color: green Hair color: brown Complexion: light
Height: 3' Weight: 74 pounds Scars: 10
Age: 54 (grown-up, 19 years of unnatural aging added in)
Star sign: Candle Birthday: 21/Candle (day 291 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Wizard.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 5352 stones Carrying capacity: 33875 stones

He: boring eternium cap (+1, +1) [+0, +7] [28s]
Ne: boring ankh [3s]
Bo: blessed eternium plate mail (-1, -2) [-1, +13] [240s]
Gi: boring eternium girdle [+0, +4] [12s]
Cl: boring cloak of defense [+5, +0] [20s]
RH: boring rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
LH: boring tower eternium shield (-1) [+13, +4] [70s]
RR: blessed ring of mental stability [+0, +1] {Le+1} [1s]
LR: boring ring of slaying (+8 melee damage, +6 missile damage) [1s]
Br: boring bracers of regeneration [+0, +0] [18s]
Ga: boring thick gauntlets (-1, -2) [+0, +1] [15s]
Bo: blessed seven league boots [-1, +2] [30s]
MW: blessed long bow (+2, +2) [30s]
Mi: bundle of 20 boring arrows of slaying (+0, 1d6) [40s]
Tl: heap of 31 blessed moss patches of mareilon [62s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 4582 stones Carrying capacity: 33875 stones

Helmets ('[')
boring eternium cap [+0, +4] [28s]
boring helm of mental stability [+0, +1] {Le+2} [100s]
boring helm of teleportation [+0, +3] [50s]
boring helm of mental stability (+1, -1) [+0, -2] {Le+4} [100s]
blessed eternium cap [+0, +4] [28s]
Armor ('[')
boring black dragon scale mail (-2, -4) [-2, +9] [200s]
boring eternium plate mail (-1, -2) [-1, +11] [240s]
Shields ('[')
boring tower crystal shield (-2) [+11, +4] [260s]
Gauntlets ('[')
boring elemental gauntlets (-1, +0) [+0, +3] [10s]
Cloaks ('[')
boring cloak of invisibility (-1, +0) [+1, +0] [30s]
Girdles ('[')
blessed girdle of carrying [+0, +0] [15s]
Boots ('[')
boring boots of speed [+2, +0] (+8 spd) [20s]
cursed eternium boots [+2, +5] [55s]
boring seven league boots (-1, -1) [+1, +0] [30s]

Bracers (',')
boring bracers of regeneration [+0, +0] [18s]

[both came from the same ancient karmic dragon tension room]

One-handed weapons ('(')
boring sword of sharpness (+0, 4d8+6) [35s]
Two-handed weapons ('(')
blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]
boring shining long spear "Soaker" (+9, 3d7) [+3, +0] [10s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]

Missiles ('/')
bundle of 12 blessed arrows of slaying (+2, 1d6+2) [24s]
bundle of 4 boring arrows of humanoid slaying (+3, 1d6+3) [8s]
bundle of 7 boring arrows of humanoid slaying (+5, 1d6+3) [14s]
bundle of 8 boring arrows of giant slaying (+3, 1d10+3) [16s]
bundle of 2 boring arrows of construct slaying (+2, 1d6+4) [4s]
bundle of 3 boring adamantium arrows (+1, 1d6+6) [3s]
bundle of 4 boring arrows of humanoid slaying (+3, 1d6+4) [8s]
bundle of 2 blessed adamantium arrows (+1, 1d6+6) [2s]
bundle of 8 boring mithril arrows (+2, 1d6+3) [16s]
bundle of 8 boring arrows of jelly slaying (+6, 2d4+4) [16s]
bundle of 4 boring adamantium arrows (+1, 1d6+7) [4s]
bundle of 3 blessed eternium arrows (+0, 2d6+8) [3s]
bundle of 7 boring arrows of demon slaying (+3, 1d6+3) [14s]
bundle of 11 blessed arrows of slaying (+0, 1d6-2) [22s]
bundle of 4 boring arrows (+2, 1d6-3) [8s]
bundle of 4 boring eternium arrows (+1, 2d6+8) [4s]

Rings ('=')
blessed ring of djinni summoning [1s]

[Too bad I can't wish for GM genocide!]

Potions ('!')
heap of 27 blessed potions of poison [108s]

[former holy water. Damn poison hands]

Scrolls ('?')
heap of 5 blessed scrolls of chaos resistance [10s]

[from the minstrel. I hadn't touched the bugs SoCRs, or HMV's SoCR.
Dwarven Mystic gave me nothing significant]

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Maces & flails 10 +9 +6 +3 excellent 2262

[purifier]

Pole arms 10 +10 +6 +12 excellent 3271

[pre-purifier spears]

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 5 +10 +7 +1 skilled 161

[Strongly considered wishing for bows mastery]

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1224

Damage caused with your melee weapons:
--------------------------------------
Right hand: +62 bonus to hit, 4d5+30 damage

Damage caused with your missile weapons:
----------------------------------------
Ammunition: 20, base range: 10, +37 bonus to hit, 1d6+24 damage



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Spells
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Acid Ball : 554, 21pp (Effectivity: +4)
Acid Bolt : 993, 8pp (Effectivity: +6)

[only ever cast in the mana temple]

Burning Hands : 672, 4pp (Effectivity: +30)
Fire Bolt : 2093, 5pp (Effectivity: +23)
Fireball : 513, 10pp (Effectivity: +10)
Frost Bolt : 1680, 6pp (Effectivity: +25)
Magic Missile : 2191, 4pp (Effectivity: +24)


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Effects of Corruption
----------------------------------------------------------------------------

Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).

[Thank you white unicorn.]


----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Draken, the hurthling wizard, quit prematurely.
He scored 1176645 points and advanced to level 41.
He survived for 0 years, 276 days, 7 hours, 15 minutes and 26 seconds
(132059 turns).

[thank god there isn't a 180 and 270 day limit! Cue the "what the hell
were you doing for so long" comments... I didn't find 7LB until D40 or so,
if thats any excuse]

Draken visited 128 places.
His strength score was modified by +19 during his career.
His learning score was modified by -11 during his career.

[ouch.]

His willpower score was modified by -2 during his career.

[should have done some herb scumming]

His dexterity score was modified by +11 during his career.
His toughness score was modified by +23 during his career.
His charisma score was modified by -14 during his career.
His appearance score was modified by -12 during his career.
His mana score was modified by +15 during his career.

[chaos archmage, yum.]

His perception score was modified by -1 during his career.
He was unnaturally aged by 19 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He ended his adventuring life on level 48 of the caverns of chaos.
5890 monsters perished under his attacks.
The following 25 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the scorched spear

[named carrion cralwer in the mana temple!]

the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the boots of great speed
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Sting"

the rune-covered sling "Whirlwind"
the medium obsidian shield "Protector"
the rune-covered halberd "Wyrmlance"

[I didn't find any of these three...
White Wyrm (D35ish), Red Wyrm (D40ish), greater undead vault (D47) I guess
I cleared the two wyrm levels without finding the artifact. I was quite
unhappy]

the staff of the archmagi

[crowning. nice]

the rune-covered heavy mace "Purifier"

[surge came somewhere betwee the forest and the casino]

the shining long spear "Soaker"

[picked this up in undead greater vault (D47)]

the weird tome
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was cold resistant.
He was acid resistant.
He was lucky (enhanced through items).
Fate smiled upon him (enhanced through an item).
He was able to control teleportation.
He was shock resistant.
He was immune to fire attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Careful, Defensive Fighter, Good Book
Caster, Great Book Caster, Hardy, Long Stride, Mighty Aura, Miser, Potent
Aura, Quick, Strong Aura, Strong Healer, Strong Magic, Tough Skin, Treasure
Hunter.
He had a final speed score of 150 (final base speed: 155).

[could have been much higher by clearing the bugs]

He was a fervent follower of Auroree.
He did not ask for divine help.
He was a holy champion of Balance.
He was tainted by Chaos.

The following monsters were vanquished:
3 ancient black dragons
1 ancient blue dragon

[seems like alot more]

14 ancient karmic dragons
29 ancient minotaurs

[tension rooms of each]

22 ancient red dragons

[vault of these w/ the red wyrm]

5 ancient white dragons

[the white wyrm was MUCH easier]

1 assassin prince

[this was a very close call. I forgot how fast he was. I had 1HP left!]

5 diamond golems

[First time I've killed them, 3 in the library. Purifier really helped]

114 ghosts

[Ghosts were extremely difficult by the end.]

34 greater claw bugs
6 killer bugs

[lunch.]

11 magebane eyes
9 magedoom eyes

[Mana temple]

100 pit vipers

[pit vipers were overpowered at the end.]

100 quicklings
1 quickling king
89 quickling lords
2 quickling queens

[yum.]
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

frobnoid wrote:
> Screenshot as spoiler space, followed by my tale of woe.

Again? Dang, there's no letup with you, is there?

Well, at least you've got the spunk, the moxie, the get-up-and-go. Carry
on...

> --------------------------------------------------------------------------
> Screenshot
> --------------------------------------------------------------------------
>
>
>
> #######
> #.....#
> ###################.....#####################################################
> #................./.............................................$.../.......#
> #.<...#############.....#############################################.......#
> #.....# #.....# #.....%...........*.......................# #.......#
> ####### ###.....# #####/###################################.# #########
> #./.....# #.# #.#
> #.###### #.# ##################### #[#########
> #.# #.# #........./$.[......# #.........#
> #.# #.#######/#########.........# #[._......#
> #.# #....._...# #.........# #.........#
> ###/#############.........# ########### #.....@...#
> #...../...*...../.........# #.........#
> #._...###########..[_.....# ###########
> #.....# #.........#
> ####### ###########
>
>
> Draken St:30 Le: 9 Wi:17 Dx:22 To:37 Ch: 5 Ap: 1 Ma:29 Pe:11 N+
> DV/PV: 52/54 H: 519(519) P: 408(514) Exp: 41/9866417 D: 48 Sp: 150
> Blessed Satiated
> --------------------------------------------------------------------------

<snip überspeeding and a consequent game's worth of hardships>

> Draken finally reached D50 and feels an odd tension. Immediately south of
> the stairs is a BIG tension room. It was actually very easy, considering
> it was D50 and all. Then he hears THUMP... THUMP... THUMP... and thinks "I
> guess I'll hunt a dorn beast."

*THUMB* always indicates a greater moloch or (greater) titan. Dorn
beasts go "Hurumph!" Dorn beasts also give a full message (something
like "You hear a distant 'Hurumph!'"), whereas *THUMB* is simply "*THUMB*".

> However, he finds a room filled with greater molochs. He counted eighteen
> of them before running away. Ugh.
> He tried to tunnel around the molochs, but the room was big. Eventually,
> Draken died as a result of an impossible teleport. He wanted to end up in
> the corridor near one of the levers. Something must have been standing
> there, he ended up in the middle of the moloch room.

Something is always standing in the corridor. The corridors are always
completely filled until you disturb the creatures therein. Trying to
teleport in is a very bad idea, because, even under ordinary
circumstances without a greater moloch tension room, the large and messy
Gate-room is never completely filled... until you accidentally teleport
in, get aged wildly by the ghost lords, stir the chaos wizards into
summoning greater chaos servants, and compel the balors to summon
werewolf kings or something ridiculous like that.

Before engaging in this experiment, I hope you were at least a Coward.

In any case, don't feel too bad about losing this one on D:50. It might
be a little annoying, perhaps embarrassing - believe me, I know - but a
D:50 kibosh isn't particularly uncommon (all things considered), at
least for those of us with peripheral ADOM talent.

> RH: boring rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}

I've never had this, but the GB says it's a demon slayer. Excellent for
greater molochs.

> MW: blessed long bow (+2, +2) [30s]
> Mi: bundle of 20 boring arrows of slaying (+0, 1d6) [40s]

Good against greater molochs, as well as these:

> Missiles ('/')
> bundle of 12 blessed arrows of slaying (+2, 1d6+2) [24s]
> bundle of 4 boring arrows of humanoid slaying (+3, 1d6+3) [8s]
> bundle of 7 boring arrows of humanoid slaying (+5, 1d6+3) [14s]
> bundle of 4 boring arrows of humanoid slaying (+3, 1d6+4) [8s]
> bundle of 2 blessed adamantium arrows (+1, 1d6+6) [2s]
> bundle of 3 blessed eternium arrows (+0, 2d6+8) [3s]
> bundle of 7 boring arrows of demon slaying (+3, 1d6+3) [14s]
> bundle of 11 blessed arrows of slaying (+0, 1d6-2) [22s]

Any of these would have been good to use against the greater molochs,
especially those blessed slaying arrows. It would be nice to save up for
the balors, but this is just one of those circumstances you have to
adjust to.

> Missile weapon Lvl Hit Dam Ra Level Required marks
> --------------------- --- --- --- -- ------------- --------------
> Bows 5 +10 +7 +1 skilled 161
>
> [Strongly considered wishing for bows mastery]

Laaazy. You don't have to make Bows training such a chore. All you have
to do is fire some arrows. Level 5 at the Metaplane is pretty well
useless (unless you're brimming with slayers, perhaps).

> ----------------------------------------------------------------------------
> Spells
> ----------------------------------------------------------------------------
>
> Acid Ball : 554, 21pp (Effectivity: +4)
> Acid Bolt : 993, 8pp (Effectivity: +6)
>
> [only ever cast in the mana temple]

Greater molochs aren't immune to acid. Another often overlooked attack
option against greater molochs (and the balors for that matter) is wands
of poison. A nice thing about a poison bolt is that it bounces. You
could poison several greater molochs at a time, and either acidify or
melee (with Purifier of course) one while the others cringe in pain.
Poison is slow, but it tends to be highly effective in wearing down
tough monsters.

> Burning Hands : 672, 4pp (Effectivity: +30)
> Fire Bolt : 2093, 5pp (Effectivity: +23)
> Fireball : 513, 10pp (Effectivity: +10)
> Frost Bolt : 1680, 6pp (Effectivity: +25)
> Magic Missile : 2191, 4pp (Effectivity: +24)

These aren't all the spells you had, I hope.

> He survived for 0 years, 276 days, 7 hours, 15 minutes and 26 seconds
> (132059 turns).
>
> [thank god there isn't a 180 and 270 day limit! Cue the "what the hell
> were you doing for so long" comments... I didn't find 7LB until D40 or so,
> if thats any excuse]

If you had been out for about 150 days less, then yes, I'd accept that
as an excuse (to a degree). 276 days, for a normal victory especially,
is just outrageous. In fact, this was an even longer outing than your
last post. What exactly were you doing to eat up so much time, this time?

And this .flg was a from a restore. I'd love to know how much time you
wasted getting down to D:50 from this point. ;)

> the scorched spear
>
> [named carrion cralwer in the mana temple!]

No fair! A hurthling elementalist of mine recently had to take down a
named female doppleganger king (doppleganger queen) in the Water
Temple... for the hammer of the gods. La-dee-da. If she hadn't had any
darkness stuff, she probably would have been slaughtered... all for the
hammer.

I almost prefer surges of stupid things like the scorched spear or
Whirlwind, because I know they'll always be guarded by something lame.
Almost every surge I've ever experienced has been either of those... or
the black tome. Black tome is fun... especially when it's guarded by a
cave tiger. Praise, RNG.

> He did not ask for divine help.

Come now, I thought you learned your lesson last time. In a situation
such as the one you got yourself into against the assassin prince, I'd
always hit the '_' key before anything else.

--
Curry Bucket's Controversial Web Presence:
The Birthplace of Teenage Angst
http://chat.carleton.ca/~jsingh3/
or http://www.currybucket.cjb.net/
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

On Sat, 15 Jan 2005 22:40:08 -0500, Josh Singh wrote:

> frobnoid wrote:
>> Screenshot as spoiler space, followed by my tale of woe.
>
> Again? Dang, there's no letup with you, is there?
>
> Well, at least you've got the spunk, the moxie, the get-up-and-go. Carry
> on...

After the last one, I felt like it was just a matter of time before an
eventual YAVP. I'm inching closer, which makes it hard to stop!

>
>> --------------------------------------------------------------------------
>> Screenshot
>> --------------------------------------------------------------------------
>>
>>
>>
>> #######
>> #.....#
>> ###################.....#####################################################
>> #................./.............................................$.../.......#
>> #.<...#############.....#############################################.......#
>> #.....# #.....# #.....%...........*.......................# #.......#
>> ####### ###.....# #####/###################################.# #########
>> #./.....# #.# #.#
>> #.###### #.# ##################### #[#########
>> #.# #.# #........./$.[......# #.........#
>> #.# #.#######/#########.........# #[._......#
>> #.# #....._...# #.........# #.........#
>> ###/#############.........# ########### #.....@...#
>> #...../...*...../.........# #.........#
>> #._...###########..[_.....# ###########
>> #.....# #.........#
>> ####### ###########
>>
>>
>> Draken St:30 Le: 9 Wi:17 Dx:22 To:37 Ch: 5 Ap: 1 Ma:29 Pe:11 N+
>> DV/PV: 52/54 H: 519(519) P: 408(514) Exp: 41/9866417 D: 48 Sp: 150
>> Blessed Satiated
>> --------------------------------------------------------------------------

> In any case, don't feel too bad about losing this one on D:50. It might
> be a little annoying, perhaps embarrassing - believe me, I know - but a
> D:50 kibosh isn't particularly uncommon (all things considered), at
> least for those of us with peripheral ADOM talent.

I don't feel bad. eighteen GMs is a good excuse :)

>> RH: boring rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
>
> I've never had this, but the GB says it's a demon slayer. Excellent for
> greater molochs.

I probably wouldn't have even been able to damage him without the
demonslaying ability. Purifier was GREAT against the various temple demons
too.

>> Missile weapon Lvl Hit Dam Ra Level Required marks
>> --------------------- --- --- --- -- ------------- --------------
>> Bows 5 +10 +7 +1 skilled 161
>>
>> [Strongly considered wishing for bows mastery]
>
> Laaazy. You don't have to make Bows training such a chore. All you have
> to do is fire some arrows. Level 5 at the Metaplane is pretty well
> useless (unless you're brimming with slayers, perhaps).

Why fire arrows when you can blast your way through? (thats rhetorical...
BTW)

> Greater molochs aren't immune to acid. Another often overlooked attack
> option against greater molochs (and the balors for that matter) is wands
> of poison. A nice thing about a poison bolt is that it bounces. You
> could poison several greater molochs at a time, and either acidify or
> melee (with Purifier of course) one while the others cringe in pain.
> Poison is slow, but it tends to be highly effective in wearing down
> tough monsters.

Thanks for the tip. I didn't realize poison bounced. Any others bounce
besides poison, magic missle and lightning bolt?

Last night I realized I probably could have mixed a potion of deafness
and wished for a banshee, although she wouldn't last long against GMs.
It'd have been better than nothing though.

>> Burning Hands : 672, 4pp (Effectivity: +30)
>> Fire Bolt : 2093, 5pp (Effectivity: +23)
>> Fireball : 513, 10pp (Effectivity: +10)
>> Frost Bolt : 1680, 6pp (Effectivity: +25)
>> Magic Missile : 2191, 4pp (Effectivity: +24)
>
> These aren't all the spells you had, I hope.

These were my main killing spells. I left the library with every spell
book, and still had casting left in everything by this point.

>> He survived for 0 years, 276 days, 7 hours, 15 minutes and 26 seconds
>> (132059 turns).
>>
>> [thank god there isn't a 180 and 270 day limit! Cue the "what the hell
>> were you doing for so long" comments... I didn't find 7LB until D40 or so,
>> if thats any excuse]
>
> If you had been out for about 150 days less, then yes, I'd accept that
> as an excuse (to a degree). 276 days, for a normal victory especially,
> is just outrageous. In fact, this was an even longer outing than your
> last post. What exactly were you doing to eat up so much time, this time?

Alot of my time is spent walking around outside. I've yet to figure out a
good strategy to optimize the tasks in this game. I've only been as far as
the ToEF a handful of times and still have a little trouble determining
the right order to do things once I'm in my high teens/low 20s. This
results in excessive walking around outside.
I'll try to log my progress, game-time wise, in future games, until I get
my time down to something reasonable.

I spent alot of time herb scumming (NV drained me a bunch, so my stats
don't reflect that much. I spent at least five game days banshee/tree
scumming (I'd not do this again, unless I needed logs... a PoCC,
a bunch of spellbooks and some nice weapons, but nothing better than
purifier. Although I did consider a poisoned eternium flail that sold for
almost the price of an artifact.)

> And this .flg was a from a restore. I'd love to know how much time you
> wasted getting down to D:50 from this point. ;)

Not much, it was a straight dash down, then some waiting for my PP to
restore, then panic. Maybe another couple of days.

>> the scorched spear
>>
>> [named carrion cralwer in the mana temple!]
>
> No fair! A hurthling elementalist of mine recently had to take down a
> named female doppleganger king (doppleganger queen) in the Water
> Temple... for the hammer of the gods. La-dee-da. If she hadn't had any
> darkness stuff, she probably would have been slaughtered... all for the
> hammer.
>
> I almost prefer surges of stupid things like the scorched spear or
> Whirlwind, because I know they'll always be guarded by something lame.

Does that suggest that there's concrete evidence that stronger artifacts
have stronger guardians?

>> He did not ask for divine help.
> Come now, I thought you learned your lesson last time. In a situation
> such as the one you got yourself into against the assassin prince, I'd
> always hit the '_' key before anything else.

Apparently not. I never even considered praying for survival at that
point. Sigh.
 
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frobnoid wrote:
> On Sat, 15 Jan 2005 22:40:08 -0500, Josh Singh wrote:
>
>
>>frobnoid wrote:
>>
>>>Screenshot as spoiler space, followed by my tale of woe.
>>
>>Again? Dang, there's no letup with you, is there?
>>
>>Well, at least you've got the spunk, the moxie, the get-up-and-go. Carry
>>on...
>
>
> After the last one, I felt like it was just a matter of time before an
> eventual YAVP. I'm inching closer, which makes it hard to stop!

Altogether an admirable attitude.

Awesome alliteration.

Time for new spoily space:

























>>>RH: boring rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
>>
>>I've never had this, but the GB says it's a demon slayer. Excellent for
>>greater molochs.
>
> I probably wouldn't have even been able to damage him without the
> demonslaying ability. Purifier was GREAT against the various temple demons
> too.

Try a paladin crowned with Justifier. Oh man, that thing is sweeeet.

>>>Missile weapon Lvl Hit Dam Ra Level Required marks
>>>--------------------- --- --- --- -- ------------- --------------
>>>Bows 5 +10 +7 +1 skilled 161
>>>
>>>[Strongly considered wishing for bows mastery]
>>
>>Laaazy. You don't have to make Bows training such a chore. All you have
>>to do is fire some arrows. Level 5 at the Metaplane is pretty well
>>useless (unless you're brimming with slayers, perhaps).
>
>
> Why fire arrows when you can blast your way through? (thats rhetorical...
> BTW)

Better be rhetorical... I was about to blast *you*.

>>Greater molochs aren't immune to acid. Another often overlooked attack
>>option against greater molochs (and the balors for that matter) is wands
>>of poison. A nice thing about a poison bolt is that it bounces. You
>>could poison several greater molochs at a time, and either acidify or
>>melee (with Purifier of course) one while the others cringe in pain.
>>Poison is slow, but it tends to be highly effective in wearing down
>>tough monsters.
>
>
> Thanks for the tip. I didn't realize poison bounced. Any others bounce
> besides poison, magic missle and lightning bolt?

Yes. Stun Ray bounces.

So does Death Ray. Something to keep in mind.

And, of course, there's always wands of far slaying.

> Last night I realized I probably could have mixed a potion of deafness
> and wished for a banshee, although she wouldn't last long against GMs.
> It'd have been better than nothing though.

Would the banshee be able to take them out, though?

>>>He survived for 0 years, 276 days, 7 hours, 15 minutes and 26 seconds
>>>(132059 turns).
>>>
>>>[thank god there isn't a 180 and 270 day limit! Cue the "what the hell
>>>were you doing for so long" comments... I didn't find 7LB until D40 or so,
>>>if thats any excuse]
>>
>>If you had been out for about 150 days less, then yes, I'd accept that
>>as an excuse (to a degree). 276 days, for a normal victory especially,
>>is just outrageous. In fact, this was an even longer outing than your
>>last post. What exactly were you doing to eat up so much time, this time?
>
>
> Alot of my time is spent walking around outside. I've yet to figure out a
> good strategy to optimize the tasks in this game. I've only been as far as
> the ToEF a handful of times and still have a little trouble determining
> the right order to do things once I'm in my high teens/low 20s. This
> results in excessive walking around outside.
> I'll try to log my progress, game-time wise, in future games, until I get
> my time down to something reasonable.

Sounds like a plan.

Perhaps it would also help if you googled through a few YAVPs. Not one
by a virtuoso or anything like that, or anything overscummy if that's
not your thing, but there are plenty out there by up-and-coming players
like me. You might find some practical strategies in their game stories.
First VPs are generally good for that sort of thing. Alternately, you
can look through some high-level YASDs to see what you /shouldn't/ do
(sort of makes me wish I'd posted more of my high-level blowouts).

> I spent alot of time herb scumming (NV drained me a bunch, so my stats
> don't reflect that much. I spent at least five game days banshee/tree
> scumming (I'd not do this again, unless I needed logs... a PoCC,
> a bunch of spellbooks and some nice weapons, but nothing better than
> purifier. Although I did consider a poisoned eternium flail that sold for
> almost the price of an artifact.)

Mmm... poisoned eternium flail... *drool*

As for Vaarny's drains, that's why it's never a good idea to get into
melee range, even for Acid Ball. Either boost your Willpower to ungodly
heights, settle with blastings of Acid Bolt, or use missiles.

>>> the scorched spear
>>>
>>>[named carrion cralwer in the mana temple!]
>>
>>No fair! A hurthling elementalist of mine recently had to take down a
>>named female doppleganger king (doppleganger queen) in the Water
>>Temple... for the hammer of the gods. La-dee-da. If she hadn't had any
>>darkness stuff, she probably would have been slaughtered... all for the
>>hammer.
>>
>>I almost prefer surges of stupid things like the scorched spear or
>>Whirlwind, because I know they'll always be guarded by something lame.
>
>
> Does that suggest that there's concrete evidence that stronger artifacts
> have stronger guardians?

I saw that tidbit recently when Malte posted his updates to the ADOM
FAQ. It's in section 3.2.16:

"3.2.16: I ran into a named stone giant lord on the second level of the
Village Dungeon! I thought this place wasn't supposed to be this tough!

"When you run into a tough monster that has a name, there is an artifact
somewhere on the level (the exception here are great wyrms of any color,
who always have a name, and some 'guaranteed' characters, like the
village elder). Artifact guardians are scaled to be more appropriate to
the object they guard."

>>>He did not ask for divine help.
>>
>>Come now, I thought you learned your lesson last time. In a situation
>>such as the one you got yourself into against the assassin prince, I'd
>>always hit the '_' key before anything else.
>
>
> Apparently not. I never even considered praying for survival at that
> point. Sigh.

Well, I guess there's nothing wrong with that. It always comes to mind
for me because it was an old NetHack habit (since every stupid little
ailment in NetHack kills, apparently). Mileages vary, indeed.

Not a bad habit to get into, though.

--
Curry Bucket's Controversial Web Presence:
The Birthplace of Teenage Angst
http://chat.carleton.ca/~jsingh3/
or http://www.currybucket.cjb.net/
 
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On Sun, 16 Jan 2005 13:29:21 -0700, Twinge wrote:

> Josh Singh wrote:
>> frobnoid wrote:

>>> After the last one, I felt like it was just a matter of time before an
>>> eventual YAVP. I'm inching closer, which makes it hard to stop!
>> Altogether an admirable attitude.
>
> Indeed. I'd probably be fuming with rage, hehe.

I don't expect to win my games at this point, just make forward progress! :)

>> Time for new spoily space:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>> Last night I realized I probably could have mixed a potion of
>>> deafness and wished for a banshee, although she wouldn't last long
>>> against GMs. It'd have been better than nothing though.
>> Would the banshee be able to take them out, though?
>
> I can't say I know D:50 well, but if you had enough time to use a potion
> and wish, wouldn't you have teleported back out?

I was suggesting I'd have tried to banshee the molochs before doing
anything else (aside from clearing the other, easy, tension room) rather
than trying to around them via teleport (and ending up in the middle of
them).
Its worth mentioning this room was like no other I've ever seen. It was a
room with around 18 GMs and no other creatures, but they were spaced
apart, as opposed to the "every square has a creature" I have always seen
with tension rooms (including the one moloch tension room I've seen). Are
GM tension rooms always generated this way?

> anymore anyway. Were you specifically staying in the wilderness for
> battles or something? That'd kind of explain it to some extent, and

Nope. I wasn't particular efficient in avoiding extra steps in the
wilderness... I walked between CoC and ToeF three times (fireproof blanket
ran out so I couldn't bring in spenseweed, and needed to come out for
healing since... not that thats an excuse to walk all the way back to CoC)

I did the rift, minotaur maze (I didn't get very far, it was mostly for
XP) and RoHK dungeon in separate trips... and must have walked back to the
east at least one extra time.
 
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frobnoid wrote:
> On Sun, 16 Jan 2005 13:29:21 -0700, Twinge wrote:

> I don't expect to win my games at this point, just make forward progress! :)

Well that's decadent. :p

>>>Time for new spoily space:
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>

<snip>

> Its worth mentioning this room was like no other I've ever seen. It was a
> room with around 18 GMs and no other creatures, but they were spaced
> apart, as opposed to the "every square has a creature" I have always seen
> with tension rooms (including the one moloch tension room I've seen). Are
> GM tension rooms always generated this way?

You can't tell me you've never seen a /horde/ up til now, unless you
play 1.0.0, in which case they don't exist.

Hordes are always generated with empty space if the room is big enough.

Tension rooms, which aren't the same thing, are always completely
filled, usually with more than one type of creature. You'll get a
message upon entering it, and, if you have to open a door to gain
access, it and the surrounding walls will always collapse. You can't
have more than one tension room or more than one horde on a single
level, but you can certainly have one of each. Plus a vault. You can
have one of those as well. Lesser or greater, it doesn't matter really.

>>anymore anyway. Were you specifically staying in the wilderness for
>>battles or something? That'd kind of explain it to some extent, and
>
>
> Nope. I wasn't particular efficient in avoiding extra steps in the
> wilderness... I walked between CoC and ToeF three times (fireproof blanket
> ran out so I couldn't bring in spenseweed, and needed to come out for
> healing since... not that thats an excuse to walk all the way back to CoC)
>
> I did the rift, minotaur maze (I didn't get very far, it was mostly for
> XP) and RoHK dungeon in separate trips... and must have walked back to the
> east at least one extra time.

That doesn't account for 276 days, not by a long shot. Extra trips are
time-consumers, all right; I know what extra trips can do, given my
forgetful nature (and I'm sure Gibbering Poster will agree). They will
*not* eat up *that* much time, though. Putting you past day 90,
possibly; putting you past day 270, not likely at all. Unless you have a
habit of zigzagging your way across the wilderness from A to B, or
walking around in circles while you figure out where you'd like to head
next.

No, there's definitely more at play here. We need more details if we're
to help you curtail your superfluous temporal expenditures.

--
Curry Bucket's Controversial Web Presence:
The Birthplace of Teenage Angst
http://chat.carleton.ca/~jsingh3/
or http://www.currybucket.cjb.net/