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My first escape with the orb! I started playing Crawl in February and
have mostly played Minotaur Berserkers as I seem to have the best luck
with them. This was my first character to get any rune except for the
swamp one, first visit to the vaults, hall of blades, hell,
pandemonium, the abyss, and even any dungeon level below about 17 or
so, much less Zot. Had some close calls at the bottom of the Vaults
(an ancient Lich and some 1's I wasn't expecting), deep into Dis (hard
to rest and heal with monsters constantly appearing and my body
wracked with pain) and after I got the Orb (I wanted to finish mapping
the level, but got surrounded by an orb of fire, a Killer Klown, and a
couple of dragons - I decided discretion was the better part of valor
and left). Found a bunch of scrolls of acquirement, got my gloves,
boots, cap, rod of discovery, and a couple amulets that way. Other
than that, fairly straightforward, just ran around and hacked stuff
up, then I found some rods and starting shooting bolts of fire and
inaccuracy for a change of pace, then went back to chopping. Here's
the dump:
Dungeon Crawl version 4.0.0 beta 26 character file.
Are you sure you want to leave the Dungeon?
[Y]es or [N]o only, please.
Are you sure you want to leave the Dungeon?
You have escaped!
#.'...##.#.......#
###...##.#...)...#
##...##.#.......#
## #.......#.....###
..# #.......#.....#
..#######.......#.)...#
..'.............#..#'##
..#############.#..#.#
## #.#@##.#
##########.#>...#
#............#####
#.########...)...#
#.# #######.#
#.# #.#
#.# #.#
#.# #.#
#.# ####.#
Tor the Axe Maniac (Minotaur)
(Level 26 Berserker)
-- My previous best player was level 14 or so.
Play time: 16:24:16 Number of turns: 107026
-- Actually took me about a month and a half of short sessions. Just
playing a little at a time probably helped me survive.
Experience : 26/1123710
Strength 30 Dexterity 16 Intelligence 8
Hit Points : 268 Magic Points : 35
AC : 42 Evasion : 15 Shield : 0
GP : 2679
You escaped.
You worship Trog.
Trog is exalted by your worship.
You are full.
Inventory:
Hand weapons
a - a +6,+6 orcish broad axe of flaming (1066 gold)
-- For Hydras, and just to use enchant weapon scrolls on
b - the +6,+4 executioner's axe of Feasting (weapon) (1619 gold)
It poisons the flesh of those it strikes.
It affects your strength (+4).
It affects your dexterity (-3).
It protects you from cold.
It makes you much more stealthy.
It prevents spellcasting.
-- My main weapon
c - the +4,+6 war axe of Ijyp Tecely (698 gold)
It protects you from fire.
It insulates you from electricity.
It lets you levitate.
-- For storm dragons and electric golems
Armour
A - a +6 banded mail of cold resistance (worn) (2179 gold)
-- Found it this way. Never found any dragon armor or any interesting
artifact body armor.
B - a +2 pair of boots of running (worn) (245 gold)
C - a +2 cloak of preservation (worn) (191 gold)
G - a +2 pair of gloves of strength (worn) (201 gold)
H - a +2 cap of see invisible (worn) (272 gold)
<snip food, wands, scrolls>
Jewellery
j - an amulet of the gourmand (245 gold)
k - a ring of life protection (420 gold)
q - a ring of sustenance (175 gold)
s - an amulet of resist slowing (210 gold)
x - a cursed amulet of the gourmand (175 gold)
E - an amulet of resist corrosion (210 gold)
F - an amulet of resist mutation (around neck) (210 gold)
J - a ring of sustain abilities (175 gold)
K - the cursed ring of Ykovalytevy (658 gold)
This ring increases or decreases the physical strength of its
wearer, to a
degree dependent on its power.
It affects your strength (+6).
It affects your intelligence (+4).
It has a curse placed upon it.
L - a ring of levitation (210 gold)
N - a +6 ring of evasion (right hand) (490 gold)
P - the ring of Power (left hand) (665 gold)
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+4).
It protects you from fire.
It protects you from magic.
It lets you sense your surroundings.
Q - a ring of teleport control (294 gold)
S - the amulet of Death's Door (511 gold)
This amulet protects its wearer from some forms of mental
confusion.
It affects your AC (+4).
It affects your evasion (+7).
It makes you much less stealthy.
-- Found in Zot, never used
Potions
t - a potion of heal wounds (30 gold)
w - 6 potions of cure mutation (900 gold)
y - 2 potions of healing (40 gold)
T - 3 potions of restore abilities (150 gold)
Magical staves
e - a rod of destruction (250 gold)
-- Bolt of Inaccuracy
g - a rod of destruction (250 gold)
-- Bolt of Fire, Fireball
n - a rod of discovery (150 gold)
Orbs of Power
V - the Orb of Zot (250000 gold)
Miscellaneous
o - an abyssal rune of Zot (10000 gold)
-- Sent to the abyss from Dis:4, not sure why. Uneventful trip, just
ran around and killed stuff until I found a portal back.
v - 2 demonic runes of Zot (20000 gold)
-- Went to Pandemonium on purpose, through a portal, just to see what
it was like. Glad I was tough and fast, kept me from any real danger.
D - a silver rune of Zot (10000 gold)
O - a serpentine rune of Zot (10000 gold)
R - a decaying rune of Zot (10000 gold)
You have 15705 experience left.
Skills:
+ Level 25 Fighting
* Level 27 Axes
+ Level 11 Maces & Flails
-- From a manual, only got to read it once and it disintegrated
- Level 1 Polearms
+ Level 2 Throwing
+ Level 17 Armour
+ Level 2 Dodging
+ Level 3 Stabbing
+ Level 5 Traps & Doors
+ Level 19 Unarmed Combat
- Level 1 Spellcasting
+ Level 14 Evocations
You have 27 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
You have tough skin (AC +1).
Your mind is acute (Int +1).
You are agile (Dex +2).
Your system is immune to poisons.
Your natural rate of healing is unusually fast.
You are weak (Str -1).
Your muscles are flexible (Dex +1), but weak (Str -1).
You possess an exceptional clarity of mind.
Your body is deteriorating.
Your vision is a little blurry.
You are partially covered in purple scales (AC + 2).
You are partially covered in orange scales (AC + 1).
Vanquished Creatures
<snipped and arranged>
3 ancient liches
3 liches
3 orbs of fire
A Killer Klown (Zot:5)
An electric golem (Zot:2)
3 titans
21 Orb Guardians (Zot:5)
22 tentacled monstrosities
A minotaur (Lab)
3 Ice Fiends
7 Balrugs
4 Executioners
13 Green Deaths
2 Pit Fiends
4 Blue Deaths
7 hell knights
2 Cacodemons
3 sun demons (Pan)
5 soul eaters
14 reapers
30 hellwings
10 tormentors
2 quicksilver dragons
8 golden dragons
8 shadow dragons
11 storm dragons
6 skeletal dragons
An iron dragon (Vault:8)
11 dragons
5 ice dragons
6 swamp dragons
4 mottled dragons
Geryon (D:21)
Margery (Vault:8)
Xtahua (Vault:8)
Norris (D:22)
Plog (Pan)
Duane (Vault:8)
Rupert (Vault:8)
Frances (Snake:5)
Agnes (D:20)
Jozef (Elf:4)
Norbert (Elf:6)
Josephine (D:16)
Joseph (D:15)
Urug (Elf:2)
Donald (Elf:1)
Edmund (D:5)
Sigmund (D:5)
Blork the orc (D:5)
Ijyb (D:4)
The ghost of Jor the Hacker, a powerful Mi Be (D:15)
The ghost of Durgan the Geomancer, a powerful MD EE (Lair:9)
The ghost of Kaz the Cleaver, an experienced Mi Be (D:11)
The ghost of Ephos the Geomancer, an experienced SE EE (D:10)
4074 creatures vanquished.
My first escape with the orb! I started playing Crawl in February and
have mostly played Minotaur Berserkers as I seem to have the best luck
with them. This was my first character to get any rune except for the
swamp one, first visit to the vaults, hall of blades, hell,
pandemonium, the abyss, and even any dungeon level below about 17 or
so, much less Zot. Had some close calls at the bottom of the Vaults
(an ancient Lich and some 1's I wasn't expecting), deep into Dis (hard
to rest and heal with monsters constantly appearing and my body
wracked with pain) and after I got the Orb (I wanted to finish mapping
the level, but got surrounded by an orb of fire, a Killer Klown, and a
couple of dragons - I decided discretion was the better part of valor
and left). Found a bunch of scrolls of acquirement, got my gloves,
boots, cap, rod of discovery, and a couple amulets that way. Other
than that, fairly straightforward, just ran around and hacked stuff
up, then I found some rods and starting shooting bolts of fire and
inaccuracy for a change of pace, then went back to chopping. Here's
the dump:
Dungeon Crawl version 4.0.0 beta 26 character file.
Are you sure you want to leave the Dungeon?
[Y]es or [N]o only, please.
Are you sure you want to leave the Dungeon?
You have escaped!
#.'...##.#.......#
###...##.#...)...#
##...##.#.......#
## #.......#.....###
..# #.......#.....#
..#######.......#.)...#
..'.............#..#'##
..#############.#..#.#
## #.#@##.#
##########.#>...#
#............#####
#.########...)...#
#.# #######.#
#.# #.#
#.# #.#
#.# #.#
#.# ####.#
Tor the Axe Maniac (Minotaur)
(Level 26 Berserker)
-- My previous best player was level 14 or so.
Play time: 16:24:16 Number of turns: 107026
-- Actually took me about a month and a half of short sessions. Just
playing a little at a time probably helped me survive.
Experience : 26/1123710
Strength 30 Dexterity 16 Intelligence 8
Hit Points : 268 Magic Points : 35
AC : 42 Evasion : 15 Shield : 0
GP : 2679
You escaped.
You worship Trog.
Trog is exalted by your worship.
You are full.
Inventory:
Hand weapons
a - a +6,+6 orcish broad axe of flaming (1066 gold)
-- For Hydras, and just to use enchant weapon scrolls on
b - the +6,+4 executioner's axe of Feasting (weapon) (1619 gold)
It poisons the flesh of those it strikes.
It affects your strength (+4).
It affects your dexterity (-3).
It protects you from cold.
It makes you much more stealthy.
It prevents spellcasting.
-- My main weapon
c - the +4,+6 war axe of Ijyp Tecely (698 gold)
It protects you from fire.
It insulates you from electricity.
It lets you levitate.
-- For storm dragons and electric golems
Armour
A - a +6 banded mail of cold resistance (worn) (2179 gold)
-- Found it this way. Never found any dragon armor or any interesting
artifact body armor.
B - a +2 pair of boots of running (worn) (245 gold)
C - a +2 cloak of preservation (worn) (191 gold)
G - a +2 pair of gloves of strength (worn) (201 gold)
H - a +2 cap of see invisible (worn) (272 gold)
<snip food, wands, scrolls>
Jewellery
j - an amulet of the gourmand (245 gold)
k - a ring of life protection (420 gold)
q - a ring of sustenance (175 gold)
s - an amulet of resist slowing (210 gold)
x - a cursed amulet of the gourmand (175 gold)
E - an amulet of resist corrosion (210 gold)
F - an amulet of resist mutation (around neck) (210 gold)
J - a ring of sustain abilities (175 gold)
K - the cursed ring of Ykovalytevy (658 gold)
This ring increases or decreases the physical strength of its
wearer, to a
degree dependent on its power.
It affects your strength (+6).
It affects your intelligence (+4).
It has a curse placed upon it.
L - a ring of levitation (210 gold)
N - a +6 ring of evasion (right hand) (490 gold)
P - the ring of Power (left hand) (665 gold)
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+4).
It protects you from fire.
It protects you from magic.
It lets you sense your surroundings.
Q - a ring of teleport control (294 gold)
S - the amulet of Death's Door (511 gold)
This amulet protects its wearer from some forms of mental
confusion.
It affects your AC (+4).
It affects your evasion (+7).
It makes you much less stealthy.
-- Found in Zot, never used
Potions
t - a potion of heal wounds (30 gold)
w - 6 potions of cure mutation (900 gold)
y - 2 potions of healing (40 gold)
T - 3 potions of restore abilities (150 gold)
Magical staves
e - a rod of destruction (250 gold)
-- Bolt of Inaccuracy
g - a rod of destruction (250 gold)
-- Bolt of Fire, Fireball
n - a rod of discovery (150 gold)
Orbs of Power
V - the Orb of Zot (250000 gold)
Miscellaneous
o - an abyssal rune of Zot (10000 gold)
-- Sent to the abyss from Dis:4, not sure why. Uneventful trip, just
ran around and killed stuff until I found a portal back.
v - 2 demonic runes of Zot (20000 gold)
-- Went to Pandemonium on purpose, through a portal, just to see what
it was like. Glad I was tough and fast, kept me from any real danger.
D - a silver rune of Zot (10000 gold)
O - a serpentine rune of Zot (10000 gold)
R - a decaying rune of Zot (10000 gold)
You have 15705 experience left.
Skills:
+ Level 25 Fighting
* Level 27 Axes
+ Level 11 Maces & Flails
-- From a manual, only got to read it once and it disintegrated
- Level 1 Polearms
+ Level 2 Throwing
+ Level 17 Armour
+ Level 2 Dodging
+ Level 3 Stabbing
+ Level 5 Traps & Doors
+ Level 19 Unarmed Combat
- Level 1 Spellcasting
+ Level 14 Evocations
You have 27 spell levels left.
You don't know any spells.
Mutations & Other Weirdness
You have tough skin (AC +1).
Your mind is acute (Int +1).
You are agile (Dex +2).
Your system is immune to poisons.
Your natural rate of healing is unusually fast.
You are weak (Str -1).
Your muscles are flexible (Dex +1), but weak (Str -1).
You possess an exceptional clarity of mind.
Your body is deteriorating.
Your vision is a little blurry.
You are partially covered in purple scales (AC + 2).
You are partially covered in orange scales (AC + 1).
Vanquished Creatures
<snipped and arranged>
3 ancient liches
3 liches
3 orbs of fire
A Killer Klown (Zot:5)
An electric golem (Zot:2)
3 titans
21 Orb Guardians (Zot:5)
22 tentacled monstrosities
A minotaur (Lab)
3 Ice Fiends
7 Balrugs
4 Executioners
13 Green Deaths
2 Pit Fiends
4 Blue Deaths
7 hell knights
2 Cacodemons
3 sun demons (Pan)
5 soul eaters
14 reapers
30 hellwings
10 tormentors
2 quicksilver dragons
8 golden dragons
8 shadow dragons
11 storm dragons
6 skeletal dragons
An iron dragon (Vault:8)
11 dragons
5 ice dragons
6 swamp dragons
4 mottled dragons
Geryon (D:21)
Margery (Vault:8)
Xtahua (Vault:8)
Norris (D:22)
Plog (Pan)
Duane (Vault:8)
Rupert (Vault:8)
Frances (Snake:5)
Agnes (D:20)
Jozef (Elf:4)
Norbert (Elf:6)
Josephine (D:16)
Joseph (D:15)
Urug (Elf:2)
Donald (Elf:1)
Edmund (D:5)
Sigmund (D:5)
Blork the orc (D:5)
Ijyb (D:4)
The ghost of Jor the Hacker, a powerful Mi Be (D:15)
The ghost of Durgan the Geomancer, a powerful MD EE (Lair:9)
The ghost of Kaz the Cleaver, an experienced Mi Be (D:11)
The ghost of Ephos the Geomancer, an experienced SE EE (D:10)
4074 creatures vanquished.