Archived from groups: rec.games.frp.dnd (More info?)
At the beginning of each game session (or adventure, or whatever other
arbitrary point everyone can agree on) each player rolls a D20 in full
sight of the DM and other players. Any player that rolls a 1 is now
Cursed to Fumble that session. This allows the to DM to choose any
single skill check, saving throw, attack roll, critical confirm, etc.
during that session that involves the Cursed player and make it
automatically succeed or fail, as required to maximally screw over the
player. The character cannot be forced to fail a check he would
normally automatically succed at, but he can fail a check for which he
could normally take 10.
I think this solves most of the problems normally associated with
fumbles. YMMV though.
At the beginning of each game session (or adventure, or whatever other
arbitrary point everyone can agree on) each player rolls a D20 in full
sight of the DM and other players. Any player that rolls a 1 is now
Cursed to Fumble that session. This allows the to DM to choose any
single skill check, saving throw, attack roll, critical confirm, etc.
during that session that involves the Cursed player and make it
automatically succeed or fail, as required to maximally screw over the
player. The character cannot be forced to fail a check he would
normally automatically succed at, but he can fail a check for which he
could normally take 10.
I think this solves most of the problems normally associated with
fumbles. YMMV though.
