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How does Tom's hardware not know that when running SLI the ports on the second card DO NOT WORK! This is not new.
http://www.nvidia.in/object/sli-technology-multimonitor-in.html
As I mentioned in the first reply, the second GPU didn't work regardless of SLI being on or off.
The HMD was detected, but it was not able to initialize. All variables were tried.
Edit: Also, to clarify, the SLI comments were to address what the original poster on Reddit who discovered this claimed.
His video states he's running SLI. My article shows that doesn't work.
Now he obviously actually has it disabled, but that still didn't work in my case.
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My point is, why even test in the first place, did you not already know that this was a limitation of SLI?
It should also be pointed out that you tested this with a different game, did it occur to you that this alone could be the issue?
I get that what I am saying may come across as a bit dickish but honestly, how do your editors not catch this stuff?
Testing methodology is important, if you use different parameter you can not conclude that it doesn't work, just that it doesn't work for you under your conditions.[/quotemsg]
The issue was that Steam does not detect launch SteamVR correctly with the Vive plugged into any other GPU. It has nothing to do with which games are played. The purpose of the test wasn't to replicate the same games as the guy from Reddit, it was about verifying his claim of SLI being a bonus for VR headsets, which I demonstrated that it is not.
During testing I mistakenly forget to try the Rift in the second GPU and the Vive in the first GPU with SLI disabled. Simple oversight, and I updated the post once that test had been performed.
I'm not using the same CPU, GPU, motherboard or any other component of the other guy's computer. All I can do is verify my own conditions in any test, no matter what that test is. I'm not sure what you expect otherwise.