Archived from groups: alt.comp.periphs.videocards.ati,alt.comp.periphs.videocards.nvidia (
More info?)
On Sat, 24 Apr 2004 02:09:10 GMT, "JLC" <j.jc@nospam.com> wrote:
||
||"Asestar" <a s e s t a r @ s t a r t . n o> wrote in message
||news:FReic.80584$BD3.9524325@juliett.dax.net...
||>
||> "Cuzman" <cuzNOSPAM@supanet.com> wrote in message
||> news:c676vj$8uvgd$1@ID-66441.news.uni-berlin.de...
||> > The system resources used by this 96kb FPS are astounding.
||> > http://www.theprodukkt.com/
||>
||> Any one else wonder about the technology behind this amazing 96kb game,
||and
||> how is it so big, yet so small, check out the following site. Is have some
||> demos related to technique called "procedurally generated textures".
||>
||>
http://www.pvrdev.com/pub/PC/eg/h/Fire.htm
||
||The 96kb file is also highy compressed. That's what it takes so long for it
||to load. I'd like to know how big the program is once it's running. It's
||still real small no dout about that. I've seen some amazing 96kb demos
||before. I don't have the url handy, but there's a cool site that has a huge
||list of tech demos that are all 96kb or smaller. It's a German site. There's
||a contest every year to see who can code the coolest demo in the smallest
||amount of space. Maybe someone knows what I'm talking about and has a link.
||JLC
||
This one??
http://and.intercon.ru/
Pluvious