Hello everyone!
I recently finished my first gaming build and am working on a gaming-oriented Youtube channel.
However for some reason Youtube keeps degrading my footage severely, I was using Blender for a while and now am using Movie Studio Platinum 13, it's very similar to Vegas.
I have tried uploading every method i can think of, first using mainconcept codec, then h264 encoding, various containers (.mov, .avi, .mp4), at crazy high bitrates as high as 100k and even uploading completely uncompressed. i've tried rendering an high quality intermediate in DNxHD and then handbraking it to h264 youtube specs and still the end result is the same. i have made sure to disable resampling and tried various deinterlacing settings, though as i understand those don't make a difference since it's progressive footage. i might try handbraking from an uncompressed intermediate but that wouldn't be a practical long-term fix.
strangely enough my last few test videos, including uncompressed have an issue where they generate some sort of horizontal artifacts almost like interlacing lines halfway through the vid. the first few seconds where the camera is static looks decent then the moment i start moving it goes full idiot mode. i'll include my channel in the 2nd link because there are too many test videos to link, but all my recent videos are tests of the same clip with different settings.
bit.ly/1nUOSVT
bit.ly/1nURnaL
the issue seems to occur whenever there is movement, i get blurring and pixelation artifacts. for example here i am trying to do a cinematic panning around the tank and it immediately becomes blurry:
bit.ly/1PHceZc
for comparison this is kind of what i was going for, you can see his video suffers from much less quality loss (although still a bit because youtube)
bit.ly/1T5zceS
i am not sure if it's a framerate issue but it shouldn't be. i am recording in native 1080P 16:9 at 30FPS using Dxtory and Lagarith Lossless Codec, i've tried uploading a file with both a 29.97 and 30fps framerate, i might try to record at 29.97 and output at that same setting since i am not sure if youtube prefers that one but their site says it supports multiple FPS rates.
strangely enough when i used my old computer but the same software to render it appeared better, even though i was running at much lower settings and not recording in native 1080p, but still with visible blurring.
bit.ly/1mkEWDm
however now it seems to have gotten worse whenever there is motion, the first is my video and for comparison the next two are a popular and a smaller youtuber who both cover the same game, you can see the jingles video is a bit blurry but the second video is surprisingly good quality, even though she is playing at much lower graphics settings. i noticed when i checked the "stats for nerds" (right click on video) her video is in 25fps. she is doing quite a bit of panning around the tank and it still remains fairly unpixelated.
bit.ly/1L6qeWT
bit.ly/23Q8kmQ
bit.ly/1mkFZ68
are there any youtube gurus that have run into similar issues? sorry about the tl;dr but i have a ton of footage i'd love to publish and it is depressing to spend several hours editing and rendering a sharp-quality video only to have YT take a giant dump on it.
thanks in advance and let me know if i can provide any further information on my rig or render settings
I recently finished my first gaming build and am working on a gaming-oriented Youtube channel.
However for some reason Youtube keeps degrading my footage severely, I was using Blender for a while and now am using Movie Studio Platinum 13, it's very similar to Vegas.
I have tried uploading every method i can think of, first using mainconcept codec, then h264 encoding, various containers (.mov, .avi, .mp4), at crazy high bitrates as high as 100k and even uploading completely uncompressed. i've tried rendering an high quality intermediate in DNxHD and then handbraking it to h264 youtube specs and still the end result is the same. i have made sure to disable resampling and tried various deinterlacing settings, though as i understand those don't make a difference since it's progressive footage. i might try handbraking from an uncompressed intermediate but that wouldn't be a practical long-term fix.
strangely enough my last few test videos, including uncompressed have an issue where they generate some sort of horizontal artifacts almost like interlacing lines halfway through the vid. the first few seconds where the camera is static looks decent then the moment i start moving it goes full idiot mode. i'll include my channel in the 2nd link because there are too many test videos to link, but all my recent videos are tests of the same clip with different settings.
bit.ly/1nUOSVT
bit.ly/1nURnaL
the issue seems to occur whenever there is movement, i get blurring and pixelation artifacts. for example here i am trying to do a cinematic panning around the tank and it immediately becomes blurry:
bit.ly/1PHceZc
for comparison this is kind of what i was going for, you can see his video suffers from much less quality loss (although still a bit because youtube)
bit.ly/1T5zceS
i am not sure if it's a framerate issue but it shouldn't be. i am recording in native 1080P 16:9 at 30FPS using Dxtory and Lagarith Lossless Codec, i've tried uploading a file with both a 29.97 and 30fps framerate, i might try to record at 29.97 and output at that same setting since i am not sure if youtube prefers that one but their site says it supports multiple FPS rates.
strangely enough when i used my old computer but the same software to render it appeared better, even though i was running at much lower settings and not recording in native 1080p, but still with visible blurring.
bit.ly/1mkEWDm
however now it seems to have gotten worse whenever there is motion, the first is my video and for comparison the next two are a popular and a smaller youtuber who both cover the same game, you can see the jingles video is a bit blurry but the second video is surprisingly good quality, even though she is playing at much lower graphics settings. i noticed when i checked the "stats for nerds" (right click on video) her video is in 25fps. she is doing quite a bit of panning around the tank and it still remains fairly unpixelated.
bit.ly/1L6qeWT
bit.ly/23Q8kmQ
bit.ly/1mkFZ68
are there any youtube gurus that have run into similar issues? sorry about the tl;dr but i have a ton of footage i'd love to publish and it is depressing to spend several hours editing and rendering a sharp-quality video only to have YT take a giant dump on it.
thanks in advance and let me know if i can provide any further information on my rig or render settings