Zookeeper druid build?

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Hi,

so I am currently planning a Druid char for a change. I found a nice
guide at the amazonbasin which uses Werebear/wolve form and Fireclaws as
a main attack.

Skill layout I've taken from this:

Werewolve 10
Lycan 5
Werebear 1
FireClaws 20
Firestorm 10
Molten B. 16 (from STONE armor)
Oak Sage 20
Dire Wolve 5
Grizzly 1
Shockwave 5
Feral Rage 1
Fury 1
Maul 1
Hunger 1

About 85 skill points with the possibility to add more points as needed.

STONE armor uses the synergy bug (like Marrowwalk) to add free 16 skill
points to Molten Boulder. So FireClaws does about 3.5K damage.

With Spirit Sword/Shield, Jalal's Mane, +2 ammu and SoJ I would already
have +9 all skills for casting minions.

I've never played a Druid before, so what are the little tricks for this
char?

I also guess Druid will spend all of his time in his shifted form for
this kind of build?

There is also minimal defense enhancing skills. How does a Druid get
decent resists and defense? I guess a Defiance merc would be a good
addition for this build?

Thanks,

Oliver
 
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On Wed, 23 Mar 2005 06:27:38 +0100, Oliver Wenzel wrote:

> Hi,
>
> so I am currently planning a Druid char for a change. I found a nice
> guide at the amazonbasin which uses Werebear/wolve form and Fireclaws as
> a main attack.
>
> Skill layout I've taken from this:
>
> Werewolve 10
> Lycan 5
> Werebear 1
> FireClaws 20
> Firestorm 10
> Molten B. 16 (from STONE armor)
> Oak Sage 20
> Dire Wolve 5
> Grizzly 1
> Shockwave 5
> Feral Rage 1
> Fury 1
> Maul 1
> Hunger 1
>
> About 85 skill points with the possibility to add more points as needed.
>
> STONE armor uses the synergy bug (like Marrowwalk) to add free 16 skill
> points to Molten Boulder. So FireClaws does about 3.5K damage.

If one could manage a "Beast weapon" somehow then the Dire Wolves
would benefit from the Grizz synergy (which actually works
like a mastery) and the Fanaticism. It's not clear from
the point distribution above what your main strategy will
be to kill Fire immunes.

>
> With Spirit Sword/Shield, Jalal's Mane, +2 ammu and SoJ I would already
> have +9 all skills for casting minions.

Slower block rate on that shield could be a problem if you plan
to melee. Blocking is much slower on a Druid than a Pally, so
Whistan's or Rhyme are recommended for shield carrying melee druids.

> I've never played a Druid before, so what are the little tricks for this
> char?

1 pt. in Carrion Vine is a must unless you intend to take advantage
of the Rabies bug/synergy from the Poison Creeper on the Carrion Wind
ring. Max Oak Sage and Max Lycan gives you a huge life ball and
maximizes any +life from charms or gear.

> I also guess Druid will spend all of his time in his shifted form for
> this kind of build?
>
> There is also minimal defense enhancing skills. How does a Druid get
> decent resists and defense? I guess a Defiance merc would be a good
> addition for this build?

Having 3 Wolves plus
Spirit + Vine around gives you higher effective defense because there
are more targets to distract the monsters. Holy Freeze is the
preferred merc, assuming you are leeching enough mana with Fire Claws.
 

mark

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"Oliver Wenzel" <ouuch@t-online.de> wrote in message
news:d1quoa$340$01$1@news.t-online.com...
>
> I've never played a Druid before, so what are the little tricks for this
> char?

SW is a great skill. Keeps everything stunned.

> I also guess Druid will spend all of his time in his shifted form for
> this kind of build?

Yes, except if you have a Cyclon Armor, which you need to cast unshifted.

> There is also minimal defense enhancing skills. How does a Druid get
> decent resists and defense? I guess a Defiance merc would be a good
> addition for this build?

Defense is immaterial if you rely on SW. Most monsters will be stunned, so
you will not be getting hit, so defense is irrelevant. Hence a Defiance merc
is a waste. Go with Might to help you and your minions, or HF to slow
everything down.

Regards-
Mark

Bongo-Fury
 

Watchman

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Mark wrote:
>
> "Oliver Wenzel" <ouuch@t-online.de> wrote in message
> news:d1quoa$340$01$1@news.t-online.com...
> >
> > I've never played a Druid before, so what are the little tricks for this
> > char?
>
> SW is a great skill. Keeps everything stunned.
>
> > I also guess Druid will spend all of his time in his shifted form for
> > this kind of build?
>
> Yes, except if you have a Cyclon Armor, which you need to cast unshifted.
>
> > There is also minimal defense enhancing skills. How does a Druid get
> > decent resists and defense? I guess a Defiance merc would be a good
> > addition for this build?
>
> Defense is immaterial if you rely on SW. Most monsters will be stunned, so
> you will not be getting hit, so defense is irrelevant. Hence a Defiance merc
> is a waste. Go with Might to help you and your minions, or HF to slow
> everything down.
>

Isn't Shockwave werebear-only? So if the druid's going to be a
werewolf...

Watchman :)
--
'Anyone who isn't confused doesn't really know what's going on'
 

mark

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"Watchman" <stryder@SPAMPHOBICwhyalla.net.au> wrote in message
news:42421874.43378EAE@SPAMPHOBICwhyalla.net.au...
>
> Isn't Shockwave werebear-only? So if the druid's going to be a
> werewolf...

"I found a nice guide at the amazonbasin which uses Werebear/wolve form "

I assumed the character would use WB to stun everything with SW, then switch
to WW at other times.

Regards-
Mark

Bongo-Fury
 
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"Mark" <bongofury@verizon.net> wrote in message
news:L7r0e.20417$Ue6.17952@trndny04...
>
> "Watchman" <stryder@SPAMPHOBICwhyalla.net.au> wrote in message
> news:42421874.43378EAE@SPAMPHOBICwhyalla.net.au...
> >
> > Isn't Shockwave werebear-only? So if the druid's going to be a
> > werewolf...
>
> "I found a nice guide at the amazonbasin which uses Werebear/wolve form "
>
> I assumed the character would use WB to stun everything with SW, then
switch
> to WW at other times.
>
>
I read that writeup, very interesting. I don't know if I'd try it though :)


short
 
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Hi,

"short" <shorts@zoominternet.net> wrote in
news:3age92F67opamU1@individual.net:

>> "I found a nice guide at the amazonbasin which uses Werebear/wolve
>> form "
>>
>> I assumed the character would use WB to stun everything with SW, then
> switch
>> to WW at other times.
>>
>>
> I read that writeup, very interesting. I don't know if I'd try it
> though :)
>

thanks to everybody for the tips so far. I haven't really decided what to
do with this druid, but it looks like a good werewolve with a strong
secondary werebear attack..

I'm gonna live by +skills and twinking through nightmare and save up most
skill and stat points, as much as possible. So I can decide later on what
I really want to do with him.

I started the druid with the -act5 trick at level 33 and my Enchantress
just rushed him through Normal diff. Only took close to 2 hours, but I
skipped Anya, Izzy and Hellforge quests (to be done later). With the
Enchant, he killed all bosses himself.

Regards,

Oliver