120HZ Monitor, will it help with eye strain?

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+1 60Hz for LCD is fine becasue it is always lit, only changes pixel color when refresh, it does not turn it off. On crt's there is one beam that scans the screen and lits pixels one by one, by the time it returns to the same pixel it has faded to dark. Check the photos taken of crt's You will see black lines on them where the pixels has faded out. On LCD photos You will see full screen because it is always lit and just changes pixel color /brightness when refreshed. I can see CRT's flicker at 60Hz but most of the people cannot see it. I need at least 70Hz for CRT but LCD is just fine at 60Hz.

Eye strain is caused also by other factors not only by flicker. Because You are looking at the same distance all the time eyes are remain...


+1

If anyone who is bothered by most normal LCD screens has solved it with the new 120Hz models (such as the Samsung Syncmaster 2233RZ) please do tell. I also want to know if I should buy one.

Thanks.
 
I also am bothered by LCD panels. I can't watch any LCD for any length of time before my eyes freak out and I feel nausea and become light sensitive. I tried dimming the panel to no backlite. Still had problems. I bought and returned a Samsung XL2370 LED monitor as it caused the same issues. My eyes have been checked and are fine.

The last thing I didn't consider was the refresh rate of 60 hz. So since I use a CRT at 85hz, I bumped it down to 60 hz. Sure enough my eyes started hurting and I felt nausea. So I think that the 60 hz is the issue that is causing us the pain.

I am now looking for a 120hz monitor to try in Canada. Any suggestions.
 
 
Further update, and hopefully some relief to others suffering from migraines with TFT/LCD monitors.

The answer seems to be "IPS" (check Wikipedia) rather than the normal (cheaper) TFTs.
Either current generation IMAC, or for a PC something like the Viewsonic VP2365 (plus many other more expensive variants).

For laptops, they are available as an option on HP Elitebook 8740W - the DreamColour display.

As to why and how, there seem to be 2 theories:
1 - they have 8 bit or 10 bit colur resolutions, while normal TFTs only have 6 bit native colour resolution and hence dither the colours to simulate the windows 8 bit space - and it's this dither that causes flicker.
2 - they are just an optically higher quality display - I used to find aperture grill CRTs were OK while shadow mask CRTs also could cause problems.

So - if you know anyone unable to use a regular TFT display this might just be an answer for them.
Bad news - you will probably have to buy one to find out :-(
 



This conversation seems to have missed the central point behind why you would want a 120Hz LCD. The quote above is exactly why we do need higher, true, refresh rates on LCD monitors (as opposed to frame insertion etc.)

The human eye/brain (I will not differentiate what happens where) does not function on draw-and-hold technology of LCD's. This is why there are a group of people out there who claim their experience is 'better' on CRT's, which are instantaneous flashes of images that are not held. If you looked at a 60Hz CRT with a 120 fps camera you would see 60 images and 60 black screens (this is an oversimplification because CRT's are line-by-line, but on average true). Essentially the brain fills in the rest between this instantaneousness flashes, much much more successfully then black frame insertion or interpolated frame insertion has managed.

In fact, the mere existence of these two emerging technologies in the TV world is an acknowledgement to this. Although some might argue it has to do more with the lower frame rate of PAL/NTSC, this is merely the same reason with a lower set of parameters.

LCD's shutter horribly when scrolling text, or in video games, or watching movies because of the draw-and-hold technology they implement. Without hashing through the gory details, your brain gets a little messed up interpreting the motion of an image that is produced through this method. Basically your eye sees an infinite number of 'fps' but you are looking at 60 still images a second held for 16 ms each. This is opposed to say 60 'instantaneous' flashes that a CRT might generate, which mimics how our eyes actually look around and how our brains perceive motion.

Originally LCD's were crap because of ghosting, which was a refresh rate thing. Now we are down to the several ms grey-to-grey flip rate for pixels on your screen, so this is not a problem anymore. A 5 ms event will happen 200 times a second, or 200Hz, if you will. What this does allow us to do is allow us to effectively increase the refresh rate of the draw-hold technology we are dealing with until a point where it no longer appears to be draw-hold to our brains and things can operate smoothly.

This is why we need refresh rates that don't suck! There is lots written about this... feel free to look it up.

If you don't believe me just grab your scroll bar and start scrolling while trying to read this. It shutters to the point you can't read it comfortably. Also, the wheel mouse/down arrow keys don't count cause they aren't continuously scrolling.

Edited for grammar.
 
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