Question 2080 TI Stutter During Intense Graphics

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Jun 28, 2019
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Hey All,

Recently I put together a PC for the first time in a long time, everything with it for the most part was perfect, Until I loaded up Metro 2033 and noticed some issues pop up. I would tend to get stutter towards the start of intense graphics, even though running around / idling in metro on max settings 1440/ v sync on yields 100 frames+ as soon as something intensive pops up it will stutter Briefly or moderately depending on the situation. During entering the Water Chapel in 2033 is when it was at its worst, this scenario had a lot of shadows and whatnot. As soon as I entered I would get frame drop and stutter. I took pictures Of my MSI afterburner and power drops along with fan speed ect. Am I hitting a bottleneck or hitting some other underlying issue with my PSU? Vram Cap?

I tried quite a few things such as

DDU- Into fresh Driver install
fresh windows install 1903
Turning off overclock
Direct 11x vs 12x

Pics Of MSI Afterburner read
View: https://imgur.com/a/pL5Yt8N


Hwinfo Log
http://s000.tinyupload.com/index.php?file_id=04687777702202684237
http://s000.tinyupload.com/index.php?file_id=00319417781839663669


My system parts are,
Mobo-
833475 GIGABYTE Z390 AORUS PRO WIFI ATX
Processor-
831370 INTEL INTEL I5-9600K BOX @ 4.6
Graphics-
Evga Black Gaming 2080 TI
Psu-
854067 IPSG 750W 80+ GOLD FULLY PSU
Ram-
348201 IPSG 16GB 2X8GB DDR4 3200 KIT
SSD-
860312 INLAND 1TB I PREMIUM NVME SSD
Monitor
-942433 MSI 27" LED MAG271CQR MONIT/G 1440p

At this point, I am not sure what else to try.
 
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Would suggest running other games and seeing if you can live with the results. 144hz for the Metro games is a hard bar to clear at 1440p. The goal is to get the stutters to a minimum.

As a FreeSync monitor (not Freesync II ), you can try forcing g-sync manually for it in the control panel, and see if it helps the smoothness with vsync (provided you are using displayport) YMMV as this monitor wasn't certified by NVidia for this, but they do allow you to override and try.

Go to NVidia control panel
Under display, near the bottom for the options "Setup G-Sync"
Check the box for "Enable G-sync, G-sync compatible). Choose full screen or windowed. Fullscreen generally better .
You would probably be best to run the games FULL screen , and not full screen windowed. A few games run better in full Screen windowed however from postings I have seen online.

You may have to disable overdrive (if enabled) on the monitor if you get flickering

It won't be as smooth as true G-sync, but worth trying. I see mixed results reported by people

If going this route, you may want to try Nvidia Profile Inspector and set a lower max refresh rate to help frame pacing. Again, YMMV

Same things happen on Gsycn sadly, The stutters aren't too crazy at this point however its just weird to get one that drops my fps from 90 to 50 along with a voltage limit. Really wouldn't think I would have issues like that on this card
 
Small update, even on borderlands 2 with FPS capped at 141/ uncapped/ gsync on and off. it will still drop here and there by 60-80 frames for half a second here and there. So even though the cards not being overworked I am still getting drops. This is really making me regret not just getting a prebuilt at this point lol.
 
I was thinking more 120 hz. btw. I believe your monitor can support this natively? If so, set this refresh rate in your NVIDA control panel (should appear next to the resolution as an option) Not quite clear from the manual if you need to select this on the monitor or not as well

True GSync would be a better option if you can swing the added cost. Definitely noticeably helpful for some games with the xb321hk, but that is 4k/60hz
 
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Would suggest running other games and seeing if you can live with the results. 144hz for the Metro games is a hard bar to clear at 1440p. The goal is to get the stutters to a minimum.

As a FreeSync monitor (not Freesync II ), you can try forcing g-sync manually for it in the control panel, and see if it helps the smoothness with vsync (provided you are using displayport) YMMV as this monitor wasn't certified by NVidia for this, but they do allow you to override and try.

Go to NVidia control panel
Under display, near the bottom for the options "Setup G-Sync"
Check the box for "Enable G-sync, G-sync compatible). Choose full screen or windowed. Fullscreen generally better .
You would probably be best to run the games FULL screen , and not full screen windowed. A few games run better in full Screen windowed however from postings I have seen online.

You may have to disable overdrive (if enabled) on the monitor if you get flickering

It won't be as smooth as true G-sync, but worth trying. I see mixed results reported by people

If going this route, you may want to try Nvidia Profile Inspector and set a lower max refresh rate to help frame pacing. Again, YMMV
Previously I had it set to 141 as I mentioned, I set it to 120 and it seemingly helped a lot with drops, the FPS in the area I was having most issues with dropped to 60 but I didn't see it spike down. What I did see now however is that when going by in the environment I can see outlines of people kind of hanging off of themselves. And in borderlands things like posts from the side Drag out

Picture below Is what I am talking about , really hard to capture it while going by people in metro but it just looks weird as hell. is this a side effect of being freesync? If so I'm just gonna return this and pick up a gsync confirmed monitor tomorrow.
View: https://imgur.com/a/IcK4ZHd
 
No worries, Find attached below. I did end up getting the drivers installed separately without Geforce experience, As cherry Mentioned it was DCH so I needed to get that specifically. I tried the voltage settings while playing it did still dip here and there.
Monitor/nvidia settings are both correct. If this is just part of the card, I was thinking about just returning it and getting something higher end with better cooling or something along those lines.

View: https://imgur.com/a/kay3oGd
That is your general info page. I need to see your 3d settings page global settings it will probably take two shots to get the whole window in, sorry should have ben more specific. i.e. http://prntscr.com/o8zlo4
 
Previously I had it set to 141 as I mentioned, I set it to 120 and it seemingly helped a lot with drops, the FPS in the area I was having most issues with dropped to 60 but I didn't see it spike down. What I did see now however is that when going by in the environment I can see outlines of people kind of hanging off of themselves. And in borderlands things like posts from the side Drag out

Picture below Is what I am talking about , really hard to capture it while going by people in metro but it just looks weird as hell. is this a side effect of being freesync? If so I'm just gonna return this and pick up a gsync confirmed monitor tomorrow.
View: https://imgur.com/a/IcK4ZHd

Can see several possibilities (how the VA panel is being driven, G-Sync/FreeSync issues, etc). This monitor as far as I know didn't make NVidia's cut for listing fully G-Sync/FreeSync cross compatible monitors.

If going the pure G-Sync route, you noted the Predator Z321QU. Considering flat panels will open up options. There were other well reviewed options at that size, such as the LG 32GK650G-B. VA panels have the slowest response times for crystal transition. Just something to keep in mind, and as you read reviews, something to look for r/t the possibilities of a smearing / ghosting effect.
 
That is your general info page. I need to see your 3d settings page global settings it will probably take two shots to get the whole window in, sorry should have ben more specific. i.e. http://prntscr.com/o8zlo4

Sorry about that, that is definetely not what I meant to take a pic of I will get it to you when I am home good sir..

Can see several possibilities (how the VA panel is being driven, G-Sync/FreeSync issues, etc). This monitor as far as I know didn't make NVidia's cut for listing fully G-Sync/FreeSync cross compatible monitors.

If going the pure G-Sync route, you noted the Predator Z321QU. Considering flat panels will open up options. There were other well reviewed options at that size, such as the LG 32GK650G-B. VA panels have the slowest response times for crystal transition. Just something to keep in mind, and as you read reviews, something to look for r/t the possibilities of a smearing / ghosting effect.

I looked into a bit more into it, I am Between the Monitor you mentioned (LG) and Asus's lineup, PG279Q , VQ (although not avail in any store) and PG349Q (not available anywhere at all).
 
Sorry about that, that is definetely not what I meant to take a pic of I will get it to you when I am home good sir..



I looked into a bit more into it, I am Between the Monitor you mentioned (LG) and Asus's lineup, PG279Q , VQ (although not avail in any store) and PG349Q (not available anywhere at all).

The following review at about the 16:00 mark (roughly) discusses VA panel issues regarding responsivness, overshoot, and ghosting/banding//trailing for one of your monitors (LG). Try looking through the channel for reviews on your other possible choices as well. The reviewers videos tend to be long, but a bit more in depth showing things

View: https://www.youtube.com/watch?v=wENM8o_rIA8
 
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The following review at about the 16:00 mark (roughly) discusses VA panel issues regarding responsivness, overshoot, and ghosting/banding//trailing for one of your monitors (LG). Try looking through the channel for reviews on your other possible choices as well. The reviewers videos tend to be long, but a bit more in depth showing things

View: https://www.youtube.com/watch?v=wENM8o_rIA8

ended up going with a PG279Q, Gsync on at 100 HZ the issue sadly still persists, wether it be on extreme at 100 frames or ultra at `130 fps the frames will dip down down along with gpu usage as you can see here, the major drop is me tabbing out after it happens. View: https://imgur.com/a/WxblX8y
 
So I see in the Nvidia control panel you have the refresh rate of your monitor set to 100mhz. On purpose of an oversight? Did you download and use the driver for the monitor? ttps://www.msi.com/Monitor/support/Optix-MAG271CQR#down-driver Also if you are not using gsync set Monitor Technology to fixed refresh rate.
 
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So I see in the Nvidia control panel you have the refresh rate of your monitor set to 100mhz. On purpose of an oversight? Did you download and use the driver for the monitor? ttps://www.msi.com/Monitor/support/Optix-MAG271CQR#down-driver Also if you are not using gsync set Monitor Technology to fixed refresh rate.

I actually went out and bought a PG279Q that is what settings I have up for it, For the MSI stuff I did indeed have the drivers installed when trying all of that jazz. I swept from 60 Hz to 144 to see if it helped and it did not. I did the same thing with the Asus Monitor but did not download the drivers however I think it recognized it so in theory it should have been working well.
 
Just a few thoughts, unsure if you've looked at these or not:

2560x1440 x 144hz is more pixels than 4k x 60hz How consistent is the game at 4K (reviews high/low, 1% / 0.1% frame times)?

Only 1 monitor connected? The pixel clock generator seems to struggle with mixed monitors refresh rates.

What antialiasing mode? Some are real pigs on resources.
Is shader caching disabled or active?

For Borderlands 2, disable Physx. I beleive this is found in the config file at: \Documents\My games\Borderlands 2\WillowGame\Config
Change PhysXLevel= to 0

If you have a specific driver for the previous Monitor, make sure it is uninstalled. Generic PnP is fine for MOST purposes.
Refresh rate I would set for 120 or 144hz in your nvidia control panel.
Make sure G-Sync was actually recognized and on.

Make sure with G-Sync to set game to run V-Sync on.

Make sure all overclocking is off.
Still running Afterburner or other card/hardware monitoring/tweaking software? Uninstall

Use Nvidia Profile Inspector to set a 120Hz Frame Rate Limit . This is to help frame pacing as otherwise the card tries to draw as many frames as it can, even if not using them

https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts

(this link is to version 2.3.0.2. for the official original author. Dated to 3/23/2019)
 
Just a few thoughts, unsure if you've looked at these or not:

2560x1440 x 144hz is more pixels than 4k x 60hz How consistent is the game at 4K (reviews high/low, 1% / 0.1% frame times)?

Only 1 monitor connected? The pixel clock generator seems to struggle with mixed monitors refresh rates.

What antialiasing mode? Some are real pigs on resources.
Is shader caching disabled or active?

For Borderlands 2, disable Physx. I beleive this is found in the config file at: \Documents\My games\Borderlands 2\WillowGame\Config
Change PhysXLevel= to 0

If you have a specific driver for the previous Monitor, make sure it is uninstalled. Generic PnP is fine for MOST purposes.
Refresh rate I would set for 120 or 144hz in your nvidia control panel.
Make sure G-Sync was actually recognized and on.

Make sure with G-Sync to set game to run V-Sync on.

Make sure all overclocking is off.
Still running Afterburner or other card/hardware monitoring/tweaking software? Uninstall

Use Nvidia Profile Inspector to set a 120Hz Frame Rate Limit . This is to help frame pacing as otherwise the card tries to draw as many frames as it can, even if not using them

https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts

(this link is to version 2.3.0.2. for the official original author. Dated to 3/23/2019)


So In metro, and Borderlands, Leave Vsync On/full?

One Monitor Connected

Not really Sure where to check Anti Aliasing mode on Metro, am unsure if it has it. Also not sure on shader caching

Set Frame rate limiter in profile inspector to 120 FPS and confirmed monitor is recognized properly/ gsync on
 
G-Sync allows you to display full frames when ready, so syncing your frame requires Vsync enabled in game, yes. Otherwise the monitor will draw whatever is in the framebuffer at that particular moment.

Without Vsync you monitor (set to 144Hz), wants to and starts drawing a frame every 6.94 msilliseconds.
As the buffer can be written to MUCH faster than the screen can draw, this is why you see tearing . The monitor is slowly writing what is in the framebuffer to screen, meanwhile, the card dumps a new frame into the framebuffer, overwriting what was there, and your monitor simply keeps writing what it sees. It does not know the frame is updated

With V-Sync enabled, your monitor waits for a full frame to be delivered and then writes out the full frame. At 144Hz, this is again 6.94 ms. If your card can deliver a frame in less than that time, that full frame gets drawn, otherwise WITHOUT variable refresh (gsync/freesync), if the frame isn;t ready to go, the current frame gets held for ANOTHER 6.94 ms. If the next frame isnt't ready after that, the frame gets held ANOTHER 6.94 ms, until a full frame is ready. this is what gives "microstutter" effect. With variable Vsync, the variable hardware can interrupt what the monitor is doing . If syncing, if the frame is ready in 7.41 ms, you'd have to wait without variable Vsync, G-sync takes over the hardware and states "I've got the frame ready draw now"

SSAA off would be preferred in Metro. The game has forced sampling in it's rendering pipeline is my understanding. The game has a test program called metro_benchmark in it's directory. You can fiddle with settings and see your performance graphs in repeatable form

No mention of afterburner, though you are using it to take piccies of hardware performance (frames, frequency, temps, etc) ? If still enabled, generates interrupts to poll the hardware. Hardware requested interrupts in Chrome (if running), Discord, etc. Everything you can get rid of in pursuit of smoothness. Had HORRIBLE stuttering while overclocking with afterburner here. UNinstalled ...stuttering went away.
 
G-Sync allows you to display full frames when ready, so syncing your frame requires Vsync enabled in game, yes. Otherwise the monitor will draw whatever is in the framebuffer at that particular moment.

Without Vsync you monitor (set to 144Hz), wants to and starts drawing a frame every 6.94 msilliseconds.
As the buffer can be written to MUCH faster than the screen can draw, this is why you see tearing . The monitor is slowly writing what is in the framebuffer to screen, meanwhile, the card dumps a new frame into the framebuffer, overwriting what was there, and your monitor simply keeps writing what it sees. It does not know the frame is updated

With V-Sync enabled, your monitor waits for a full frame to be delivered and then writes out the full frame. At 144Hz, this is again 6.94 ms. If your card can deliver a frame in less than that time, that full frame gets drawn, otherwise WITHOUT variable refresh (gsync/freesync), if the frame isn;t ready to go, the current frame gets held for ANOTHER 6.94 ms. If the next frame isnt't ready after that, the frame gets held ANOTHER 6.94 ms, until a full frame is ready. this is what gives "microstutter" effect. With variable Vsync, the variable hardware can interrupt what the monitor is doing . If syncing, if the frame is ready in 7.41 ms, you'd have to wait without variable Vsync, G-sync takes over the hardware and states "I've got the frame ready draw now"

SSAA off would be preferred in Metro. The game has forced sampling in it's rendering pipeline is my understanding. The game has a test program called metro_benchmark in it's directory. You can fiddle with settings and see your performance graphs in repeatable form

No mention of afterburner, though you are using it to take piccies of hardware performance (frames, frequency, temps, etc) ? If still enabled, generates interrupts to poll the hardware. Hardware requested interrupts in Chrome (if running), Discord, etc. Everything you can get rid of in pursuit of smoothness. Had HORRIBLE stuttering while overclocking with afterburner here. UNinstalled ...stuttering went away.

Gave uninstalling every overclock program/ undoing CPU clock as well as Vysnc
New PSU (850W) New ram 32 gigs 3000 MHZ

Still having frame drop. At the Point where I all have left to replace is the CPU/Mobo and GPU
 
Looking at videos on youtube for the 2080ti at 144Hz and1440p. The FPS rates I see for Borderlands 2 and Metro vary from the 70's to the 110's. They vary alot in this range it seems from the videos I saw.

Doubtful it is CPU/Motherboard related, as your system runs fine otherwise I am assuming.

In the BIOS, try disabling power saving features, such as Agressive LPM Support

Disable the Intel video if enabled/driver loading. You should be able to disable onboard /integrated graphics in the BIOS. If you ever would need it back, just have to reset the CMOS.

You can perform a clean boot and run the card in debug mode.
Why clean mode, ? Sometimes it's innocuous stuff that causes the problem. I saw a posting from a user that stated their LED control software caused a video stutter issue.

Debug mode on the graphics card is easy. In the NVIDIA control panel, go to top line menus, look under help, debug mode is there, Once checked, this runs your card at NVidia reference settings.

Microsoft has an article on Clean booting. Probably easier to refer to that than typing it all here:

https://support.microsoft.com/en-us/help/929135/how-to-perform-a-clean-boot-in-windows#method1


One other thing to try would be to downlodd an older version of the standard drivers (not dch) for the parts of your system using those, physically disconnect from the internet, clean out the dch drivers, reboot, install the standard drivers, then reconnect to the internet.
From postings I see, people seemed to like the 417 and 425 branches of the driver.

Some postings on the EVGA forum seem to indicate that some people have had their cards RMA'd r/t stutter. Checking a repeatable metric such as 3dmark might be helpful there.

Sorry you are having these problems. Takes some of the excitment out of doing a build. Keep working the problem though!
 
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