(2k4) -RH9- Game Crashes to console

G

Guest

Guest
Archived from groups: alt.games.unreal.tournament (More info?)

With the message
Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937]
I've seen a thread on the web
<http://linuxgames.com/news/feedback.php?identiferID=6562&action=flatview>
so I know I'm not the only one. Anyone have any idea what this file does?

Full version with legit serial#
RH9 / blackbox
Asus a7v133
athlon 1.2
512M
Geforce 2 MX
SB 128

Also, I'm having a hard time reading the log file. Anyone know of an easy
way to edit out the nul characters or a text editor that ignores them?

Thanks

--
{AGUT}DeadMan
 
Archived from groups: alt.games.unreal.tournament (More info?)

{AGUT}DeadMan enlightened us with:
> Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937]

Have you applied the patch for the Linux version? You can find more info
in our FAQ at http://www.unrealtower.org/faq/154

> Also, I'm having a hard time reading the log file. Anyone know of an
> easy way to edit out the nul characters or a text editor that ignores
> them?

It's UTF-8, but without encoding the first few lines as such, which is
pretty messy IMO. Run the game with

$ LANG=C ut2004

to get just plain ASCII. On my xterm, I can also simply do

$ cat UT2004.log

and see it properly. Less and vim do display the null chars, though.

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
Archived from groups: alt.games.unreal.tournament (More info?)

On Mon, 10 May 2004 22:24:22 +0200, MeltDown wrote:

> {AGUT}DeadMan enlightened us with:
>> Assertion failed: p->model1 [File:KFarfield.cpp] [Line: 937]
>
> Have you applied the patch for the Linux version? You can find more info
> in our FAQ at http://www.unrealtower.org/faq/154

This seems to have solved the problem, thanks.
>
>> Also, I'm having a hard time reading the log file. Anyone know of an
>> easy way to edit out the nul characters or a text editor that ignores
>> them?
>
> It's UTF-8, but without encoding the first few lines as such, which is
> pretty messy IMO. Run the game with
>
> $ LANG=C ut2004
>
> to get just plain ASCII. On my xterm, I can also simply do
>
> $ cat UT2004.log
This also works, thanks again.
>
> and see it properly. Less and vim do display the null chars, though.
>
> MeltDown

--
{AGUT}DeadMan