3 Reasons PC Gaming is Destined to Fail

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I have to work and as such producing long, eloquent and grammatically correct posts like yours is something of a luxury I can't afford.

However, "You're plain wrong" I felt was a pretty convincing argument. Pretty much covered everything I wanted to say in one concise sentence. I'll try and expand as I have a moment...

DRM will make a minority of people stop buying games. If this minority grows to a majority games makers will stop including it in their software, they won't just take their ball and go home. Most people will put up with DRM and at worst grumble or complain. It's only your uber nerds/gamers with a cause that will refuse to buy a game because of DRM. I've yet to refuse a game because of it for example.

PC games are difficult to program: You end this comment with an "I'm not a programmer"......... That's all I need there.

Problematic software: How many games are you not able to play on your machine because of problematic software? In terms of applications and games I cannot play on my machine for unknown reasons I list 1. Oblivion. But then it's not entirely legitimate so you get what you don't pay for and I can't be arsed anyway to look into why it doesn't work cos it's not my kind of game. In my circle of pc game playing mates I can't think of the last time anyone of them complained about games issues. I personally can't even remember the last time XP crashed on me never mind a game. Maintain your system properly and you should have minimal to no issues with pc games. The little pro linux plug in this point is just an expansion of point 2.

So there you go. An expanded response.

In retrospect my first post should have simply been "You're plain wrong". Would have saved me the time it took to post this as it's time I'll never get back and I could have been doing something useful.
 


Only time I was ever wrong was when I thought I was wrong but was in fact right.

Or something like that.....
 
This whole topic is BS, Chaynz. As marvelous211 said, this topic comes up more often than religions say the apocalypse is coming.

PC gaming is too much fun, too addictive, with too many customisable options to ever die off. Not to mention the fact that it's been around for about 30 years now in one form or another.

Saying PC gaming is going to die because it's often expensive and complicated is like saying "forget about blu-ray/plasma TVs, they're too expensive/complex/whatever." The point is, there are always going to be literally MILLIONS of people out there who are more than willing to fork out hard cash for sophisticated and versatile hardware.

"People who own consoles DON'T CARE ABOUT HOW GAMES LOOK OR PLAY! THEY CARE ABOUT F-U-N. Just like with you and your console games; when you're playing them, I doubt that you're caring about a ram upgrade, a faster video chip, or a larger hard drive on you 360. Case-in-point, that's how the majority of console users feel, thus why the PC doesn't have as many games."

If console users didn't care about how their games looked they'd still be playing Super Mario.

"I wasn't saying that PIRACY will kill PC gaming at all. At WORST, it'd blemish the industry! I was saying that DRM will kill PC gaming."

DRM won't kill PC gaming because a) the pirates get smarter and b) most people don't give a damn about it as long as it works. c) many people probably couldn't even tell you what DRM let alone avoid purchasing a game depending on what protection a game has.
 


Kerching! We have a winner. I think I hear the sound of someone shooting themself in the foot.

Chaynz says "DRM will kill PC gaming" The fact is consoles have DRM'd hardware AND software.

So by your logic actually console gaming, not PC gaming, will die a horrible death.



 
DRM...is this what this is boiling down to? are you serious? why do we need these threads every 6 months about how uber consoles are and how bad pc's are? besides the fact that people use pc's for much more than just games, unlike consoles, DRM is a bunch of nonsense that i haven't had to deal with in 7 years because i, like a vast majority of peope, crack the games that i own to protect them from being scratched by inserting them in the tray over and over. lets just come out with it, everyone does it... go ahead, prosecute me, you dont have a chance in hell in winning that battle cause its not illegal.

but thank you for the very very long and involved posts...at least you have an opinion more than "pc=suxorz consoles r 1337"
 
honestly there's nothing wrong with that, I hate having my discs on the tray too, in fact, I even downloaded the whole cracked version of bioshock even though I got myself the boxed version too which is still sealed on my desk, and until 2K decides to remove their DRM crap it will remain sealed and I'll keep reinstalling it 100s of times the cracked version in my system if I want to. 😀
 
Pc Gaming will never end... main reason the BIG market and Options they offer ...
Ps3 and Xbox 360 are just good for hardware manufacturers (Sony / Microsoft) because the games for this consols are already cracked / hacked and are free in the internet and people download this games and dont pay for them ... So programers are doom and manufacturers are fine because they always recover their investment (hardware).. the programers cant recover much ... so if im a programer ... i want money ... so i go to the pc market... why a lot of chances to acces to other markets ... Low Market ( all old videocards) Middle Market (Currently videocards but not so powerfull) and the High Market (People with the correct videocard to play the ultimate game) ...i know they are mix between this markets but not so important in numbers to mention them...

So the programers must focus in their market to suceed for example ...low profit in the middle market but low investment .. lets say a good game but with several expansion packs that people love to play anyway so they investment hard at first but in the time they recover more with this exp packs...just a simple example ... Low market .. make more children games that dont need to invetment a lot their parents to educate them because dont have the ultimate 9800 GTx...
So u see there is a lot of more market a company can access that just create supergames and go for example with people with middle budget and can play ur game ....

The Pc Market its not limited by hardware manufacturers like the consoles (2 sony and microsoft) theres a lot of more choices and options they can appoint to ... so will never end just change ... maybe in a not so distant future we will see movie studios like universal .. that will enter in this area ...

What we really need to all of us is Balance .. they charge strong ... hackers emerged ...they charge little they broke..... Come on u can´t sell ur games just in USA get out and sell it internationally like the movie theaters did to lower the cost and put less price to the product go global ..who ever see this will crunch the competition...
It will never be enough until every market is reached... commitment its everything...

Thks and
Forgive my bad english ...

Atte.
Omar
 


Although this may look sympathetic to some, it is destructive to normal market demand and supply drivers.

Let me explain with another example: if you go to a car dealer, you want to test drive the car, if the dealer won't let you test drive it, you take your business elsewhere. You don't just steal it, do some joyriding, and then come back to the dealer and buy it (or leave it somewhere if you don't like it). The main reason why most dealers let you test drive their car is because they would not be selling any if they did not. There are some dealers/shops that actually sell cars that you cannot test drive, but they offer other benefits in return (as well as they are claiming the cars are that good that they don't need a test drive). There is another reason why it is commonly accepted that you test drive the product before buying which is the initial investment.

Now let's take this to gaming: initially, asking for a tryout of a game was not deemed necessary by both the industry and the consumer: if you don't like the game you will not buy another one of their products next time. With more and more games being released, and enough people like yourself being disappointed time after time with the quality of their purchase, now it is common practice that demo's are provided for free, giving you the test drive experience. If a demo is not a good representation of the full game, it kind of defeats its purpose, and thus the publisher should be held accountable for that. The ONLY way to do that is not to give them your money (which in the honest way of doing business means you will not use their products anymore).

What is piracy doing? It is removing BOTH the drivers supply and demand. In a non-piracy situation you would be really looking out there for a product that would satisfy your need for a good gaming experience, and it would be worth something to you if you can get it (supply and demand at work). In the piracy situation you just satisfy yourself with playing crap games for a few hours hoping to find the odd jewel once in a while. In fact you are reducing demand (next to that supply is overwhelming) which only results in more crap games, as there is not enough drive to come up with really good games.

Personally i would love a business model where you pay let's say $10, get the full game and a few hours of gaming experience, but then you'll be prompted to pay the full monty if you want to continue. However, as long as there's too much piracy around there is simply no driver to do this. I'm a realist, there have always been pirates and there will always be pirates, but what is new as opposed to material products is the fact that the pirated copy is just as good as the original product and digital distribution makes availability of pirated products too easy. That, and because circumventing security measures is relatively easy you see a lot of Robin Hoods out there that want to share value with the rest of the world for free.

In another thread someone proposed taxes to insure income for gaming companies but if that means companies get reimbursed no matter what they produce, then we will only see more and more crap being released instead of quality product. In short, the demand and supply drivers need to be restored if we as consumers are serious about wanting quality games.

And to get back on track with the subject of this thread: as a consumer i want maximal freedom to make personal choices with regard to what games I play at what cost, and that means that the software should be decoupled from the hardware (ergo PC gaming). I hate the model of exclusivity where industry is trying to bully you into buying their hardware platform, just so you can play the game that you want to play. Standardisation of interfaces should not be equated with monopolizing specific elements of the PC solution (like the current situation with the Microsoft OS) but given the size of the current monopolist it is questionable whether this situation will ever be corrected, one can dream about Linux doing that but it looks like the window of opportunity has passed for that one.

Content should be separated from the platforms that deliver it, that will result in the best options for consumers. Hopefully some companies will start picking up on this with some great products to get that ball rolling. (As an example Apple is doing the opposite, more and more coupling of platform and content. As much as I like their designs, I'd never buy a single product from them until they change their strategy).




 


You must be a new kid on the block, eh? Don't worry about me, unlike you I was never forced into one of those llama suits.
 
Let's tackle the cost of PC gaming here, that 140 and needing to upgrade every 2 years is crap. I am sitting here with my Athlon 2800 and radeon 8500 and a gig of ram. Guess what, I can play Doom 3 on it AND fear and the expansion; "OH NOOOOO, I cant get 130 fps with 4x aa and superorbital nucleon screen smoothing on max at 3000 x7456 pixels, oh damn !"

So what, I can still play even at 800 x 600 at worst, and even turning down a lot of eye candy, guess what, at WORST it looks like the console version or slightly better, and I still don't have a stupid pad with these wannabe joysticks on them. That said there ARE times a console is better, who doesn't love the burnout series. With the maybe 600 dollars I spent total on my pc, including the monitor, I have used it for 4 plus years and only upgraded the cpu, ram and an extra 40 gig hard drive. Yes it finally needs to be replaced, but it even runs vista just fine. The only ones who always need to upgrade are the "e-peeners" as people put them. There is really no need to be able to run at these stupid high settings to enjoy the games. These are the same ppl that bitch at 60 fps, when 30 will do just fine, the same suckers that buy a killernic because it is faster and then hook it up to the internet where the packet has to hop through all these slow routers anyway. My ISP multiplexes packets and I will never get better than 35 ms rtt until they stop, so do I need a killernic to shave off 1ms MAYBE, no, but the "e-peeners" do and they will keep pc gaming going, along with old ppl like me who keep their PC's.
 
Realisctically, you wanna blame someone/something for the decline in the PC gaming world... blame the general public. The public wants a pop-the-CD-in-and-play platform. They don't want a pop the CD in, install, possibly have problems, find a patch to fix, and then play experience.

The other driving factor is the perception that in order to play the current titles you have the latest hardware. Consoles - you buy one every 4-5 years at half, generally less, than the price of high-end PC. And your set for 4-5 years.

So IMHO, the 2 factors which are paving the decline of PC gaming is not surprisingly... Ease of use and cost of entry. Period.

That being said... I hate the way the PC gaming market is going... seems like half the games for the PC are ports. Some good, most not. But nearly all ports have the feel of a port to some degree.

We all know what the public is giving up. Games whose content is expandable by the gaming/modding community. But they either don't care or don't know. Probably a little of both. They just want something that works without a whole lot of gray matter having to be taxed.

Just my 1+1 cents.
 
I can think of one reason why PC gaming will never completely fail.

Cost of entry.

Each console maker puts up strong barriers to entry, charging for licenses, libraries, production reviews.

The PC platform, on the other hand, remains wide open. Everyone writing in this thread has enough computer resources to enter the marketplace.
 
It's a bit harsh on the e-peeners.
I upgrade my system regularly as one of my mates is a riduclous e-peener.
As a result I get the components I need for half nothing.
In one case I was buying his XPS710 chassis+psu+board for approx €300.
So off his went and bought the case,psu, h/s and board in my sig below that cost well over €800. However he ended up blowing up the xps and since he wasn't sure that dell would replace it gave me all the stuff for instead. So I ended up with quite a bargain. :)
Most hardware I buy this way as I rarely buy anything new.
 
To start off, the only console I have ever owned is a Nintendo 8-bit; although I have played on friends' consoles and so forth. My gaming background has been competitive online gaming.

The reason PC games are good is because of the online play, which is being encroached upon more and more with consoles now. The only real thing going for PC games right now are MMO games. The rest of the PC games lately have been the same old ****. WTB innovative gameplay like Wii or DS, there is a reason why Nintendo is winning the latest console war. Who cares if stuff looks great, the real question is: "Is it fun?". The reason any game platform will fail is because it doesn't have good games.

Games like Crysis won't "save" anything, it is just the same old crap rehashed on a newer engine. I could care less how things look, it is all about how fun it is to play.
 
I haven't posted for a while, but this topic caught my attention. I don't know why there always has to be a right and a wrong. In this case, I think both viewpoints have some things right about them. Truth be told, it's my opinion that there's a market for the console games and it's not the same as the market for PC games. I think the OP was comparing software, not the hardware, because consoles and PC's are two totally different animals.

So let's talk about the markets for PC gaming and console gaming because I think they are distinct from one another and should be compared that way. Let me say up front that I don't think either PC gaming nor console gaming will die, or that one is better than the other - it's all a matter of preference.

Console gaming market: Tends to skew younger in age. Appeals to people who are less technically inclined and who care less about the latest graphics than they do about the game's overall appeal...whatever that may be. They still care about graphics, however, because they keep buying upgraded versions of the consoles. Parents who are less techincally inclined are more likely to buy consoles for their kids because it's virtually plug-n-play. They like the variety of games they get to choose from, though I would say just like the PC games, there are only a few stellar games out of the whole bunch. Madden, Guitar Hero, GTA, etc. along with a host of PC games that were ported to consoles. And, let's face it, for driving games and sports games, the PC genre stinks for the most part. I hate driving and sports games on the PC. And I have to disagree with those who think MMO's are better on the PC. MMO's don't use complex controls, for the most part, so they can and do work well on consoles. Plus, most everyone's experience with video games started with the grandfather of all consoles, the Atari or something of that ilk.

PC gaming market: Tends to skew older in age with more mature titles and more mature audiences to play them. The most successful video game software of all time? SIMS. On the PC. The PC gaming market is often more technically inclined and more highly educated in general. They're less afraid of PC technical issues, so complexity doesn't scare them as much. In fact, building computers is a hobby for many PC gamers. In fact, it's the PC gamer market segment that drives most of the innovation from hardware. If it wasn't for us e-peeners buying all the new stuff that comes out, it would happen a lot slower. I count myself as a mild e-peener. The PC gamer market is much more demanding of innovation always exploring, learning and trying to do more with current technology - sort of like e-peeners being the equal of gearheads. We're tinkerers. Finally, the PC market demands more out of games in terms of complexity and graphics.

These are the reasons why PC and console games exist - because there's a market for both and neither is right or wrong in their approach. Like I said, it's a matter of preference.

But to the OP, PC's and the PC gaming market won't die and certainly not because of minor inconveniences such as security.

What does aggravate me, however, is console ports for the PC. I haven't seen one of these done right yet and if I know a game is a console port I won't buy it. I did it once, but never again. They're always dumbed down versions of what could be good PC games and they play like crap because they're never properly optimized. There's a different expectation for PC games and I wish developers that port games to the PC would realize this and stop wasting their efforts to please both crowds. I haven't played it, but I hear even Bioshock suffers from console"itis" in some ways.

P.S. Because of monopoly laws, Microsoft is prohibited from selling computers. Hence they can't sell keyboards and mice with their systems. Not sure about Sony and Nintendo.
 
Know what stuck at me from this post... The goddamn rudeness of the OP. Wow. I can't imagine talking like that to anyone in person so why should you do it here.

PC gaming isn't going anywhere. This C/G theory or yours is so horrendously flawed that it really shouldn't be mentioned again. It doesn't take into account the general uses of PC hardware etc. or the costs now of consoles and a nice TV to play it on, surround sound, ...the list goes on.

I love my PC gaming - Keyboard and Mouse FTW! :) But then again I cant imagine playing fifa "insert year here" using a keyboard and mouse. Also there's nothing better for a Couple of Beers Social Gaming. That said Couple of Beers and a LAN is also great fun on PC.

Each to their own and most with both... :)
 
Simply put.... Anything that can be engineered can be reverse-engineered, regardless what the platform is, (PC, Console, Cell phone, etc.) Pirates will always be around. The only thing the industry can do is try to stay one step ahead, and know that not everyone is technically proficient to find a pirated game.
 
Could have, and people probably did, post something very similar 20 years ago.

Copy protection was there as were utilities sold in the stores to bypass it, DRM's just the current form and will just as certainly fail. There was talk about how the PC clones were going to stop software development as hardware was too variable, hence today's embrace of DirectX and more broadly the Windows API. Technical support's always been an expense, having it outsourced overseas just makes it cost less.
 
#1 reason console and PC gaming will die: the holodeck will be invented.

I think that in the near future people will have a hard time distinguishing between consoles and PCs. we see it all ready. the first game consoles only played games... you stuck in a cartrage and played. nowadays consoles have harddrives and you can use them for various multimedia purposes. it is very well possible that the two could morph into one. the computer could be located somewhere, with substations in the living room and in your office, which could be used simultaniously, and interchangably. play your racing and rpg games on a gamepad in your living room, and your FPS and stratagy games in your study with a mouse and keyboard, and all from the same rig. I sure its allready been tried though.
 
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