[citation][nom]shreeharsha[/nom]Silicon was found everywhere, but now China will have even more power with rare materials found there[/citation]
correct me if im wrong, but the rare materials you are talking about are rare earth stuff used in magnets correct?
if thats true, its not rare at all, there just are no large despites of it.
[citation][nom]nottheking[/nom]Fortunately, microprocessors and other semiconductor manufacturing doesn't make use of rare earth Lanthanides; rather, metalloids and post-transition "poor metals" are what are used. (silicon and arsenic are metaloids, while indium and gallium (along with aluminum) are "poor metals." However, other parts still require rare earth metals, such as HDDs. On the bright side, SSDs do not.[/citation]
on the bad side, ssds are likely never going to go below .44 cents a gb at 10nm and .09 cents at 5nm if my math is right
i dont know how big the chips themselves are so i cant get more accurate numbers than makeing my assumptions based off a new and not marked down to move ssd.
[citation][nom]xX_PEMDAS_Xx[/nom]By the time this technology becomes usable, 8 threaded applications might be around. Thus making the bulldozer worth it (even though money wise it already is).[/citation]
only if you disreguard single thread applications is it worth it right now, but thanks to things not moveing to multicore and being commonly used, we get crappy looking benchmarks...
i have a question that i want to ask anyone listening. are there any major single threaded games anymore, and is there a place that benchmarks multi threaded games with a bulldozer and i5 and i7?
im assuming that for older games, even the crappy single thread speed of bulldozer is good enough, but i want to see it in a game that is made for threads, well, any more than 1 thread.
also if anyone knows, does dx11 in a game automatically make it multi thread or do they still have to code it like for a multi thread system? because if its automatically done, thats at least one reason we all want the wiiu to succeed.