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1. Reply to my comments regarding the way Max works.
What comments, I'm not shuffling through your crap to find what ever it is you want to talk about.
2. Talk about rendering in the view port.
Sure we can do that. Since the topic is cpu rendering in max I stuck to that most of the time. Why not start another thread?
I didn't say that that viewport performance doesn't matter, just that the topic wasn't about that. You say that you are trying to tell me how the real 3d world works, I know how important viewport performance is, and I never said that someone shouldn't buy a system on that basis but what I am saying is that there are underlying issues that may prove to be more important than you blindly choose to ignore. When you are texture mapping, or configuring an effect you will need to do hundreds of renderings. Nearly everything in max souly requires cpu, mostly everything could always be done faster. You can't have everything in the world but you can choose trade offs that result in the best performance you can get. For most people, getting the fastest rendering time possible is a much higher priority then having slightly slow viewports. All prof cards, even the wildcats wait for the cpu to be finished it’s calculations and then render to the viewport. What do you want, a $200 card that waits for the cpu to finish or a $2000 card that does a little better but still waits for the cpu to finish?
3. Go research why there is a great difference in the price of cards and talk about that. And talk about some of the hardware on the cards.
Why such a high price? Cause they can. Price doesn't reveal a thing. Unless you are talking wildcats, there isn't a reason to pay more than what the geforces cost. Prof cards that cost $600 retail today are two years old and are beaten by todays gaming cards that cost from $200-$300. Only thing today’s game cards are missing is a more powerful geometry processor, otherwise their fill rate are fine. They even handle textures better than most prof cards out there. Before you rant on how most prof animators out there use prof cards you need to understand that they still do because of budgets. They bought those prof cards for $2000+ and they haven't upgraded yet. They will most likely pay for the top dollar prof vid card again but that does mean that the geforce 2's suck. I have benchmarks of six cards, including the geforce 2. Unfortunately it doesn’t have any wild cats in there but does have firegl2 and firegl3 which are better than all 3dlabs cards except the wildcat line.
What comments, I'm not shuffling through your crap to find what ever it is you want to talk about.
2. Talk about rendering in the view port.
Sure we can do that. Since the topic is cpu rendering in max I stuck to that most of the time. Why not start another thread?
I didn't say that that viewport performance doesn't matter, just that the topic wasn't about that. You say that you are trying to tell me how the real 3d world works, I know how important viewport performance is, and I never said that someone shouldn't buy a system on that basis but what I am saying is that there are underlying issues that may prove to be more important than you blindly choose to ignore. When you are texture mapping, or configuring an effect you will need to do hundreds of renderings. Nearly everything in max souly requires cpu, mostly everything could always be done faster. You can't have everything in the world but you can choose trade offs that result in the best performance you can get. For most people, getting the fastest rendering time possible is a much higher priority then having slightly slow viewports. All prof cards, even the wildcats wait for the cpu to be finished it’s calculations and then render to the viewport. What do you want, a $200 card that waits for the cpu to finish or a $2000 card that does a little better but still waits for the cpu to finish?
3. Go research why there is a great difference in the price of cards and talk about that. And talk about some of the hardware on the cards.
Why such a high price? Cause they can. Price doesn't reveal a thing. Unless you are talking wildcats, there isn't a reason to pay more than what the geforces cost. Prof cards that cost $600 retail today are two years old and are beaten by todays gaming cards that cost from $200-$300. Only thing today’s game cards are missing is a more powerful geometry processor, otherwise their fill rate are fine. They even handle textures better than most prof cards out there. Before you rant on how most prof animators out there use prof cards you need to understand that they still do because of budgets. They bought those prof cards for $2000+ and they haven't upgraded yet. They will most likely pay for the top dollar prof vid card again but that does mean that the geforce 2's suck. I have benchmarks of six cards, including the geforce 2. Unfortunately it doesn’t have any wild cats in there but does have firegl2 and firegl3 which are better than all 3dlabs cards except the wildcat line.