[40k] Far far too much time on my hands

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In my copious spare time I thought I would try and make sense out of the
enigma known as the "GW points system". The result is a little program
called the 40k Troop points estimator.

This baby will (aka should, but probably wont) give you the points value
of any basic troops type in the game based on a set of simple
mathematical rules.

Whats the point you ask? Well, it might be marginally useful for someone
creating an army. But the real reason was to see if it was actually
possible to write a program that could mimic the minds of those wacky
folk at GW. The answer is... sorta... maybe.

Here are some results, first the estimated points then the actual:

Space Marine: 16.5 pts, 15
Grot: 2.7, 3
Fire Warrior 10.35, 10
Guardsman 6.375, 6? (using the Tau Auxillaries rules for the points)
Shoota boy 7.7,8
Kroot 8.4, 7
Necron Warrior 17.5,18

Ive put it up on the same page as the Wargame Terrain Generator at
http://homepages.ihug.co.nz/~kelpi/ its about 30k of Visual Basic glory.

Feel free to give it a try on some other troops and see how accurate it
is for you. I would be interested to see.

The whole thing is pretty straightforward. Fill in the stat line of
your troop type and the weapon he holds. For values represented by "-",
(eg the AP of a lasgun, armor on plain Kroot etc) use a "7" instead.
The most subjective part is determining the special rules. For example I
used "Cheddar" for necrons and "Minor advantage" for grots (the grots
themselves dont get the advantage but the boyz do).


--
Dogboy
Wargame Terrain Generator
http://homepages.ihug.co.nz/~kelpi/
 
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Dogboy wrote:
> In my copious spare time I thought I would try and make sense out of the
> enigma known as the "GW points system". The result is a little program
> called the 40k Troop points estimator.
>
> This baby will (aka should, but probably wont) give you the points value
> of any basic troops type in the game based on a set of simple
> mathematical rules.
>
> Whats the point you ask? Well, it might be marginally useful for someone
> creating an army. But the real reason was to see if it was actually
> possible to write a program that could mimic the minds of those wacky
> folk at GW. The answer is... sorta... maybe.
>
> Here are some results, first the estimated points then the actual:
>
> Space Marine: 16.5 pts, 15
> Grot: 2.7, 3
> Fire Warrior 10.35, 10
> Guardsman 6.375, 6? (using the Tau Auxillaries rules for the points)
> Shoota boy 7.7,8
> Kroot 8.4, 7
> Necron Warrior 17.5,18
>
> Ive put it up on the same page as the Wargame Terrain Generator at
> http://homepages.ihug.co.nz/~kelpi/ its about 30k of Visual Basic glory.
>
> Feel free to give it a try on some other troops and see how accurate it
> is for you. I would be interested to see.
>
> The whole thing is pretty straightforward. Fill in the stat line of
> your troop type and the weapon he holds. For values represented by "-",
> (eg the AP of a lasgun, armor on plain Kroot etc) use a "7" instead.
> The most subjective part is determining the special rules. For example I
> used "Cheddar" for necrons and "Minor advantage" for grots (the grots
> themselves dont get the advantage but the boyz do).
>
>
> --
> Dogboy
> Wargame Terrain Generator
> http://homepages.ihug.co.nz/~kelpi/
>
That is fantastic. Maybe you should send a copy to GW. If those values
are coming out as close as they are maybe they do have a formula????
Nah, I doubt it. My previous efforts in the area of cost analysis have
become acomprehensive look at the odds of any model in the game killing
another unit with shooting. That assault cannon is looking like the
weapon to have. I am still adding units to it but when I have everything
in I will post some results.

Master Ravenclaw
 
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>> --
>> Dogboy
>> Wargame Terrain Generator
>> http://homepages.ihug.co.nz/~kelpi/
>>
> That is fantastic. Maybe you should send a copy to GW. If those values
> are coming out as close as they are maybe they do have a formula????
> Nah, I doubt it. My previous efforts in the area of cost analysis have
> become acomprehensive look at the odds of any model in the game killing
> another unit with shooting. That assault cannon is looking like the
> weapon to have. I am still adding units to it but when I have everything
> in I will post some results.
>
> Master Ravenclaw

The formula is pretty simple.

First you start off with the "base" profile:

WS3,BS3,S3,T3,W1,I3,A1,Ld7,3+

And the "base" Weapon:

S4 AP5

I assume this profile is worth 10 points (Battle sisters have a slightly
better profile and they are worth 11).

Then, I go through each stat and depending on whether they are better or
worse (or the same) than the base stat. I add or subtract a set amount
of points. Same with the gun stats.

When I come to the armor save I take the total and subtract a certain
percentage. For example: A fire warrior has a 4+ save which means it
gets 10% off its points. A 5+ save = 25% off, 6+ save = 33% off and no
save = 40% off.

The final thing I do is correct for special rules, you cant really do
this in any mathematical way so I just add or subtract a certain amount
depending on the severity of the rules. Otherwise Necron warriors and
the like would have a similar points value to Marines.

Thats all really, simple!

--
Dogboy