5ms vs 1ms

Mojtaba11110

Commendable
Sep 7, 2016
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1,680
Hi
I want to buy a new monitor for gaming and I have two choices here
A sumsong pls monitor with 5ms(gtg) this monitor is pls
Or
Asus with 1ms(gtg) this is not pls
About the response time is 5ms (gtg) bad for gaming? :??:
 
Solution


That's just one example but a lot of the lower end ips are similar to tn in price and color. The lg is even like 5 years newer so year isn't really a factor to consider with new cost cutting tech lowering quality.

As for...
It makes no difference at 60hz. That's 2 color changes in 5ms when 1 frame lasts 16ms. Actual response times during use will be different since marketing just says best possible. It has no relation to stuttering. It depends more on which exact monitors you are comparing since response time is probably irrelevant here.
 
5ms for a 144hz monitor is still not an issue. The pg279q is 4ms at 144-165hz and has no input lag or ghosting issues. In fact it's a class 1 for input lag; good for even the fastest gamers. Stuttering is still not an issue because it's unrelated. The rest of the monitor info is still needed to give a complete answer and good suggestion. You might as well be suggesting a gpu with 4gb vram vs 2gb vram. That could be a 6570 vs a 1050.

I can't find much info on that samsung other than the spec sheet which can mostly be disregarded for unregulated specs but I'd take a 24" pls over a 21" tn. Bigger and better visuals when the other specs don't make a difference.
 
You can easily calculate the time taken by response time with input delay added by the component to get a final input lag time and see if 5ms would cause an input lag issue. It's not an issue and maybe he got a faulty monitor, it happens. You'd have ghosting issues before input lag became an issue with high response times.
 


5ms is actually quite good for gaming. 1ms is definitely better but the difference is not noticeable for most games. The Asus monitor most likely uses TN panel which has noticeably worse color accuracy and viewing angles compared to IPS/PLS technology.
Most people advised to get IPS over TN is because their difference in image quality is very very noticeable.

In short, Image Quality or Response time. Both improves gaming experience. Pick your poison.


 
It's not definitely better when it definitely makes no difference at all. It's purely marketing for 60hz monitors. Ips is not very very noticeable. I have an asus vs248hp (tn) alongside a lg 23mp47hq (ips) and the tn monitor is similar color. I'd actually say it's better because ips glow completely ruins dark areas in games. I've had similar experience with other higher end tn and lower end ips.
 


Well ultimately at the same price & year, Color accuracy is granted to be better on IPS. Black level has always been bad on IPS but that's separate issue that may not even matter depending on your usage.

lg 23mp47hq is a joke. sRGB 72% What the hell man (ಠ_ಠ) I'm not surprised it performs worse than TN. Even with $130 budget today, is capable of giving you an IPS monitor that is way better than that piece of crap you called IPS. Well it is IPS but still. It's like comparing orange and a rotten apple.



well it depends how you define 'better'. To me, it's better than nothing. I'm not sure if it will absolutely makes no difference either tho I'm pretty sure it's meaningless to me.
 


Gaming actually makes color performance less noticeable but still noticeable.
 


Well high-end IPS is not really designed for gaming, gamers shld only look at PLS or AMVA or TN.

and PLS is cheap btw... it is the budget option for immersive gamers who can't afford AMVA.
 


That's just one example but a lot of the lower end ips are similar to tn in price and color. The lg is even like 5 years newer so year isn't really a factor to consider with new cost cutting tech lowering quality.

As for response time and smoothness, that's unrelated. Response time is for ghosting and you just won't have the issue with 16ms per frame and even 5ms gtg which is 2 color changes. Tvs are generally known to have higher input lag and signal processing times which can cause stuttering and poor smoothness; big variance in frame times.
 
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