Archived from groups: comp.sys.ibm.pc.hardware.systems,alt.comp.periphs.mainboard.asus,comp.sys.intel,comp.hardware (
More info?)
Bill,
I agree with most of your post, and you definitely seem to know what you're talking about, but
with all due respect, I disagree with two things you said:
1. "> If I see a new computer (car, spouse, camera) which is just so much
> *neater* than what I have, then I get a new one before the old one has
> been fully utilized. Or depreciated. That's upgrade."
I object b/c I believe that "upgrade" means making any improvement to any existing unit, and
"replacement" means buying another separate unit.
So in your statement, I disagree with you saying upgrade" b/c you didn't make any improvement
to the old PC.
You also said:
"If my computer (car, lawn mower, stove, tires, whatever) is near the MTBF, is getting
unreliable, making funny noises, then I get a new one. That's replacement."
IMHO, getting a new lawnmower and getting a new PC are both replacement, for the reasons stated
above.
2. You also said "All the big game systems have been 64 bit for a while, seems to me I've seen
just one or two (hundred) new title for the older 32 bit versions."
a. Assuming you're not talking about game console machines (like Gamecube), how can "all the
big game systems" have been "64 bit for a while"??? Dell sells a lot of big gaming systems
(eg. their Dimension XPS, which has become famous, AFAIK), and I don't think a single one of
them has had a 64-bit CPU, b/c Dell doesn't use AMD at all.
b. When you said "one or two (hundred) new title", you were meaning that as a small number, right?
c. And where did you get your info from to make the quote that I copied in the beginning of
this question?
Please let me know about this.
Cool_X
Bill Davidsen wrote:
> David Schwartz wrote:
>
>> "Bill Davidsen" <davidsen@deathstar.prodigy.com> wrote in message
>> news:U8lqe.7541$_A5.6466@newssvr19.news.prodigy.com...
>>
>>
>>> Oh there were, but they were painful to use in most cases. To address
>>> your main point, it depends on your definition of commodity software,
>>> but by any definition I don't see that as a "killer app" justifying
>>> moving from 32 to 64 bit hardware before the old system is due for
>>> replacement. Actually I would consider that over half of the
>>> computers in desktop use are going to be replaced in 6-7 years, with
>>> nothing more than attrition driving it.
>>
>>
>>
>> Exactly. People will wind up with 64-bit capable hardware without
>> specifically intending to have it just through attritition. Once that
>> happens, software will start to be released either as 64-bit only or
>> with significant benefits on 64-bit platforms.
>>
>>
>>>> You are essentially predicting that software requirements will
>>>> lag behind hardware availability by an amount that they have never
>>>> lagged before. Ever.
>>
>>
>>
>>> I am. Based on two different justifications. The best is that there
>>> hasn't been a 64 bit killer app for the Mac, and that's been 64 bit
>>> for a decade. The other is that there *is* a point when people have
>>> enough and are not willing to make an upgrade because they don't see
>>> the need.
>>
>>
>>
>> I disagree with both points. On the first point, the 64-bitness of
>> Macs is not comparable to the 64-bitness of PCs for two reasons. One
>> is that 64-bits on PCs is accompanied by other changes such as
>> register size. The other is that memory has now reached the point
>> where a 32-bit limitation of virtual memory size is significant.
>>
>> As for your second point, people have been arguing that for
>> decades and it has never been proven right. I personally don't believe
>> it -- people will always want to do more and will always push their
>> tools to the limit to increase what they themselves can do.
>
>
> Let's see, in the 60's car manufacturers built larger and larger
> engines, until around 427-450 cubic inches very few people were
> interested. Looks like people didn't buy more than they needed.
>
> And Ford decided that there was a market for an SUV sized between an
> Expedition and a school bus. They stopped making it for the model year
> after three months or so.
>
>>
>>
>>> If you can get access to sales info, most 32 bit systems aren't
>>> ordered with max memory, largest disk, or fastest CPU. That certainly
>>> suggests that people don't feel the need.
>>
>>
>>
>> No, that's not the reason. It's because people buy for the sweet
>> spot.
>
>
> Exactly! They buy what they need and a little more.
>
>> That is, the buy equipment that gives them the most bang for their
>> buck. The same goes for software requirements -- you can make better
>> software if you make the requirements greater, but you can't aim so
>> high that no market is left. The combination of these two forces makes
>> 64-bit only software in six years almost inevitable.
>
>
> Vendors aim for the sweet spot too, features cost to develop and
> maintain, so you don't see an unlimited number of features.
>
>>
>>
>>> I'm still confident that 64 bit hardware will come driven by
>>> replacement rather than upgrade.
>>
>>
>>
>> I don't understand the difference between replacement and upgrade.
>> Perhaps you could explain. Aren't these the same things?
>
>
> If my computer (car, lawn mower, stove, tires, whatever) is near the
> MTBF, is getting unreliable, making funny noices, then I get a new one.
> That's replacement. And in business that means the cost is depreciated.
>
> If I see a new computer (car, spouse, camera) which is just so much
> *neater* than what I have, then I get a new one before the old one has
> been fully utilized. Or depreciated. That's upgrade.
>
> If there's a feature I actually need, it's still upgrade, but has a much
> different rationale.
>
> My bet is that most personal computers will be replaced as they get
> older. I find it really unlikely that any company which provides less
> than the fastest CPU and largest memory will be doing an upgrade, sexy
> isn't deductable, and few applications go from small to huge in the
> lifetime of a computer.
>
>>
>>
>>> I agree that most computers will include 64 bit capability, but only
>>> because it will be standard. Intel and AMD are unlikely to spend any
>>> money in 32 bit only products, when they need more performance and
>>> lower power foar more.
>>
>>
>>
>> Well that's the point. As soon as the vast majority of power users
>> are 64-bit capable, power user software will start to be released as
>> 64-bit only.
>
>
> That's what I said, eventually. As soon as the market for software
> running on Win98 dries up no one will make it... but they do today, so
> what does that tell you about residual market. Mass market applications
> are going to be out in 32 bits for years to come.
>
>>
>>
>
>>> As for gamers? I define a gamer as someone who spends at least $100
>>> extra on a computer for memory, faster CPU, or detter display. Oddly,
>>> that lets out a fair percentage of people who do little else with
>>> their computer. If they didn't spend money on hardware at 32 bits,
>>> will they jump to 64 intesad of spending the money on more games? For
>>> that matter, are the games on the 64 bit Mac better? (real question,
>>> I have no idea)
>>
>>
>>
>> This brings up the other flaw in your Mac example. Until a large
>> percentage of systems are 64-bit, there's no reason to develop
>> software that benefits from 64-bits.
>
>
> All the big game systems have been 64 bit for a while, seems to me I've
> seen just one or two (hundred) new title for the older 32 bit versions.
>