G
Guest
Guest
Hi folks,
I have a question reguarding the true performance of 64bit CPUs vs. that of 32bit CPUs.
I understand that 64bit architectures allow for much more accurate calculations than 32bit architectures can.
What I am wondering is, what can be expected in true benchmark performance of a 64bit CPU (say a Clawhammer for example) vs. a 32bit CPU (like the T-bird) as it relates to the most demmanding programs such as CAD/CAM/CAE/CAID and 3D Animation progs like Maya, 3DSMAX, Softimage, etc.. Also I am wondering what to expect it to do for 2D graphics progs like Photoshop and Illustrator, and 3D gaming.
My question is only reguarding the difference between 64bit and 32bit, NOT what to expect from increased and improved instruction sets like SSE2. And NOT an increase in clock speed or an improved cache system.
Obviously these factors will have an impact on performance as well, but what I really want to know is what to expect out of a fundamental change from 32bit to 64bit architecture in a clock for clock comparison.
That is assuming you have the proper software support for both.
For example- a 1GHz 32bit CPU vs. a 1GHz 64bit CPU
<b><i>MK</i></b>
I have a question reguarding the true performance of 64bit CPUs vs. that of 32bit CPUs.
I understand that 64bit architectures allow for much more accurate calculations than 32bit architectures can.
What I am wondering is, what can be expected in true benchmark performance of a 64bit CPU (say a Clawhammer for example) vs. a 32bit CPU (like the T-bird) as it relates to the most demmanding programs such as CAD/CAM/CAE/CAID and 3D Animation progs like Maya, 3DSMAX, Softimage, etc.. Also I am wondering what to expect it to do for 2D graphics progs like Photoshop and Illustrator, and 3D gaming.
My question is only reguarding the difference between 64bit and 32bit, NOT what to expect from increased and improved instruction sets like SSE2. And NOT an increase in clock speed or an improved cache system.
Obviously these factors will have an impact on performance as well, but what I really want to know is what to expect out of a fundamental change from 32bit to 64bit architecture in a clock for clock comparison.
That is assuming you have the proper software support for both.
For example- a 1GHz 32bit CPU vs. a 1GHz 64bit CPU
<b><i>MK</i></b>