I have been having constant crashes with Unreal Engine games like The Finals or Satisfactory. Whenever it crashes the GPU clock spikes way up past the clock limit I set in the adrenaline software (currently set at 2550 Mhz). Temporary fixes for these game are switching to using dx11 for Satisfactory (eliminate crash completely) and reduce the resolution from 2K to 1080p for The Finals (still crash, but less often).
The crash message is usually: dxgi_error_device_removed with reason: dxgi_error_device_hung
Some other games I have tried like CP2077 or Death Stranding have also crashed, but very occasionally.
I have tried various stress tests from different software such as OCCT, Furmark, different types of RAM test, none can reproduce any crash at all.
Computer Type: Desktop
GPU: Sapphire Nitro 7900GRE
CPU: Intel i5 12400
Main: MSI Pro B660M-A DDR4
RAM: G.SKILL Trident Z Neo 16GB 3600MHz DDR4 (xmp off)
PSU: Corsair RM850x
Operating System & Version: WINDOWS 10 PRO
GPU Drivers: 24.12.1
The crash message is usually: dxgi_error_device_removed with reason: dxgi_error_device_hung
Some other games I have tried like CP2077 or Death Stranding have also crashed, but very occasionally.
I have tried various stress tests from different software such as OCCT, Furmark, different types of RAM test, none can reproduce any crash at all.
Computer Type: Desktop
GPU: Sapphire Nitro 7900GRE
CPU: Intel i5 12400
Main: MSI Pro B660M-A DDR4
RAM: G.SKILL Trident Z Neo 16GB 3600MHz DDR4 (xmp off)
PSU: Corsair RM850x
Operating System & Version: WINDOWS 10 PRO
GPU Drivers: 24.12.1