To all who are saying that DX12 will allow to stack VRAM on SLI/XFIre.
This info is kind of missleading.
At least, I understood so.
DX12 should allow VRAM stacking but only if the game is made to do so.
It can not run just like that via driver solution.
The games must be updated/programmed to enable such feature.
I do not think our available games can and will do VRAM stacking, since I do not think game developers/publisher will update their already released games specially just because of that.
In the future, perhaps there will be such games (I hope there will be such games), if the games are written in a way so that they can stack VRAM on multi GPU constellation.
For now, do not set your hope too high.
In my opinion,
In the next 2-3 years, 2560x1440p will be the main stream.
The 4k resolution on ultra setting while maintaining 60 fps or higher will stay luxury.
I would ignore 4k gaming for now and in the next 2-3 years.
It does not matter if you go single or multiple monitors. The total pixels driven by the GPU is the issue.
For 4k resolution or even higher, this will remain luxury at least in the next 2-3 years.