A request to Darshan

G

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Archived from groups: rec.games.roguelike.misc (More info?)

Hello Darshan,

Since the Darshan Patch series seems to be skipping along a lot faster than
the main branch, I'd like to ask if your next patch release could include the
following change to misc.cc:

if (!player_equip( EQ_BODY_ARMOUR, ARM_STEAM_DRAGON_ARMOUR ))
{
mpr("It doesn't seem to affect you.");
return;
}

-->

if (player_equip( EQ_BODY_ARMOUR, ARM_STEAM_DRAGON_ARMOUR ))
{
mpr("It doesn't seem to affect you.");
return;
}

Unless I'm considerably more ignorant than I think I am, this should fix the
problems with steam resistance being turned on its head. Which would be cool
-- one more feasible armor in the light-dragon-armors department, and a neat
new way to die horribly when not wearing one. (Did I just write that?)

Erik
 
Archived from groups: rec.games.roguelike.misc (More info?)

On 25 Jan 2005 12:42:38 GMT, "Erik Piper" <efrniokr@sdky.cz> wrote:

>Hello Darshan,
>
>Since the Darshan Patch series seems to be skipping along a lot faster than
>the main branch, I'd like to ask if your next patch release could include the
>following change to misc.cc:
>
> if (!player_equip( EQ_BODY_ARMOUR, ARM_STEAM_DRAGON_ARMOUR ))
> {
> mpr("It doesn't seem to affect you.");
> return;
> }
>
>-->
>
> if (player_equip( EQ_BODY_ARMOUR, ARM_STEAM_DRAGON_ARMOUR ))
> {
> mpr("It doesn't seem to affect you.");
> return;
> }
>
>Unless I'm considerably more ignorant than I think I am, this should fix the
>problems with steam resistance being turned on its head. Which would be cool
>-- one more feasible armor in the light-dragon-armors department, and a neat
>new way to die horribly when not wearing one. (Did I just write that?)

There's no real code there.. it's only a message. Was the resistance
code also turned on its head? If so, that also ought to be changed.
 
Archived from groups: rec.games.roguelike.misc (More info?)

bork bork bork Lauri Vallo bork 6:01:31 PM bork 1/25/2005 bork bork:

> > Hello Darshan,
> >
> > Since the Darshan Patch series seems to be skipping along a lot faster
> > than the main branch, I'd like to ask if your next patch release could
> > include the following change to misc.cc:
> >
> > if (!player_equip( EQ_BODY_ARMOUR, ARM_STEAM_DRAGON_ARMOUR ))
> > {
> > mpr("It doesn't seem to affect you.");
> > return;
> > }
> >
> > -->
> >
> > if (player_equip( EQ_BODY_ARMOUR, ARM_STEAM_DRAGON_ARMOUR ))
> > {
> > mpr("It doesn't seem to affect you.");
> > return;
> > }
> >
> > Unless I'm considerably more ignorant than I think I am, this should fix
> > the problems with steam resistance being turned on its head. Which would
> > be cool -- one more feasible armor in the light-dragon-armors department,
> > and a neat new way to die horribly when not wearing one. (Did I just
> > write that?)
>
> There's no real code there.. it's only a message. Was the resistance
> code also turned on its head? If so, that also ought to be changed.

> [Later:]

> Ignore that. I looked at misc.cc and that is what should be changed.

Right; the "return;" kicks you out of the function before the damage can be
applied.

Erik
 
Archived from groups: rec.games.roguelike.misc (More info?)

On Tue, 25 Jan 2005 17:01:31 GMT, (Lauri Vallo) wrote:

>There's no real code there.. it's only a message. Was the resistance
>code also turned on its head? If so, that also ought to be changed.

Ignore that. I looked at misc.cc and that is what should be changed.
 
Archived from groups: rec.games.roguelike.misc (More info?)

On 25 Jan 2005 12:42:38 GMT, "Erik Piper" <efrniokr@sdky.cz> wrote:

>Unless I'm considerably more ignorant than I think I am, this should fix the
>problems with steam resistance being turned on its head. Which would be cool
>-- one more feasible armor in the light-dragon-armors department, and a neat
>new way to die horribly when not wearing one. (Did I just write that?)

My Transmuters do not want to see that bug fixed. Being able to use
potions of water at point blank range can be quite handy, especially
if you are better at Evaporation than the punching and kicking part of
the job.

R. Dan Henry
danhenry@inreach.com
 
Archived from groups: rec.games.roguelike.misc (More info?)

bork bork bork R. Dan Henry bork 8:18:52 AM bork 1/27/2005 bork bork:

> > Unless I'm considerably more ignorant than I think I am, this should fix
> > the problems with steam resistance being turned on its head. Which would
> > be cool -- one more feasible armor in the light-dragon-armors department,
> > and a neat new way to die horribly when not wearing one. (Did I just
> > write that?)
>
> My Transmuters do not want to see that bug fixed. Being able to use
> potions of water at point blank range can be quite handy, especially
> if you are better at Evaporation than the punching and kicking part of
> the job.
>
> R. Dan Henry
> danhenry@inreach.com

I almost mentioned that.

Breathe deeply and say along with me: it's an exploit.

(From my experience with transmuters, most of them don't need it, and the
ones that do can hardly be helped. However, I've never gotten really far with
one, so perhaps I'm not the best authority on this...)

Erik