A though about the contraband/crime changes that occured

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Archived from groups: alt.games.vgaplanets4 (More info?)

"Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag news:1112618769.075629.125650@f14g2000cwb.googlegroups.com...

Gabor Törö wrote:
>Certainly you speak with the background of your experiences which I
miss.
>But look:


>Well first of all where have you seen me state that in case you build
>cities you should

Ok, it was late and I wanted to bring up fastly a sim. Ok I will try it again.

>And then where have you seen me state that the Cent would sell spice
>only on his bases?
>It is actually preferable to sell them via pod to other bases - you can
>sell
>more that way.

Cause I don't know if this selling works all the time. I rember sims where it did not work
deterministically. And on the other side even if it works every turn with out failure rate it is a question if
your enemies will allow you that all the time. And so I binded it to the own population.


>So all in all I have to say that your are able to bring up academical
>examples, but you see
>I never doubted that, but you are nearly always coming up with the
>wrong ones (or inferior ones).

Respect for your ability and magnitude to directly say what you are thinking. And if you find a way to stay a gentlemen and find
out another way to tell the same but in way acceptable for your partner of communication you also would ensure continuouity in
communication assumed you really rely on a true one, do you?

>>Man, but not every turn.

Look back at Abundant Standard, did I not attack around and before turn
20 many races within maybe 3 turns (the funny thing about that is that
I could not
hurt the lerchin price, only the kerria price - btw. I did earn quiet a
little bit
money by gathering kerrias in that game).



>be really developed. You see in my Cent games at one time I was at war
>with nearly
>everyone else (do I have to remind you of the totally ineffective
>Anti-Centaur Alliance in
>a certain game where you I guess belonged to it),

The events the games containing you as a player were, are and will be sets of zero measure.

>And what do you do if you suspect that nearly all types are affected
>by it? And only about one is not (since we are still speaking about

Ok, then we have globally falling market. But do you think I'm not right claiming again that it is a rare case?

>> And often the
>>exodus of a race can be seen by a slowly falling mean price
>>which cannot be explained by the pressing effect of type which are
>>binded to high growth races.

>There is actually a very logical explanation for it - and I could have
>told you that at the time it was introduced (and I guess I have done that at
>least indirect...).

Now you underestimate me really.


>I never claimed otherwise.

ok.

>Oh well you see my main point on this is that you always need to
>compare your return/wealth (or however you want to call it...) to the other
>empires. Otherwise you might get the impression that you did fine, eventhough
>you did not.

You are right. But that's a harder job and demands a real time consumpting analysis if you are not experienced with most races.

GFM GToeroe
 
Archived from groups: alt.games.vgaplanets4 (More info?)

Gabor Törö wrote:
> "Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag
news:1112618769.075629.125650@f14g2000cwb.googlegroups.com...
>
> >that most of your population is there, 100 PSPs will give you a
growth
> >rate
> >boost of 200 (or with other words a growth rate of 10 % - for that
> >base) - which would stay at that
> >percentage until you have more than 10 million colonists on that
base.
> >Costs:
>
> Where did you get this? Which host? Host51 or what?

Well it is written in the help files (under Public Spaceports). It is
also mentioned that robot no longer get Colonists this way (rather
recent host change 2004) in the bugfix history.
And then I do not know since when this is the case, but I can assure
you that it has been this way even before I started playing v4.
It is just written a little bit different (in the help files).
In any case I did use PSP this way in Wandering Tribes.
Maybe it does not work if happiness is too low or you get only a
fraction of it, but with base happiness around 300 you do not have a
problem to get the max (in any case I did not). And no it is not
host51.

Maybe you should just try it and not be so doubtful.
 
Archived from groups: alt.games.vgaplanets4 (More info?)

"Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag news:1112618769.075629.125650@f14g2000cwb.googlegroups.com...

>that most of your population is there, 100 PSPs will give you a growth
>rate
>boost of 200 (or with other words a growth rate of 10 % - for that
>base) - which would stay at that
>percentage until you have more than 10 million colonists on that base.
>Costs:

Where did you get this? Which host? Host51 or what?

GFM GToeroe
 
Archived from groups: alt.games.vgaplanets4 (More info?)

"Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag news:1112702109.955844.203170@f14g2000cwb.googlegroups.com...

Gabor Törö wrote:
> "Nameless" <unknown_ai@web.de> schrieb im Newsbeitrag
news:1112618769.075629.125650@f14g2000cwb.googlegroups.com...
>
> >that most of your population is there, 100 PSPs will give you a
growth
> >rate
> >boost of 200 (or with other words a growth rate of 10 % - for that
> >base) - which would stay at that
> >percentage until you have more than 10 million colonists on that
base.
> >Costs:
>
> Where did you get this? Which host? Host51 or what?


>Maybe you should just try it and not be so doubtful.

See latest thread...

GFM GToeroe