[citation][nom]Cleeve[/nom]No. You don't add shedloads of geometry to a 3d model to make it perform better. That's the opposite of what you'd do. The only possible point to adding more geometry is making it look smoother. You should do some research into tessellation. I think you might have picked up a misconception about it.[/citation]
I know the whole story about tessellation from the very beginning, but what I am talking about here is from developers' perspective, They are not going to use tessellation to make close geometries more detailed, but instead they gonna use it to make far geometries less detailed so the closer ones can run smoother with their full details!
and this game has just proven this. "a little bit maybe"
I know the whole story about tessellation from the very beginning, but what I am talking about here is from developers' perspective, They are not going to use tessellation to make close geometries more detailed, but instead they gonna use it to make far geometries less detailed so the closer ones can run smoother with their full details!
and this game has just proven this. "a little bit maybe"