Camikazi :
ArielAtom :
mlopinto2k1 :
1zacster :
Emulators. Anything that is half as powerful at a 2500k @ 3.2 and as powerful as a gtx 560 ti can run most games at 1080p (with a cpu bottleneck), if you have something like a 2500k @ 4.2 (like me) the only problems is occasional lag in games like MGS2 and Starfox adventures.
Your saying PC's are going to be able to emulate these new console games? Maybe in 10 years. MAYBE.
You realize that all they have is a 7870 right? It's not like it has Titan power -.-.
Yea, when it comes to emulation your spec numbers are not directly comparable. Usually to emulate a console game the PC would have to be close to twice as powerful as the console sometimes even more, the reason for this is the uniformity and unity the consoles have, they are so much more optimized since they only have 1 set of hardware so there is much less overhead. Not to mention software and hardware tricks used to get better performance that you can't do on the PC. Like someone else said even now with a top end PC you get lag on 360 and PS3 games and you think PS4 and XBoxOne games will be easily played on a PC soon?
Considering most consoles run at around half the resolution as well and sometimes half the frame rate most pc games use, not really impressed with your defense. Also, traditional emulation has not been a problem of 'optimized hardware' it was due to the fact that you are running a platform on an entirely separate architecture while dealing with absolutely no documentation.
1280x720 = 921,600 <--- Consoles use this.
1680x1050 = 1,764,000 <---- PC's commonly use this
1920x1080 = 2,073,600 <---- modern pc's/television