Many games have a FPS cap but this isn't a simple FPS cap. This actually reduces the clocks of the GPU to hit target framerate. So there should still be a large power gap between a plain FPS cap and this dynamic frame rate control (which is tied into their existing fine-grained powertune).At last. This is brilliant. I know most games have this feature built in now, but still for those that don't, this is good news.