joeblowsmynose
Distinguished
...trim ....
Cinebench MT is only representative of heavily multi-threaded workloads with near-perfect scaling. Very little consumer software falls in that category.
But, let's not ignore that it is the single most important benchmark for anyone who does rendering, CPU encoding, or any type of multithreaded simulation, and also is a very important metric for people who do more than one thing at a time on their PC (which is me). This group of consumers is certainly growing, so I wouldn't downplay the usefulness of multithreaded benchmarks, unless superpi and/or playing mostly old games is all one does.
Since my GPU is the bottleneck in gaming (as is everyone's), single core performance isn't much a concern for my gaming requirements. But if I paired a 1080ti with a budget CPU, it suddenly would become very important ... since no one does that (bottlenecks the CPU), how important really is the metric (bottlenecked CPU results) in real world scenarios? (unless one plans on going quad SLI ... then you have to consider the CPU bottleneck as an important metric, but how many people are running quad 1080's or better? Far less than those needing mutithreaded workloads I would assume)
Opening a browser 0.1 seconds faster that the competitor CPU is good for some bragging rights, I guess, but in reality do people who open a browser with an slightly slower single performance CPU choose a CPU for that extra 1/10 of a second? No. No one cares.
Now I'm downplaying the importance of single core performance, lol. I didn't really mean to do that, but rather just to bring some clarity about what each (single vs multicore performance) really means to the end user experience's variable expectations. Both are important, especially considering use cases.