AMD/ATI Accelerating GPU Flash Player 10.1 Too

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Maybe one day, my Geforce 4 MX can do that too :p

For real this is going to make netbooks actually worth it. Flash performance has always been the part that I could not stand.

Lets hope Intel gets on board as well.
 

thackstonns

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Why cant they do this entirely through stream. Why would I have to buy a direct x 11 card for this. My 4870 is still good enough, and I dont see Ati making a chipset for netbooks, so how does this really help anyone. So instead of maxing out a 65 watt part I can max out a 265 watt part. Im not an nvidia fanboy I have ati, but I just can't see where this is relevent.
 
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I very much doubt that the 58x0 series of cards would be the only AMD GPUs to support flash acceleration.

After all the main focal point for this technology would be laptops and netbooks and those are as a general rule equipped with far less capable GPU solutions, though definitely enough to handle flash.

I'd wager the 58x0 were simply used for the demo as it's the first implementation and a way to show off new technology.
 

geoffs

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Does this mean that Flash 10.1 can waste even more power than before? Instead of using a very efficient C2D, let's use a GPU that uses 3x as much power.

Death to Flash.
 

thackstonns

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[citation][nom]geoffs[/nom]Does this mean that Flash 10.1 can waste even more power than before? Instead of using a very efficient C2D, let's use a GPU that uses 3x as much power.Death to Flash.[/citation]
[citation][nom]IzzyCraft[/nom]They are doing it though DX11 well that's a bummer for those with ati cards that don't have that unless i mis understood[/citation]

Okay so I said the same thing as these guys but get 2 negatives. The article said diretx 11. All I am trying to say is how can nvidia do it on a mobile low watt 9400 (ion) that is not a diretx 11 gpu, but ati needs a 5870? Also why would I need flash acceleration for anything but a netbook or mobile device. Most laptops, and desktops can handle flash fine. The only time this becomes relevent is if ati released a mobile gpu like ion.
 

mlcloud

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[citation][nom]geoffs[/nom]Does this mean that Flash 10.1 can waste even more power than before? Instead of using a very efficient C2D, let's use a GPU that uses 3x as much power.Death to Flash.[/citation]

What GPU uses three times more power than a processor does? Most GPUs will use 225 watts (PCIe = 75w, 2x6pin 75w), and pairing a GPU that will require extra power connectors with even a duo-core won't get you the magical "3x power consumption". Both parts already consume electricity during idle, might as well put them to use.

I don't see what you're complaining about.
 
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Hmm, sounds like a recipe for making the most universally playable games (flash) require specific hardware. Yay!!!

:(
 

the_krasno

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[citation][nom]arg@argcom[/nom]Hmm, sounds like a recipe for making the most universally playable games (flash) require specific hardware. Yay!!![/citation]

No, you're wrong. This doesn't mean that you will NEED a GPU to play flash games.
It means that IF you ALREADY have one, you can play flash games FASTER and BETTER, consuming LESS CPU RESOURCES, allowing you to MULTITASK BETTER.
I used caps selectively so you can get the core concept better.
 

echdskech

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wow, atom systems will be able to use flash without stuttering when paired with a 5870! that would be an uber system config! :|

ofcourse that would be a short-sighted remark. It would all make more sense when dx11 integrated graphics comes to under-powered platforms. until then, this would probably be academic.

"Both Adobe and AMD worked with the DirectX 11 API's compute shader and ATI Stream technology to accelerate Flash performance with the GPU."

i wonder why they didn't opt to use OpenCL instead so it would be more portable across OSs and actually run on more(older) hardware.
 

omnimodis78

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[citation][nom]the_krasno[/nom]No, you're wrong. This doesn't mean that you will NEED a GPU to play flash games.It means that IF you ALREADY have one, you can play flash games FASTER and BETTER, consuming LESS CPU RESOURCES, allowing you to MULTITASK BETTER.I used caps selectively so you can get the core concept better.[/citation]
Dude we're not kids - no need to CAPITALIZE your STRONG POINTS! It's so damned annoying.
 

nachowarrior

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but it emphasizes when my BALLS are ITCHING like CRAZY because of that STUPID GIRL from the beach...

in all reality who didn't see this coming? I just hope that gpu support can be backwards compatible with older video cards if for no other reason then that older laptops can't handle full screen hulu and other flash apps. :p
 

the_krasno

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[citation][nom]omnimodis78[/nom]Dude we're not kids - no need to CAPITALIZE your STRONG POINTS! It's so damned annoying.[/citation]

When people stop acting like kids, I will start treating them like adults.
 

alextheblue

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[citation][nom]thackstonns[/nom]Why cant they do this entirely through stream. Why would I have to buy a direct x 11 card for this. My 4870 is still good enough, and I dont see Ati making a chipset for netbooks, so how does this really help anyone. So instead of maxing out a 65 watt part I can max out a 265 watt part. Im not an nvidia fanboy I have ati, but I just can't see where this is relevent.[/citation]You may not be a fanboy, but you are poorly informed. DirectX 11 (software) will include Compute Shaders for DX 10+ cards (hardware). DirectX 11 cards will be able to run CS 5.0, DX 10.1 cards will run CS 4.1, and DX 10 cards will run CS 4.0.

Also you are mistaken about power usage of these cards. When accelerating something like Flash using CS, the chips will probably run at a considerably lower power level than max. Probably near their idle wattage, which on the 5800 series is extremely low. The future lower end 5xxx cards should be even better. For the record, Nvidia cards are a lot more power hungry at any given performance level, currently.

GT300 is going to be very large, so it may also suck up a lot of power like its predecessor. I don't think GT300 will scale down quickly, so a redesign of the GT200 on a 40nm process might be a good idea for Nvidia, especially for the low-cost and low-power markets, and would complement GT300 well.
 

DjEaZy

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... and intel try to save x86... but with the time, the CPU will be just a powerful router... the heavy loads will be done with raw computing power, that is provided by GPU and maybe some other hardware inventions in the future...
 
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Can't what for "Quake III Arena" level 3D graphics in my porn popups.
 

dheadley

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Actually the_krasno,you are the one that is mistaken.

If the GPU acceleration lets you play Flash games "better and faster" and offloads resources from the CPU then more and more complex games will be created that for all intense purposes require acceleration to be playable.

Once you make a resource available, it is going to be used. As history in any computer game field has demonstrated over and over again, programmers will always attempt to wring every last drop of performance they can and often overshoot the current limits on hardware and reach for the next level that is yet to come.

Flash is already a resource heavy program, and with this there will surely be games developed that will bog down older systems without the hardware support.
 

wildwell

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It's also possible that some GPUs may receive driver updates for DirectX 11 compatibility. But of course planned obsolescence from hardware manufacturers will ensure that there's always something missing.
 

JonathanDeane

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I have mixed feelings about this. I like the idea for some things, I have the hardware to pull it and some 3D flash does sound cool. At the same time it seems like there will be little support for this and in practice will be rarely seen, so it makes it hard to get all hyped up about it. Maybe this is a reaction to that 3D accelerated browser thing I think it was called WebGL.
 
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Marcus still doesn't have a handle on English.

"Yesterday when Adobe announced its Flash Player 10.1 that'll be coming down the pipe"

That would be "pike" not "pipe."
 
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