8350rocks :
jdwii :
8350rocks just stop, i usually agree with your comments but that last one, you can't compare supercomputers to a gaming machine if they went to play a game with those weak cores you'd get 3FPS. The 360 skips left and right in every game i play on it FPS drops are unbelievable and with a LOW clock CPU and a weak IPC design i bet its not going to change much until they get all 8 cores working for games.
The way content was designed for last gen consoles...you're right. They used serial threads on multicore CPUs that had capability to run 4-6 threads at max, and had a moderate GPU for the time.
Now, we have the ability to use the GPU whenever we want to process things that the CPUs are slower at running. That's why they went with a configuration of more cores and slower clocks.
I am not saying that the PS4 is a HPPC, but I am saying that the
concepts are the same. You would not run SuperPi on a HPPC, it would be an enormous waste of resources.
By the same token, programming for serial operations, when that is a waste of resources, doesn't make sense on this generation of consoles. Programming will change to adapt to the hardware. Things will go much more parallel...running 14 threads on a console would likely see those threads split and run simultaneously between GPU and CPU. Why run 4 threads at a time and have many waiting to run, when you can do as many as you foreseeably need at once?
That's why it's better than many are saying...
(Note: I am not saying this is a be all end all machine, but it deserves more credit than many are willing to give at this time)
I totally give PS4 credit. The hardware is amazing. You still just fail to realize that the software is what is important. Sure the hardware is a huge step ahead of the previous gen, but the games will still be specially modified to fit the machine.
From all the comment on this that you have posted, you basically are saying that the PS4 is equivalent to a system with an i7 Extreme CPU and a 7990 overclocked. Threads are not all of what gives performance, Hell, its probably on a fraction, if not less than what it seems. Its all in what the game needs, and for console games these days, you really don't need something spectacular.
From what it appears, you are pointing out the obvious, and we agree with what your saying, however, you are using it to try to prove a point, when the point was already proven. By the way, the PS4 has so many threads because aside from the "high end architecture" which "needs a lot of threads" (which it doesn't really), it needs the threads to be able to sync to online, stream video and voice chat, run complex operations in the background.
I don't know if you read game informer, but there was an article on the PS4 and what it will do. They said, and these are words that SONY said themselves, that, "This system wont just play games, but much more." This includes watching video and talking through voice chat to other people that aren't playing the game through an alternate application while you are playing your game. There are many more features, but too many to name in this instance.
This also proves your point that, yes it does need a lot of threads, however, the game wont use any more than a PC game does. The rest are used, as I am saying for other things.
Honestly, I don't know someone who plays BF3, runs FurMark, uses Skype, and has 20 tabs open on their internet browser at one time. I did it once, and much more, but just to have fun and see how far the computer went, and I can tell you, it ran like total poo.