etayorius :
jimmysmitty :
juanrga :
As showed before, DX12 is last Microsoft attempt to save the Xbox1 from complete disaster. But Brad Wardell considers that even with the performance boost provided by DX12, the PS4 is still faster
http://www.cinemablend.com/games/PS4-Substantially-Better-Than-Xbox-One-Even-With-DirectX-12-Says-Stardock-CEO-63486.html
Very interesting his plain characterization of the DX11 inefficiency to use the AMD hardware on the Xbox1 (this also explain why AMD hardware has traditionally performed poor under Windows games than under linux games):
One way to look at the XBox One with DirectX 11 is it has 8 cores but only 1 of them does dx work. With dx12, all 8 do.
Interestingly enough, I honestly think Microsoft is taking the best approach. The PS4 was designed with only games in mind but the 360 outsold the PS3 a lot and was used a lot for media like Netflix and such. The XB1 is in a great position to become the all in one media hub much like a HTPC while the PS4 will be considered just a console.
It is a lot like the Wii U. It is just a console and a lot of people don't care for it, its sales are doing pretty bad. The XB1 is actually selling well, better than most people think. A lot of people think the PS4 is doing better because it was sold out more often when in reality it was sold out because they didn't produce as many units. It is a lot like the PS3. It sold out a lot at launch because there was little to no units produced compared to the Wii or 360.
8350rocks :
Not contesting that OGL can run better than D3D. Nowhere once did I say it was not less resource intensive.
However, making the API do it is quite convoluted and far more complicated.
As I said, OGL has a LOT of legacy features that really should have been written out long ago. As much as I like open source, unless they dial back all the legacy stuff in OGL, then developers are going to lament using it. The API has some good stuff in it, but it is so user combative that it really is not conducive to getting new developers to work in it.
The other issue is the support. While I have no issue with open source there is the issue of support and even fragmentation, much like say Android. OGL is a good API but it doesn't have the support and while sometimes it will be equal to DX, there are times when it wont if the people behind it do not push it.
If it had the backing that DX had I think it would be a different story.
Same can be said about Mantle. While it has a bit better support from AMD, I don't think AMD will be able to keep up with MS in terms of adding changes. It is a lot of money to continually push new software and if you look at drivers, AMD has been pretty slow on new WHQL non beta drivers.
jdwii :
gamerk316 :
Well, this is interesting (and predicted):
http://wccftech.com/xbox-one-architecture-explained-runs-windows-8-virtually-indistinguishable/
Interesting they're essentially using a RTOS layer to manage Windows. Inefficient as hell though.
Wow that nuts i hope we will see more PC games now. Never thought they would do such a thing.
This has been known actually for a while. Everyone knew it was a 8 kernel running on top of a base OS with a side Xbox OS.
That said, while it seems inefficient to us it is probably better for the XB1 and how it is to run. As well it is a single set of hardware so the entire thing gets optimized well beyond what MS can do for a PC.
With the XB1 being so close to the PC and running DirectX, I think MS has the advantage over OGL or Mantle. We will see in the long run but I do not see DirectX going to the way side for quite a while.
BTW, no more Linux talks.
I think the PS3 was complete crap... but actually in the end PS3 outsold Xbox360 by couple Millions, if i were to choose between PS3 and Xbox360 ill take the 360 without thinking it, on this generation i would easily pick the PS4 over the Xbone.
By one million and I think it was due to the sales to flush out remaining units as the PS4 moved in. Before that though the 360 was outselling it.
For me, I like the XB1 media features but honestly they are watered down PCs both of em. Not worth our time.
I am surprised AMD is saying no to the ultra low end tablet space. It sells a lot more than the high end does. Still their own choice I guess
I saw the new DA info. It could be Mantle enabled, or not. If it is Origin exclusive I wont care either way.
truegenius :
jimmysmitty :
One way to look at the XBox One with DirectX 11 is it has 8 cores but only 1 of them does dx work. With dx12, all 8 do.
Interestingly enough, I honestly think Microsoft is taking the best approach. The PS4 was designed with only games in mind but the 360 outsold the PS3 a lot and was used a lot for media like Netflix and such. The
XB1 is in a great position to become the all in one media hub much like a HTPC while the PS4 will be considered just a console.
This sentence of yours points out the failure of xboxone as a gaming console
first and most important role of any gaming console is to play games in which xb1 failed
imo, even current gen tablets and mobiles are great as an htpc, they got techs to connect with your tv and other gadgets (like storage drive full of movies) and thus serves as a better htpc and costs less and does other job or phone/tablet too and maybe xb1 does not support h265 while tablets and phone are starting to support it
when specs of xb1 and ps4 were revealed then at that time i thought that gtx690 like gpus will become minimum to play games
but it looks like this gen consoles (especially xb1) are trying to catch current gen PCs
I don't think the XB1 fails as a gaming console, it still does that well. Not 1080P well but neither does the PS4. Only a mid end PC does 1080P gaming well.
H.265 was just signed as a standard in April of 2013, the XB1 was pretty far into development so I doubt they would just add it in last minute especially when it is a new encoding standard meaning there could be issues. The good news is that it can be added for support via software updates. Will that be as good as a pure hardware method? No but it will still add support. Still the XB1 supports h.264 which I have found to be pretty impressive and H.265 seems to improve compression quality but not by an insane amount over H.264.
And yes the 360 was a year ahead. The PS3 however had massive hype behind it. It also lost Sony a ton of money thanks to them shoving in what at the time was $1000 Blu-Ray player into a $600 dollar console.
BTW, consoles have never out classed PCs and always will be catching up. By the time the PS3 came out with its 7800 GTX variant we had the 8800 GTX/Ultra. We knew the specs of the current consoles long ago and as we found out, I said it all along "PCs have been gaming on "next gen" for two years", considering that they are using CPUs based on AMDs module design (albeit lower end) and GPUs based on AMDs GCN design.
PCs will always have better gaming capabilities, they just wont go used. By the time a GTX 680 or HD7970 are fully utilized it will probably be say 3 more years at least.
jdwii :
truegenius :
jimmysmitty :
One way to look at the XBox One with DirectX 11 is it has 8 cores but only 1 of them does dx work. With dx12, all 8 do.
Interestingly enough, I honestly think Microsoft is taking the best approach. The PS4 was designed with only games in mind but the 360 outsold the PS3 a lot and was used a lot for media like Netflix and such. The
XB1 is in a great position to become the all in one media hub much like a HTPC while the PS4 will be considered just a console.
This sentence of yours points out the failure of xboxone as a gaming console
Edit: Plus wasn't the xbox 360 a year ahead in terms of availability, and didn't the PS3 end up outselling it as well?
first and most important role of any gaming console is to play games in which xb1 failed
imo, even current gen tablets and mobiles are great as an htpc, they got techs to connect with your tv and other gadgets (like storage drive full of movies) and thus serves as a better htpc and costs less and does other job or phone/tablet too and maybe xb1 does not support h265 while tablets and phone are starting to support it
when specs of xb1 and ps4 were revealed then at that time i thought that gtx690 like gpus will become minimum to play games
but it looks like this gen consoles (especially xb1) are trying to catch current gen PCs
Agreed and as for a media PC i could probably build one for 300$ that can do that. Not to mention the PS4 could do the same stuff if it had in software update really all people care about is online streaming at least the console market, not so much about hooking a console to a comcast box or satellite box, and the camera was a horrible idea, and really gimmicky, was kinda like Microsoft wanted the casual crowd vs the hardcore gamer crowd(cough wii).
I don't really consider console gamers hardcore gamers. If you look at it in terms of a hardcore player being one who plays a game for hours upon hours, like say a MMO where people spend months if not years worth of hours playing, then consolers don't even come close. Most games, especially ones designed with consoles in mind, are normally 20 hours each. The few exceptions would be RPGs or open world based games. Even those still don't come close. I have more hours in GW2 and TF2 combined than most of the rest of my family has in every game they have ever played combined.
In reality, PC gamers are the real hardcore crowd with casuals encroaching on that territory. Hell gaming itself used to be a more nerdy thing to do, now even the jocks who would pick on the PC enthusiasts play games. Of course they also love the madden games but hey, it is what it is.
jdwii :
Nice IBM
http://www.extremetech.com/computing/181102-ibm
That is a interesting CPU. I am curious as to what type of RAM they have pushing that much bandwidth when DDR3 is pretty tapped out and DDR4 should be able to.
As well, I do love the standard "it can do this 1000x faster, we said so".
I guess we will have to wait and see how many companies are willing to shell out the cash needed to rewrite their software for PowerPC (same CPUs that were in the PS3) as it is not a direct port over.