digitalgriffin
Splendid
The temporal component I would argue is necessary because previous frames can be used to reconstruct details of the next frame: https://en.wikipedia.org/wiki/Super-resolution_imaging
NVIDIA won't make their technologies open. If anything, because FSR is open, AMD is indirectly helping NVIDIA out and it gives them two checkboxes to put on their marketing materials. Plus NVIDIA may make FSR work even better on their GPUs if they can find a way to make it run on the tensor cores rather than the shader cores.
While I'll agree with you, it's not anti aliasing as originally quoted. It's Interframe comparison with vector analysis for movement.