alextheblue :
mlee 2500 :
Unfortunately the chips AMD puts in the consoles is EXTREMELY low margin business. Sony and Microsoft squeezed so hard that Intel literally said "not worth it" and chose to not even compete for the platform.
(Not to mention that these Jaguar SOC's are extremely custom, which is NOT cheap to do)
They are semi-custom. They already had most of the building blocks before they started designing them.
XBox One X has more heavily-customized cores.
alextheblue :
They made money on the custom PS4/Pro and XB1/XB1X chips. Profit is profit, and AMD needs all the profit they can get.
I wonder how they bill for this. My guess is they bill an upfront service charge for the design work, and then get some small royalty on each SoC made.
alextheblue :
Intel meanwhile didn't have the ability to poop out competitive graphics for a SoC.
I've actually wondered if this is where Intel's IRIS Pro graphics originated. The timing is about right, and MS has long had a thing for on-chip video memory, which ties in nicely with the Intel GPU's 128 MB of eDRAM. The XBox 360 and original One both had something like that, which they finally ditched with the One X.
alextheblue :
I'm pretty darn sure a Zen-based AMD SoC would be favored over Nvidia's Carmel.
In the benchies I've seen, Carmel is oddly lagging behind the Denver 2 cores of its predecessor (Parker SoC; AKA Tegra X2) and not up to par with modern x86.
I don't know if the "pull" factors are there, for Nvidia to get into the console business, at this point. They're so focused on AI, I was starting to think they regarded graphics as a distraction (until they intro'd the RT cores, that is).
Even Nintendo Switch was a case of taking an existing off-the-shelf SoC (Tegra X1) and plunking it down. I'm not aware of any customization Nvidia did for them. The same won't happen with Xavier, which is decidedly AI-focused and not economical to use for any sort of games console.