AMD Expands Line of ATI FirePro Workstation GPUs

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These cards are used for 3D accuracy, not gaming. For software products like Cinema 4D ($5000 with Engineering modules).

And if you are serious about resolution, then you want a video card that supports the Red One camera at the following resolutions:

4K 2:1 4096x2048
4K 16:9 4096x2304
4K HD 3840x2160
4K Anamorphic 2764x2304
4.5K 4480x1920

A video card (for Mac or PC) that supports these resolutions is about $4000.

I own both :) and yes I'm a Mac and PC guy. PC for gaming, Mac for everything else.
 
[citation][nom]kansur0[/nom]I think what remains to be seen is a direct comparison of the apples and oranges. It's pretty obvious that the drivers sets for what in most cases is identical hardware/GPU memory and chipsets minus a single transistor to separate via bios checks.What I would like to see happen is a direct comparison between a standard graphics card (nVidia 480 or ATI 5870) used in professional applications like 3DSMAX and Adobe CS5 Photoshop, Premiere, and After Effects just to see how much difference there really is in performance and usability.With consumer graphics cards becoming as powerful as they have is the line between needing a professional solution and making due with a high end consumer card getting a bit blurry?I would like everyone who would like to see this article please write to Tom's and post the article suggestion. Graphics hobbiests like myself would like to know.[/citation]

I am starting now my professional carrier in computer graphics and I agree I WANT to see the comparison too. I am planning to built my workstation but i do not have a fortune to spend. So should I spend a little bit more on a pro GF or on a CPU?
What i know from my personal experience is that you have at least the same performance with both pro and consumer GF cards but in consumer you get artifacts missplaced faces/polygons and other issues when working that you do not get with pro GF cards.

Toms Hardware YOU MUST DO A COMPARISON ASAP for both nVidia and ATI. And my question is, {as a new (low budget) professional} shall i buy lets say a GTX260 or a 5870 or i can get the same performance even with the cheapest pro card?

It's not only you (that you are a Graphic hobbiest) or me interested to see the comparison. There are a lot of universities offering graphic design degrees that spend 400 for each card to buy one of the top consumer GF instead of a professional.
 
[citation][nom]viper_11[/nom]I am starting now my professional carrier in computer graphics and I agree I WANT to see the comparison too. I am planning to built my workstation but i do not have a fortune to spend. So should I spend a little bit more on a pro GF or on a CPU?What i know from my personal experience is that you have at least the same performance with both pro and consumer GF cards but in consumer you get artifacts missplaced faces/polygons and other issues when working that you do not get with pro GF cards.Toms Hardware YOU MUST DO A COMPARISON ASAP for both nVidia and ATI. And my question is, {as a new (low budget) professional} shall i buy lets say a GTX260 or a 5870 or i can get the same performance even with the cheapest pro card?It's not only you (that you are a Graphic hobbiest) or me interested to see the comparison. There are a lot of universities offering graphic design degrees that spend 400 for each card to buy one of the top consumer GF instead of a professional.[/citation]
It depends in what range you are working. I am working with autocad 12 years and with solidworks 6 years. When in the beginning you are doing simple things it is enough gaming cards. But when you are doing more and more complex models, then you understand the difference... The old pro card will perform better than new gaming and so on. (And see my link above ) Good luck :)
 
Awesome link Kvarta! For the DirectX-only gamers in the room, I think pages 4, 5, and 6 pretty much sum up how these cards are used for something completely different than what most gamers think graphics cards are for. I use a bit of AutoCAD and Inventor at work and I'm always having to explain the difference. Kudos!
 
Also keep in mind that some of the really high end cards are not AMD nor nVidia. AMD's "pro application" card is a bargain at $1500 -- beyond that the cheap stuff starts at $4000 onwards. Part of the cost is the relatively small market but if you look at what those cards can do compared to say a 5890 and you'll immediately notice the differences.

I wished more game developers would work with mass market gaming cards like 5890 or 480 so they could spot how some of their geometry just doesn't work on these cards like it does on a high end 3D workstation. In most cases the geometry is over optimized causing poor shading and/or texture problems.

Also have to bare in mind what type of graphics are you planning to do, static or animated. Animated opens up an entire new world of needed accuracy and processing power. To put it in perspective, even a show like "South Park" (cartoon) will render final output to 300+ Macs in a render farm -- and that's relatively simple geometry that's animated.

To complicate matters more, bad geometry can cause shading issues on some cards so phong angle needs changing -- but this sends you down a false road because it's really the video card and not necessarily the geometry/phong ... and then there are textures which can expose bad geometry which may show up on XYZ card but not MNO brand card ... anyway, I digress.

I think why Tom's doesn't review is:
1. Video cards are expensive
2. Pro applications to utilize them are VERY expensive
3. Setup will be time consuming (even more so with animation)
4. If Tom's has people that can do this right, they'll probably working in the business make a lot more money than Tom's offers for reviews 😉


 
Here's another gaming to wortkstation comparison, it's for an old 8800 GTX but it still shows the performance dofferences like the V8800 comparison that was posted earlier.

http://www.techarp.com/showarticle.aspx?artno=539&pgno=9

The Quadro FX 4600 and GeForce 8800 GTX both use the same G80 GPU.


You can clearly see in the Specviewperf comparison in the middle of that link that teh FX 4600 which even has its GPU and RAM running about 15% slower then the 8800 GTX ( workstation cards unclock the ram and gpu compared to their gaming counterparts to help with their reliabilty and stability)completely wipes the floor over the 8800 GTX even after the 8800 GTX.

It also shows that while you can softmod (older cards atleast can't find any info on softmodding the newer nvidia cards) a gaming card to the workstation equivilent it may improve performance in some applications such as 3DS, Caita, Solidworks but may have hardly any effect in others such as Maya or USG NX.

This is more so because Maya and USG favour ATI hardware while 3DS favours Nvidia (I softmodded an HD2600XT a while back and Maya performance increase 360%) but you can also see the applications performance did go up in still doesn't approach anywhere near the performance that the actual workstation card gets in the same application and if you read the whole article there are still some features that either don't work or don't work properly after softmodding a card to the workstation equivilent and you also risk the softmod not working or even the card just not working seeing you have to mess with the BIOS.

I don't like that the workstation cards cost so much more but can't deny the performance difference and the soft modding shows that its not a simply matter of them making the card use a different driver and boom performance explosions so increase the cost.

Like has been said reliabilty/stability is a key factor in workstation cards so just think how much a gaming card would cost if they tested it and the driver with say 3DS Max to see it was working proerply then tested it on every version of Windows as well as Mac and Linux and deal with everyone that makes the software so that it gets certified to work with it. Then tested it with every single other producitivty 3D application then when all done moved onto the next gamging card and did the same thing. They find out that this next card has a problem with something in say Maya (might be minor or major) so they address it in the driver and finish testing. Well now they have to go back and test that other card with everything again to make sure the change they made didn't stuff something up for that.

Gaming cards wouldn't be so cheap would they and this is what they do with the workstation cards. Obivously sometimes there are some things they can't change without effecting something else and end up not being able to guarnatee that every card in the series will work with every application (which you can see looking at certification lists for the softwares where not all the workstation cards even from the same series are listed).

It sux the cards cost so much more then gaming but there are reasons for it. There is definately justification for them costing quite a bit more then gamging cards though I still think they should be a little cheaper then they are.
 
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