[citation][nom]BetterInteraction[/nom]im with Cwize1 and eaclounearly all these bench are not optimized to showcase a workstation gfx card, save for the ones that have collaborative work between the hardware and software vendor (which is already biased), the reason why people get cards of this caliber is because the large frame buffer and gfx power that allows real time interaction with super big scenes/assembliesas many have noted quadro is the de facto in this market but i have heard anecdotal stories about how firePro just feels more zippy, more then 80% of gfx work is interacting and manipulating objects, better interaction between you and the computer means work gets done faster, zippy does count for something...[/citation]
my thoughts exactly , it always seemed stupid of toms (yeah im insulting toms hardware so go ahead and and ban hammer me for aweek you nerf herders) that they show pcopu based test ona work station card , really measuring rendertimes in 3ds max ... get real the renderer is not ran on videocard but is ran on cpu showing this test tells us nothigna bout the power of these cards , what you ened is a poly count to frame rate test
one good way to do a good test is to first makes sure you set all view ports to hardware rendering, then duplicate a bunch of basic spheres (and convert them to edit poly) till you have 100,000 tris , measure view port frame rate in fraps , the double those spheres to get 200k tries , the again double those to get 400 K tris and take mesures of rames in view port
it's not really that hard or that time consuming a basic 32 sided sphere will make 64 tris duplicate once then duplicate both those , then duplicate all 4 ect ect , done this test myself in less than an hour sure seems a lot of time , but it is really the best way to measure video card performance in 3ds max since the renders are processed on the cpu and not the gpu.