AMD Mantle Now Adopted by Three More Game Developers

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They raised 19mil in funding recently, so this game has to come out fairly decent. I mean witcher 1/2 both were made for 7mil each, torchlights less. This game should be good. Part of that 19mil is likely AMD/NV money for physx/mantle support...LOL.. Clonazepam is partially right though, before this cash infusion they didn't have much to do anything more with. I think progress will move along now at least for StarCitizen no idea about the shape the others are in. But Square Enix owns Eidos Mont now, so should have funding.
 
Star Citizen will utilize AMD's Mantle API.

That's all you needed to say for my vote.

Those that understand how APIs work will understand this is a good thing. However, I think we will probably see Nvidia trying to do the same, and I'm not sure if THAT is a good thing; two competing APIs.

You mention that MS shot down the concept of using this on consoles, yet then go on to say this:

Other Mantle benefits include leveraging optimization work from next-generation game consoles to PCs and new rendering techniques. Thus with direct access to all GPU features, developers can unlock higher graphics performance on consoles and gaming rigs with GCN-based GPUs.

So, which is correct?
 
Star Citizen will utilize AMD's Mantle API.

That's all you needed to say for my vote.

Those that understand how APIs work will understand this is a good thing. However, I think we will probably see Nvidia trying to do the same, and I'm not sure if THAT is a good thing; two competing APIs.

You mention that MS shot down the concept of using this on consoles, yet then go on to say this:

Other Mantle benefits include leveraging optimization work from next-generation game consoles to PCs and new rendering techniques. Thus with direct access to all GPU features, developers can unlock higher graphics performance on consoles and gaming rigs with GCN-based GPUs.

So, which is correct?
 
My only issue with AMD is this: they heavily lack 3D support, the open source solutions can't even hold a candle to Nvidia 3D Vision.

I wish AMD would partner with an outside vendor to make AMD certified 3D kits and add a 3D setup screen to CCC.

When that gets done, I will have no real complaints about AMD gfx cards.
 
Re: mantle is supported from 7000/8000 and Rx 200 series. 😛

Are you sure about that? I thought the hardware was capable but it's disabled in the 7000/8000 series. And there's no word if AMD will provide an update to enable it in that series of cards. I think they're pushing us to purchase the R series to run games with Mantle support
 


It has always been reported as working on the GCN architecture which is the 7xxx series, what have you been reading? Where did you get that from? Links please.
 


I have pretty much the same opinion. Although AMD having every next gen console under its belt does make this a little more logical. Since a large percentage of games are console ports anyhow which means they will already be optimized to AMD GPU's. I bet most game developers publishing for consoles and PC's will likely think about using mantle. Its fairly logical to think hey we are optimizing for AMD on our console games why not do the same on the PC side.
 
Mantle just reminds me of Glide. It didn't save 3Dfx, and it won't save AMD. AMD needs to make better drivers to do that. Granted, they aren't dying anytime soon, but it only took one generation of failure to kill 3Dfx. It is still quite possible for AMD to competely fail, if they don't keep up the competition.
 


You do not have to worry too much about fragmentation, if Nvidia did create and API it would not be adopted as they do not command or have much influence on the industry anymore.

Devs have always cried about wanting Low level access now they are getting it on hardware that can unify PC and Consoles
 
Star Citizen will utilize AMD's Mantle API.

That's all you needed to say for my vote.

Those that understand how APIs work will understand this is a good thing. However, I think we will probably see Nvidia trying to do the same, and I'm not sure if THAT is a good thing; two competing APIs.

You mention that MS shot down the concept of using this on consoles, yet then go on to say this:

Other Mantle benefits include leveraging optimization work from next-generation game consoles to PCs and new rendering techniques. Thus with direct access to all GPU features, developers can unlock higher graphics performance on consoles and gaming rigs with GCN-based GPUs.

So, which is correct?
 


If most dev really 'crying' for low level access then they must be asking nvidia (and intel as well) to create low level access for their own gpu as well. So why they will not adopt nvidia own low level access if they really wants it? They cry for it but only accept low level API for radeon and reject low level API for geforce cards that still have larger market share than radeon?
 


Nvidia had a chance to adopt mantle but they turned it down. If they are going to adopt mantle, it will be when the dirt is shoved in their face.
 

When was that then? They only turned down the chance to do something "Mantle" like from what I've read and that is not the same as AMD letting them use Mantle and not keeping it proprietary.
 


They had an article about how the lead engine designer at dice took the mantle tech to amd, intel, and nvidia. AMD was the only one who wanted to push forward. On that note, mantle was designed so that is could be expanded to other manufacturers, hence why multiple companies were asked to begin with. If AMD wants, it does not have to extend mantle support to other card manufacturers, seeing as it now owns the idea. In the end, it looks like nvidia and intel loose out, the performance increase from mantle is going to make it much easier on amd to be competitive.
 
could you link the article please? so far nvidia never made official statement about Mantle. if they really do i dare to bet it will get reported on tech sites because almost everyone in the industry wants to know what nvidia takes on Mantle. will they adopt it or will they going to make their own version of Mantle. the only thing i know was Dice Johan Andersson was calling for multi vendor support for Mantle. he explained that Mantle should be able to working with any modern gpu. if Mantle really is applicable to other architecture then why AMD specifically mention that Mantle is tied to GCN architecture? if it's really applicable to other architecture why they did not support their older card like the 6k series and 5k series with Mantle? it is must be easier for AMD to make Mantle work with their past card since it was their own architecture. if AMD really is serious to push Mantle to everyone they will not talking about might opening the tech later for other to use instead they will open and share the tech right now with everyone. even better if they send the API to be reviewed by Khronos group and let the open source community control the development so it will not give unfair advantage to any party.
 


I think you mean "lose", and what I'm watching for is to see whether AMD keep their word or not.
 


here is the article, it was amd apu2013.

http://mygaming.co.za/news/hardware/60224-amd-mantle-api-poised-to-revolutionise-pc-gaming.html
 


it is more what andersson want for mantle. like i said if amd really want to push Mantle become a standard and adopted by all they should open the API now and not later. let the open source community take full responsibility to see it's development like OpenCL and OpenGL was. if they keep the development to themselves other hardware vendor will not adopt it since it will keep most the API advantage to AMD only
 
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