somebodyspecial
Honorable
renz496 :
clonazepam :
I'll keep an eye out, but these 3 companies are so niche, they are barely a blip on the radar screens. Star Citizen is still vaporware with a hangar, a few demo ships, and a ton of crytek placeholders at this point. If one game needs more CPU horsepower, it'll be this one. It'll be like Crysis... one of the most beautiful games ever made that 99% of people won't be able to play in a fraction of its full glory, without a couple xeons and 4 graphics cards. Have fun running all of that 24/7 (worst case scenario provided by yours truly)
I'll jump all over Star Citizen when (if) it hits retail.
Maybe if mantle gains enough popularity, we'll see a huge leap in directX. I still prefer the idea of a universal API w/ manufacturer specific extensions versus seperate APIs from seperate companies.
I'll jump all over Star Citizen when (if) it hits retail.
Maybe if mantle gains enough popularity, we'll see a huge leap in directX. I still prefer the idea of a universal API w/ manufacturer specific extensions versus seperate APIs from seperate companies.
i see a lot of stuff going into the game. hey they even have nvidia gpu physx in them.
https://forums.robertsspaceindustries.com/discussion/65769/
They raised 19mil in funding recently, so this game has to come out fairly decent. I mean witcher 1/2 both were made for 7mil each, torchlights less. This game should be good. Part of that 19mil is likely AMD/NV money for physx/mantle support...LOL.. Clonazepam is partially right though, before this cash infusion they didn't have much to do anything more with. I think progress will move along now at least for StarCitizen no idea about the shape the others are in. But Square Enix owns Eidos Mont now, so should have funding.