AMD Next-Gen GPU Runs Crysis on iPhone

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anamaniac

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What about latency? I see that as the true bane.

We would all have to run fiber optics for max bandwidth, optimized hubs and firewalls for optimal latency etc. etc.
Good idea, but it's quite an investment. .
 
[citation][nom]BallistaMan[/nom]For a minute there you had me thinking that the iPhone was somehow actually running Crysis. I have to admit that that 2.5 TFLOPs number is still making my jaw drop. My entire system (still running dual 8800GTS 640s + a Q6600) is like...half of that...[/citation]

Yea 2.5 TFLOPs is a lot of data being pushed. But only for stuff like medical where they use real time rendering or F@H. Only wish that number = the real performance because it would kill everything....
 

nachowarrior

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this is one of the problems with con\/entional thinking. We tend to think about how your game software runs now. rendering one frame at a time, just what you see. I'd ha\/e to ask this simple question... if you ha\/e a massi\/e gpu farm, and a near unlimited expense (compared to your a\/erage gamer), why not just render the entire world all at once, hand it o\/er to memory and only submit it back to the gpu when changes are made by the player? I know it's hard to wrap your head around, but gi\/en that entire game worlds are exactly the same until you change them, they would technically only ha\/e to render the world once, then update it as it changes. almost like a pre-render, only changeable. I ha\/e no idea how to code it, but i can see a gpu farm rendering an entire island rather than just what you can see at a 90 degree angle from the camera's point of \/iew. shit don't ask me, might just be easier to dedicate an at cost gpu to each ser\/ice subscriber, that can't cost the mfg half of what we pay for them, and when you can dump 4 of them in a system, f-it. that's 1 system, four subscribers (or more if multiple instances of said game can be rendered on one gpu) at say 10-20 bucks a month. you\/e made your money back by the end of the year. and the old gpu systems as they cycle can be used for older games as time goes on. remember, ati doesn't pay 200 dollars to mfg the cards, WE PAY 200 dollars for them to be designed, built, shipped, stored, marketed, and shipped again. ATI only as to pay for the design, build, ship part of the equation if they own the ser\/ers. Not to mention they could license the tech out to other companies and still make profit on the parts AND the ser\/ice.

anywho, i kind of like the idea of being able to play higher end games on the go for a fee, pro\/ided that fee isn't too large. Not to mention the fact that hardware prices for portable "game systems" wouldn't be nearly as high if implemented properly.

anywho, i'm out to go use my own in system \/ideo card.
 

cinergy

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Iphone might suck a little (buy Nokia :) but ATI/AMD rocks. This is very nice application they made possible and showed again they are on top of innovations (unlike nvidia).
 

descendency

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[citation][nom]makotech222[/nom]WOW running crysis at 320x240 resolution is easy... lol.[/citation]
My thoughts exactly. I could hand compute Crysis on the iPhone. It doesn't get unplayable until you turn the resolution up.
 

randomizer

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[citation][nom]descendency[/nom]My thoughts exactly. I could hand compute Crysis on the iPhone. It doesn't get unplayable until you turn the resolution up.[/citation]
Have you tested that theory on a netbook?
 

sanctoon

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the posters worrying about bandwith, gaikai will do the same thing and you'll only need a 512kb - 2mb broadband line, go google it if you want

http://www.gaikai.com/streaming-worlds/
 

trih

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Can you say LAG? This can't work well! For a mobile device it doesn't make sense at all as they are designed to be moved. Try playing "cryis" on the bus :) . For tationary only if you have a rocksolid low ping.
 
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umm, i think everyone missed the point of the technology. Lets say i have an top notch machine with the amd gpu and I go on vacation. Now I can still play my lord of the rings online thru my iphone. I am not saying we can do this yet but that would be nice. Kinda like streaming your cable tv via your tv vidio card to your psp or other portable device thru the internet. Now what if you could do the same think with your video games from your own personal computer to your iphone, psp or what ever portable device that has enough cpu and band width to handle it.
 

annymmo

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Using the internet for this purpose is a bad, bad, very bad idea.

They should make it possible that the user could setup a desktop machine for rendering and pushing it to the iPhone over Wifi.
This would be efficient and don't add very much lag while still getting the advantages of the current presentation, system.
(It might be even better because LAN and Wifi have lower latencies than the Internet.)
 

steiner666

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this is stupid. the phone didnt run crysis, it just got streamed video from another machine that was. as others have said, latency will kill this and other "live game streaming" sort of shit services.
 

Ciuy

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i remember some1 saying when iphone came out "But Can it run Crysis???"

haha yes it can lol

so much hype with this iphone crap
 

noob2222

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"The iPhone's screen was small enough that I couldn't discern any compression artifacts, and the gameplay was smooth and responsive,"

basically your latency and lag would be exactly the same as if you played any MMO, responce time depends on the latency between the iphone and the server your connecting to. I can see this being more useful to online sales such as Netflix. Picture streaming a movie to your iphone, play, pause, resume immediatly without having to wait for it to download enough data to start playing it first (esp if your device doesn't have enough storage to even try it)
 
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Without lag?? Not possible ... useless if you ask me ... a fun showcase though...
 

reddragon72

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you'll never be able to do this unless you are on a wifi network with your Iphone plugged into a power outlet, cause your messily 5Gb 3G limit will be up rapidly and you'll start getting charged by ATT for over usage. Good idea, but there really is no market for this. reminds me of the self charging flashlight, great idea, but no-one wants to shake there flashlight to keep it charged....
 
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Without lag?? I really doubt!
A fun showcase though.
Besides I like to have my own render power instead of counting on a server somewhere else.
Playing games like this would become very expensive since you would have to pay for the amount of server nodes u play with to render the game. (at a very high quality though if you wanted raytracing radiosity subsurface scattering occlusions...hair volumetrics motionblur AA etc.)
 
Well, I be damned... A big company using internet to his advantage? Who would have known? Now the guys at the RIAA should maybe check avenues to do the same instead of screwing good people lives...
 
Well, AMD/ATI are really pushing forward the necessity of DX11 and new way to market their technologies. 2 years ago, the release of the HD3890 was a real letdown and now they are taking back the market... impressive...

I guess Nvidia with their lack of DX11 support is really shooting themself in the foot.
 
I am sorry for all the peoples claiming that using this technology on small device is a bad idea... it's a bad idea for high resolutions, but not for 640X480. We are talking about 307koctets... about 40kbytes...
 
Nothing really special since it will take some time till connections speeds improve here in the states and with timewaner all the rest putting bandwidth caps that even hinder youtube much less any thing remotely streaming.
 
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