this is one of the problems with con\/entional thinking. We tend to think about how your game software runs now. rendering one frame at a time, just what you see. I'd ha\/e to ask this simple question... if you ha\/e a massi\/e gpu farm, and a near unlimited expense (compared to your a\/erage gamer), why not just render the entire world all at once, hand it o\/er to memory and only submit it back to the gpu when changes are made by the player? I know it's hard to wrap your head around, but gi\/en that entire game worlds are exactly the same until you change them, they would technically only ha\/e to render the world once, then update it as it changes. almost like a pre-render, only changeable. I ha\/e no idea how to code it, but i can see a gpu farm rendering an entire island rather than just what you can see at a 90 degree angle from the camera's point of \/iew. shit don't ask me, might just be easier to dedicate an at cost gpu to each ser\/ice subscriber, that can't cost the mfg half of what we pay for them, and when you can dump 4 of them in a system, f-it. that's 1 system, four subscribers (or more if multiple instances of said game can be rendered on one gpu) at say 10-20 bucks a month. you\/e made your money back by the end of the year. and the old gpu systems as they cycle can be used for older games as time goes on. remember, ati doesn't pay 200 dollars to mfg the cards, WE PAY 200 dollars for them to be designed, built, shipped, stored, marketed, and shipped again. ATI only as to pay for the design, build, ship part of the equation if they own the ser\/ers. Not to mention they could license the tech out to other companies and still make profit on the parts AND the ser\/ice.
anywho, i kind of like the idea of being able to play higher end games on the go for a fee, pro\/ided that fee isn't too large. Not to mention the fact that hardware prices for portable "game systems" wouldn't be nearly as high if implemented properly.
anywho, i'm out to go use my own in system \/ideo card.