[citation][nom]Chris_TC[/nom]Some suggestions:1) Use a more complex scene in 3ds max. 30 seconds for a frame is way too short to get meaningful comparisons. And plus, who on earth renders frames that only take 30 seconds ;-)2) Crysis is a great gaming benchmark for GPUs, not so much for CPUs. My lowly dual core can max it out easily. A decent game for multi-core CPUs is for example GTA IV. It eats cores alive.[/citation]
I'm 3ds max user myself , while i can certainly see the validity of your point about renders, i stil disagree , as you obviously never went to any formal game art school. I'm curently a Student majoring in game art design , we quite often ahve to render still of cahracters we do in class , and what not , none of these character renders take over 30 seonds even when dealing with high poly chars (100k +) so thier benchmark is stil quite valid , jsut on alimited spectrum of 3ds max users (but then again consider the fact most ametetur modders only use max to model clothing mods and character mods, and you coudl easily say teh amjority of max users actually render well un the limits of what woulde at more time than 30 seconds) Also keep in mind almost any thing made for modern games (excluding the rare dx11 games) would only use a diffuse , specular, and normal map at most , and again none of these texture types really add to render times that much.
but i can see your point when dealing with max users taht work in teh movie industry for instance ., those scenes can quite often take days to render out 30 seconds of film , but then again any serious film company wil be runign a farm with no less than 10 machines so the cpu power in that regard is rather moot as long as all ten amchines are runnign fairly recent cpus.
and i agree crysis was a dumb-f--- choice for a cpu test. im on an athy 94 x2 5000+ black ed oced to 3 ghz with 3 gis ram and a single radeon 5770 and crysis runs very nicely on max settings for me ( on dx 9), 30-40 fps to be precise. not teh best times but certainly playable.