Soaptrail
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I think this way is easier to spot the new hardware right away (in this case the new AMD GPUs). Those blue bars scream for attention.
You win, you got three thumbs up and I got zero.
I think this way is easier to spot the new hardware right away (in this case the new AMD GPUs). Those blue bars scream for attention.
It's going to be a long, long time before that happens. If you look at the Steam HW survey, the top GPUs are 1060s, 1050ti, 1050, etc. There are more GTX 970s still in use than any ray tracing cards other than the 2060/2070s. I'd be shocked if GPUs capable of ray tracing hit 50% of the gaming community within the next 2 years. Game companies are going to need to support non-ray tracing hardware for a very long time. Ray tracing is going to need to be common on the <$200 and <$300 cards for at least one full upgrade cycle before we get mass adoption, much less anyone getting rid of the ability to run without RT.
You win, you got three thumbs up and I got zero.
Because there's precedent: SM 1.0.What on earth makes you think they'd force all users to use ray tracing, when no other video setting has been locked in and taken away from the user?
1- Waay better cooler design
Can one or both of you elaborate on why exactly you consider Nvidia reference coolers superior? The results I'm seeing show that the Ampere cards and big Navi cards run at about the same temperature, about the same noise level, and about the same fan speed (although fan speed by itself doesn't really matter IMO).Also nvidias solution allows some blow out and pass through, which I can tell you is superior as an engineer. Vent some heat and less restrictive flow.
Can one or both of you elaborate on why exactly you consider Nvidia reference coolers superior? The results I'm seeing show that the Ampere cards and big Navi cards run at about the same temperature, about the same noise level, and about the same fan speed (although fan speed by itself doesn't really matter IMO).
Sure, Nvidia's approach is 'innovative', but why does that matter if it doesn't result in any meaningful difference in performance? They also used an 'innovative' GPU power connector, but I don't think any one is treating that as a being a plus for Ampere over other cards.
I may have missed it but were the ray tracing results re tested after the high overclocks? Surely that do a lot to close the gap?
Can one or both of you elaborate on why exactly you consider Nvidia reference coolers superior? The results I'm seeing show that the Ampere cards and big Navi cards run at about the same temperature, about the same noise level, and about the same fan speed (although fan speed by itself doesn't really matter IMO).
Sure, Nvidia's approach is 'innovative', but why does that matter if it doesn't result in any meaningful difference in performance? They also used an 'innovative' GPU power connector, but I don't think any one is treating that as a being a plus for Ampere over other cards.
lol I wasn't competing. In this particular case, and at least for me it was easier to find the newer devices. But of course is could be better the other way for you and maybe other people who don't even write on the forum.
I haven't actually looked closely at the tests where Paul and I overlap, but I do know we're using different RAM kits, potentially different mobo BIOS on X570 (we're both MSI X570 Godlike though), and definitely different Z490 boards. I suspect Paul might also use a different method for testing Shadow of the Tomb Raider. I take the full ~170 second benchmark sequence, from the first scene through the third scene, but the black loading screens may skew things slightly.Big performance difference two test. İntel better than gaming Ryzen 5000?
That should read gaming at any resolution and don't care about ray-tracing: Radeon or GeForceI think it's probably pretty clear on what the paths are here after reading/watching a number of benchmarks.
Game at <=1440p and don't care about ray-tracing: AMD
Game at 4k and/or care about ray-tracing: Nvidia
You're both wrong.
Want (relatively) high speed and/or resolution with ray-tracing? GeForce.
Want better bang for the buck and don't need maximum ray-tracing performance? Radeon.
And, the most important note: Subject to availability.
I'm comparing the 6800 XT and 3080 as they're competing in performance and price. Once the 6900 XT comes out I think it would be a better option for comparison with the 3090.There is little difference between the 3080 and 6800 because there is little difference in heat. At the top end theres and only 10 watts difference. The benefit comes from system thermals and noise, which theoretically should be better on nvidia.
I get you're really trying to make this sound super complicated and technical, but it can pretty much all be boiled down to: 'Minimizing obstructions is good, as it improves air flow volume and reduces turbulence'. I think everyone understands that. I will say that I think the way they achieved that, i.e. with the PCB cutout, is neat though.Nvidia has an advantage for two-three reasons:
1. The front half of the cards exhaust hot air which means it doesnt get recirculated or reused.
[...]
Yes, fans obviously affect cooling. But we already know the cooling performance (temp & noise), which takes into account fans along with the rest of the cooler design.This is on a purely aerospace and thermodynamic academic perspective. Things like the type, balance, motor, bearing, blade and quality of fan blade design are factors.
As Steve of GN noted the AMD fans had a bit of axial flex to them. This leads to harmonic vibration at higher speeds. I suspect they sourced cooler master which just loves those dang sleeve bearings (axial flex being a common symptom) but it might be the frame spiders fault.
Ok, so this makes sense to me. # of slots is an objective reason to go with one over the other. Although it seems like it would be a pretty cut and dry decision. Either you only have 2 slots available in which case the 6800 XT simply isn't an option, or you have more than 2 slots available in which case 2 vs 2.5 slot is more or less irrelevant.RTX 3080 FE VS RX 6800 Xt
RTX 3080 cooler is superior because it is uses one less fan ( 2 VS 3) and 2 slots design and not 2.5 like AMD , and yet cooling down nvidia GPU at 320 watts TDP vs AMD 300 watts.
Vapor Chambers with fins alone can never outperform open air heat pipe design.
People with miniITX cases with only 2 slots wont be able to fit RX 6800XT in their cases (2.5 slots)
I'm comparing the 6800 XT and 3080 as they're competing in performance and price. Once the 6900 XT comes out I think it would be a better option for comparison with the 3090.
Again, why does theoretical performance matter when we know the actual performance? The actual performance being that there is no real difference in GPU temp or noise (Techpowerup actually found the 3090 to be 5 dB louder under load, at the same temp). If there is some real world difference in cooler performance that I'm not aware of, please let me know.
I get you're really trying to make this sound super complicated and technical, but it can pretty much all be boiled down to: 'Minimizing obstructions is good, as it improves air flow volume and reduces turbulence'. I think everyone understands that. I will say that I think the way they achieved that, i.e. with the PCB cutout, is neat though.
Yes, fans obviously affect cooling. But we already know the cooling performance (temp & noise), which takes into account fans along with the rest of the cooler design.
We can can all wax poetic about how Nvidia's cooler is a more elegant or sophisticated design on paper. But when it comes to a consumer choosing between one card and another, I don't see why they should care when we know that it doesn't make any real world difference.
As an aside, although Nvidia's solution may be superior in theory, the consensus seems to be that it is likely costlier. Designing a new cooler that costs more and doesn't perform any better doesn't really seem all that impressive to me.
Ok, so this makes sense to me. # of slots is an objective reason to go with one over the other. Although it seems like it would be a pretty cut and dry decision. Either you only have 2 slots available in which case the 6800 XT simply isn't an option, or you have more than 2 slots available in which case 2 vs 2.5 slot is more or less irrelevant.
I don't see why a user would care how many fans the card has though, if the cooling performance is the same.
That will never be. This PC gaming, not locked consoles.A couple years from now the option to turn off RT will be gone. I just don't see game developers putting in the same level of effort supporting outdated hardware.
The entire PC industry is built on planned obsolescence. Ray tracing will join the ranks of countless other technologies and standards that current video cards will have to support within a few years if they want to stay relevant.That will never be. This PC gaming, not locked consoles.
That will never be. This PC gaming, not locked consoles.
The current modern APIs tend to be improved and maintained, while older APIs fade away. If you were a game developer, trying to write a new game using DirectX 9 would mean also trying to write the game with development tools from a decade back or whatever. It's theoretically possible, but it would be a mess, and DirectX 11 is mostly a superset of DX9.hoho are you sure about that? remember when we have options to use DX9 and DX11 on the early days of DX11? now did we still see something like that? even majority of indie games are transitioning to DX11 completely. the idea behind using RT is not just about much better graphic. but using straight forward lighting method that work physically correct unlike of various baked/faked effect that being heavily used right now. moving forward this various effect will be removed from game engine codes thus clean the game engine bloat and will make fixing bugs and issue much easier in the future. so yes in the future RT effect is no longer an option you can turn off and off. it will be the sole choice you have with no way to disable it.
another example is FP16 vs FP32 use in games. half life 2 is among the first game that support FP32 mode. using FP32 as oppose to FP16 will cut frame rate by half but back then there is no image benefit to half life 2 using FP32. but look our games right now. is there any game that can switch between FP16 and FP32? in fact it is impossible to build modern game with complex graphic without FP32 and FP16 usage becoming extremely limited due to this.
hoho are you sure about that? remember when we have options to use DX9 and DX11 on the early days of DX11? now did we still see something like that? even majority of indie games are transitioning to DX11 completely. the idea behind using RT is not just about much better graphic. but using straight forward lighting method that work physically correct unlike of various baked/faked effect that being heavily used right now. moving forward this various effect will be removed from game engine codes thus clean the game engine bloat and will make fixing bugs and issue much easier in the future. so yes in the future RT effect is no longer an option you can turn off and off. it will be the sole choice you have with no way to disable it.