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Avro Arrow :
This is a CPU which means that gaming performance, by definition, is its ability to keep out of the GPU's way, nothing more, nothing less! The ONLY job that a CPU has in gaming is to be fast enough to maintain a playable minimum frame rate. Everything else, from managing frame rate variance to minimising artifacts is the job of the GPU.
Everyone has different thresholds for what the "minimum playable frame rate" is. For me, anything below a steady 40+ fps gives me headaches so I want to keep frame rates at 50+ as much as possible. As for frame time variance, the CPU does have an effect on that as you see the frame time variance go down with higher CPU and system RAM overclocks, along with tighter system RAM timings. If the CPU had no effect on variance, none of these would make any difference. The faster the CPU can be done with its part of the job for a given frame, the quicker it can hand it off to the GPU and the less total frame variance you get.
Well, getting headaches can be problematic, this I can understand for sure. The thing is, NTSC is only 30fps and so are consoles. Do you get headaches from movies and consoles as well? PAL is even worse, it's only 25fps. I'm not trying to dismiss what you're saying because I do believe you and I've read of others having similar problems with headaches or even vomiting. I'm trying to understand it because thankfully, I don't get these symptoms. Sorry if I'm being inquisitive, it's in my nature. Is it simulator sickness (I've heard of that) or is it something else? I fully agree that in your situation a higher frame rate would be a requirement but I was talking in general and I know that such reactions, while not overly rare, are still far from common. So my question is, do other forms of media affect you this way? Is it related to the delay between mouse movement and screen reaction (I've read that can do it too)? You don't have to answer if you don't want to, I only ask because I always try to get all the perspectives that I can.
I do stand by what I said about frame variance however. If you want to nit-pick at the maybe 2% of times that the CPU causes it compared to the 98% of times that the GPU causes it, I really don't know what to tell you. Developers code their games to avoid this because they want their games to run well. When a GPU causes it, it's almost always a problem with the drivers. Focusing on a CPU for frame variance is like a judge throwing the book at a shoplifter and letting the drug lord go free.