[citation][nom]Horhe[/nom]I prefer speed rather than more cores. Every application benefits from increased speed, but very few applications benefit from many cores. Unfortunately not all games can be made to benefit from an increased number of cores (turn-based strategies like Total War and Heroes of Might and Magic are an example). IMO there should be some segmentation: gaming CPUs, which focus on speed and have a maximum of 8-12 cores, and workstation CPUs that focus on many cores.[/citation]
i don't know if this will post, but that is the dumbest thing i ever heard... this year...
you get a turn based game to take advantage of multiple cores, its probably the most basic thing ever. have it run everything, than have it display he results in graphics.
i cant explain how im thinking to well.
and here is a spoiler, current cpus are fast enough to play damn near everything at a more than reasonable frame rate. the only reason there are cpu bottlenecks was the game doesn't take advantage of multi cpus well enough, and there is no excuse there anymore. every console and computer that isnt a netbook thats made in the last how many years has at least a dual core.