AMD Unveils Its Unified Gaming Strategy

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[citation][nom]A Bad Day[/nom]Just a quick question about multiplayer latency, which one produces more latency?:1. Sending control input data to a multiplayer server, then receiving the output data (location, physics, other calculations, etc) before rendering begins.2. Sending control input data to the cloud server, then receiving the final display output data.[/citation]

I'd think that depends on whether or not the server can handle the job of rendering everything quickly enough.
 
[citation][nom]Onihikage[/nom]If AMD was smart about pushing cloud gaming, they'd be investing heavily in fiber networks such as Google and FiOS, and offering a free month of Google Fiber (when available) with every purchase of an AMD video card.[/citation]

Offering a free month of Google Fiberseems superfluous to me since 99 point whatever percent of people can't access Google Fiber yet. I don't even need to exaggerate for that figure to be correct.
 
[citation][nom]ddpruitt[/nom]Except now that they've gone efficiency they're powering Wii U, PS4, and Xbox 720. When was the last time a single supplier powered an entire generation of consoles? And not just the CPU's, the graphics horsepower too. It's the same reason ARM completely dwarfs Intel. Raw mind bending horsepower is for the few that can afford it.[/citation]

Intel is a far larger company than ARM. What do you mean by ARM dwarfing Intel?
 
[citation][nom]tsnor[/nom]"Radeon HD 7790 graphics card which AMD describes as the "ultimate choice for gamers looking to maximize their gaming experience in the USD$150 MSRP range."At least AMD still has a sense of humor. $150 owned by gtx 650 Ti boost 1gb not 7790. (and I'm using my $164 7850.)[/citation]

Technically, what AMD said may be right. The 650 Ti Boost is mostly over $150, not under it, whereas the 7790 may be mostly under it with minor price adjustments from original MSRP.
 
People who long for the old days of gaming (I've been gaming since 1980):

Regardless of how the mainstream gaming industry evolves there is nothing to stop independent developers from creating and selling games that require no internet connection what-so-ever (other than perhaps the initial download). Those old games didn't require millions of dollars or huge development teams either so there is no reason to think that independents today couldn't do the same.

However, if you don't like the independent games because they aren't as large, complex, and realistic as top tier games of today, then it seems to me that you want it both ways. All the advances in gaming come with a cost. Don't like it? Play indy games and live the simple life you long for.
 
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