blazorthon
Glorious
[citation][nom]A Bad Day[/nom]Just a quick question about multiplayer latency, which one produces more latency?:1. Sending control input data to a multiplayer server, then receiving the output data (location, physics, other calculations, etc) before rendering begins.2. Sending control input data to the cloud server, then receiving the final display output data.[/citation]
I'd think that depends on whether or not the server can handle the job of rendering everything quickly enough.
I'd think that depends on whether or not the server can handle the job of rendering everything quickly enough.