AMD's CFO Davinder Kumar says the company stands ready to produce Arm processors for its customers.
AMD: We Stand Ready To Make Arm Chips : Read more
AMD: We Stand Ready To Make Arm Chips : Read more
AMD's CFO Davinder Kumar says the company stands ready to produce Arm processors for its customers.
AMD: We Stand Ready To Make Arm Chips : Read more
I'm sure that disappointed both people that owned one of those PPU's. Did you know anyone that had one? I didn't, which isn't something I can say often. They dropped support 3 years after the acquisition which was 6 years after the hardware was initially released. Pretty much any Cuda capable GPU outperformed the PPU at that point. Nvidia made significant improvements PhysX then released the source code in 2015 before open sourcing it in 2018. They just gave it all away for free. Can't trust those bastards at Nvidia.Nvidia also completely dropped support for PhysX hardware after they acquired the company, leaving owners out in the cold.
You can't trust a company once they have the goods.
The power of the M1 is that it has silicon dedicated to specific tasks, and that is why it is excellent in many ways. Picture dedicated chips for this and that feature, merge them all into "the CPU", and there you go.this more interesting than I thought. i was expecting Arm based products already in the works considerign Apple M1 but they're pretty much divided considering large gaming consoles and some handhelds are x86. giving this minutes of thought, I think AMD should go for it because the future will be graphics and Apple doesn't have that. Apple might want to outsource their Arm based SoC in the future to AMD to get better graphics. once AMD gets Apple as a customer, consoles be converted to Arm. all this is assuming Nvidia doesn't get Arm which is probably the reason Nvidia wants Arm so badly.
I'm sure that disappointed both people that owned one of those PPU's. Did you know anyone that had one? I didn't, which isn't something I can say often. They dropped support 3 years after the acquisition which was 6 years after the hardware was initially released. Pretty much any Cuda capable GPU outperformed the PPU at that point. Nvidia made significant improvements PhysX then released the source code in 2015 before open sourcing it in 2018. They just gave it all away for free. Can't trust those bastards at Nvidia.
Android apps don't require an ARM processor to run. The real problem with running Android apps natively outside of Android is ART/Dalvik hasn't been ported to any other OS as far as I know.What many do not realize, is that with the whole "chiplet" design, AMD could throw some ARM cores into a processor and suddenly, native phone/tablet app execution in a x86-64 computer. I know that being able to run some Android apps will be welcome when it comes to using a number of devices that require a phone/tablet to set them up because they use apps for those, and don't have a true program for a computer to do the same thing.
You can't trust them, and they "gave it all away for free" 10 years later, and basically killed any future development by absorbing them and close sourcing the code for years when it could have been used by other companies.
You do know that other companies include AMD, who either open-sources many of its techs, or sticks to already open-source ones. You can use a Freesync monitor with any GPU thanks to that, same thing for FSR. Vulkan is a byproduct of Mantle, an AMD tech. That's the standard I'm holding Nvidia against, and they fail miserably.They were under no obligation to open source technologies they purchased. How often do companies do that? Why is Nvidia held to a different standard than other companies?
It's alive as a CPU tech, not a GPU tech, which it was in the beginning.It's not really debatable that PhysX was never popular with developers or gamers at any point in its history, so Nvidia didn't kill anything. Before Nvidia, PhysX required the PPU you mentioned to work. That more than anything killed any chance of it being popular. Nvidia removing that requirement increased adoption of the technology, not the other way around. PhysX is still alive and well today as it and Havoc are basically the only physics models used in gaming.
You mean they don't want to. Should I bring the DLSS vs FSR debate to the table? Yes, they ported the code from the PPU to Nvidia GPUs, but when only half of your users (or less, if you count Intel GPUs) can use a certain tech, why make a game depend on it?Also, most developers run PhysX on the CPU. The number of games that actually use the GPU or PPU to accelerate it is pretty small. Keep in mind that a lot of PC games also have a console version, so they can't make PhysX run on the GPU when there isn't a compatible one to begin with. If anything, the hardware accelerated aspects of PhysX are just to handle cosmetic things most of the time.
The "they" I'm referring to are game developers.You mean they don't want to. Should I bring the DLSS vs FSR debate to the table? Yes, they ported the code from the PPU to Nvidia GPUs, but when only half of your users (or less, if you count Intel GPUs) can use a certain tech, why make a game depend on it?
Uh, no it's not. Go look up the game Red Faction some time.Destructible environments, for example, are 10 years too late because of it: only now CPUs can handle it, when GPUs could do it easily back then.
You do know that other companies include AMD, who either open-sources many of its techs, or sticks to already open-source ones. You can use a Freesync monitor with any GPU thanks to that, same thing for FSR. Vulkan is a byproduct of Mantle, an AMD tech. That's the standard I'm holding Nvidia against, and they fail miserably.
It's alive as a CPU tech, not a GPU tech, which it was in the beginning.
Also I don't know of any game that requires hardware accelerated PhysX to run period. Or at least anything that was remotely popular.
EDIT: Also despite all the poo-poo that NVIDIA seems to get for being closed, everyone seems to miss that NVIDIA does a crap-ton of research and they do publish freely available papers. You know that feature FXAA? That was developed by an NVIDIA researcher. There was also another feature that was used in Gears of War 5 that was, as said in a presentation about graphical features, was inspired by an NVIDIA paper, for a game developed primarily for the Xbox One, and AMD based system.
Yes NVIDIA pushes features that only work on their hardware, but it's also what gives their hardware an edge. Yes AMD pushes features that are more open, but guess what? They're also helping NVIDIA. At the end of the day I only care about the features my hardware has and what performance it does it at. AMD allowing FSR to work on NVIDIA GPUs just means that NVIDIA GPUs has another checkbox that can be added on the feature list.
So thanks AMD, for making my NVIDIA GPU more valuable. I'll be sure to buy more NVIDIA GPUs.
Yeesh dude chill, we get that you very much like Nvidia, and while you have no issues listing Nvidias contributions and accomplishments it seems like you cant seem to acknowledge that other companies have also made contributions to the same space. Nvidia is not always an anti-competitive, non community minded company, but they have a history of being a anti-competitive, non community minded company. You've got to take the good with the bad, and they're no saints, neither is AMD for that matter. Honestly the complete drop of support for their terascale chips in 2015, less than 5 years after the release of the last card is pretty unforgivable, it screwed over more than a few users, and stands in stark contrast to the length of time Nvidia suppored their cards from the same period and beforehand. Lets not even talk about Intel, or especially Apple and their history of bad stewardship for their products or customers, anti-competitive actions, and issues with supporting the community.
Honestly the complete drop of support for their terascale chips in 2015, less than 5 years after the release of the last card is pretty unforgivable
You do know that other companies include AMD, who either open-sources many of its techs, or sticks to already open-source ones. You can use a Freesync monitor with any GPU thanks to that, same thing for FSR. Vulkan is a byproduct of Mantle, an AMD tech. That's the standard I'm holding Nvidia against, and they fail miserably.
It's alive as a CPU tech, not a GPU tech, which it was in the beginning.
You mean they don't want to. Should I bring the DLSS vs FSR debate to the table? Yes, they ported the code from the PPU to Nvidia GPUs, but when only half of your users (or less, if you count Intel GPUs) can use a certain tech, why make a game depend on it?
Destructible environments, for example, are 10 years too late because of it: only now CPUs can handle it, when GPUs could do it easily back then. Why make a game that only Nvidia users can play? That's what killed the tech, and it was Nvidia's decision to make it so.
AWS is all ahead on their Graviton processors, so at least on the (cloud) server side there is a significant option available for ARM.
Curious
ARM needs to really stand an individual company. With cloud services moving to ARM for efficiency reasons it's vitally important that NVIDIA doesn't control this market.
While NVIDIA claims they will be neutral, there's no mention of licensing fees for competitors.
This is akin to Facebook claiming they would not force customers of Occulus into the Facebook eco system. Well they outright lied several years after the acquisition, by forcing Facebook accounts to be linked.
Nvidia also completely dropped support for PhysX hardware after they acquired the company, leaving owners out in the cold.
You can't trust a company once they have the goods.